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Very well done!
OMG! 0_0 you did it! you are awesome Halftrack!
very nice! ^^
je t'ai envoyé une requete pour devenir amis ;)
C'est vrai! Ce qui me plairait beacoup ce serait le somua S35 aussi. Mais ils ne furent pas très nombreux en normandie..je ne pense pas qu'ils feront un modèle de ce char..Ahhhh le musée des blindés de saumur, j'aimerais tant y aller!
Bonjour. Y a t il un model du char B1 disponible pour le mod? Si c'est pas le cas ils risquent pas de te répondre...(moi j'opterais plutot pour un B2 flammpanzer :p )
ahhhhh the minenwerfer :D
yes but it is not possible to use the second big cannon of the b1 bis :(
excellent!! tankgewehr is missing too ^^
i don't think it is finished --'
he just said "order received" in french :D (translation: "ordre reçu")
wow incredible (just can you change the maps because here it looks like republic and csi are invading our planet 0_0' )
non non du tout je suis pas un créateur je suis juste un pur fan des mods ^^
pour europe at war désolé je l'ai pas..pour BK mod chez moi ça fonctionne, t sur de l'avoir installé correctement?
@Halftrack : i have again some questions and suggestions for you :p
-do you plan to modify some infantry gun values, especially the machine guns (mg42, .50 cal m2, etc)? i find them extremely weak, by example when i use the schimmwagen it is just incredible if i kill 1 men...Xalibur did an excellent job for the damage of infantry guns.
-it would be nice to have a white camo for the sd kfz 251/22 (pakwagen)
-why not adding a jagdtiger as a call-in? (for the beutepanzer sherman, i think the answer is no, as you gave me no answer in forum.relicnews about it xD)
-there is a texture missing under the m7 priest
Thank you for your answer in advance! :)
non, il a rien dit a propos de ça, et je pense qu'il prévoit d'ajouter encore bien des choses :) donc à mon avis pas tout de suite mais peut etre en fin d'année..
some news soon?
@Halftrack : coulp you please answer my message in forum.relicnews if possible?
ps : i am "matt57" in this site
for the first suggestion i was wrong..sorry ^^'
another question too : have you got a new animation for the panzerwerfer for the next version?
Hi, i have tested this game, and i find that this mod has an enourmous potential to be the best of all COH mods by far. The concept of different divisions (and even batallions!) which participated in normandy, separated as doctrines is just awesome! Moreover there are lots of new units and skins! ^^ And the AI is extremely smart! :D
However, if this mod is concentrated on realism, i will thus do some suggestions:
- maybe i am too much fastidious but i don't think the "Osttruppen Battalion 561" was georgian but russian En.wikipedia.org
- the speed of some tanks is just..wrong (but sometimes funny xD), like the Hotchkiss H35 which only had a maximum speed of 30 km/h and is in-game very fast, or the "speed of movement" of turret is in most of the cases too much raised! (for the panther, tiger, ostwind, wirbelwind...)
- this is not about realism here but there are a lot of bugs to fix too, like the german mg nest without men, the staghound with a "crazy gunner",the bergetiger with tiger "descriptions"(text, image, stats), and other bugs which i don't remember..(maybe you have already fixed them but i prefer telling you that)
-And finally i have a question : if you add the russian faction, will you not change the name of the mod, and will you not add a new german faction (ostheer)?
Thank you very much for your answer(s) in advance! :)
PS : sorry for my english far to be perfect ^^'
i love this mod! just a question : why do give the name of the different german divisions which took part in this battle for their doctrines but not for the us ones?
yes of course ^^
will tanks and other vehicles be limited to 1 or 2 units in MP (because they were very rare)?
wars will never end :/
you should be patient.
looks promising :) just a question : will light vehicles and tanks (and others) have a realistic speed?
@volchonok : hi! i really love what you have done, i can't even imagine how much time dit it take for you to do all of that 0_0
just a question, did you make special uniforms for german tank crews, i have found a nice photo if it interesses you : Img3.imageshack.us
I've just played and AI (in difficult) used at least 4 panthers :p and they built all models of panzer 4 (lots of ausf E and F and a few ausf H), this seems ok for me..(maybe i was lucky xD) but please don't be so impatient, coding AI is very difficult, and Mettiu is doing his best to improve the AI!
Well I think AI will always spamm a specifical unit. But i am pretty sure that when AI build the mobelwagen, the mobelwagen makes nothing, it just go to ennemy lines to get destroyed without firing..this is the only thing which really disturbs me (for the moment xD ). And i find that AI has really been improved as regard their will to defend itself.
PS : correct me if i am wrong ;p
Hi Shadow, can you have a look in the BK mod forum suggestion "adding schurzen for some german tanks" or in the posts of the BK mod team (same thing)? I just want to have an opinion (even if it is negative) of a member of the BK mod team, thank you very much in advance :)
there is a beautiful model of "jagdpanther mit schurzen" here : Forums.relicnews.com
(Didn't find models of jagdpanzers mit schurzen..)
no need of this tank..that's enough with the ostwind and the wirbelwind.
Hi! Will you add schurzen for the jagdpanzer 4/45, 4/70 and the jagdpanther?