I used to work in the game industry as an artist, having worked in several games for different consoles and learned lots of things, after a while leave the mainstream and decided to start doing some project as indie, and/or collaborations with other indie projects
Another video with more elements on the level, but this time using occlusion culling and LOD's to improve performance, not it runs stable at an average 60fps
Wow, looks totally amazing! I can't believe you can get this type of FPS quality in Blender Game Engine
Congrats!
What are your system specs?
Thanks booman! :)
My system specs are:
AMD Phenom II X4 945 3.0GHz
4Gb Ram
Win 7 32 bits
VCard GeForce GTX 750Ti
My PC is quite old, the only thing "new" is the VCard.
And I'm also impressed, to be honest in the past versions of blender (2.74) this scene had a fps drop, running at 40fps (20fps drop), but now with the LOD manager in blender and using Occlusion Culling it was possible :) and I think is time to do someting more elaborated, after so many years! finally :)
Awesome, how is the GTX 750 Ti holding up?
I've been wanting to get a 750 Ti as an upgrade from my 550 Ti
The hard work you have done has paid off! Looks beautiful!
It works like a charm :) anyway I hope to upgrade my PC or even better, buy a new one soon.
I'll take that 750 Ti off your hands when you get a new card.