Matteo Polelli, sound designer.

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here's what's up at the Sirius Online Audio Department. I've been given the task to create ambient themes for each planet in our solar system, so I've decided to split the work amongst all of the "sound guys". I look at ambient sound as an entity between sfx and music, so I figured it would be a nice project for the others to participate in. I've already gotten back a few prototypes and I'm happy with the work.

I can't wait for walking in stations to be implemented into the game. That of course means more audio and more fun!

On a side note, I've been learning Fmod and Wwise. Really nice programs. I think If I can master them I'll be pretty useful in the audio world. I'm getting together with a friend on Thursday to try to do some stuff with the Unity engine in conjunction with either Fmod or Wwise. That should give me some nice basic experience. It would be nice to get some expert opinions on the two programs. I'm guessing Wwise is a more popular amongst the big time devs.

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