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MasterThief
MasterThief Jan 11 2012, 7:32pm replied:

I'm guessing something along the lines of episodic content. It might be a good idea, but I don't think I could stand another long wait for Episode 3 :-)

+1 vote     article: Announcing: The Crucible of Omens, a campaign for The Dark Mod
MasterThief
MasterThief Aug 25 2011, 5:19am replied:

Be sure to read the installation instructions at Modetwo.net If you still have any problems then ask for assistance at Modetwo.net

+2 votes     download: The Dark Mod 1.06 Mac OSX Installer
MasterThief
MasterThief Jul 6 2011, 6:11pm says:

Firstly, I said 'almost unanimously', so your over-reaction (simply everyone!) to my 'sycophantic' obsequiousness is surprising, coming from a pedant such as yourself.

Secondly, I find vacuous criticism to be offensive, which is why I was compelled to ask you to provide some basis to your claims. You should learn to be more constructive in your criticisms, at least then you would be contributing something.

+2 votes     article: "A Score to Settle" is Released!
MasterThief
MasterThief Jul 6 2011, 3:34pm replied:

"...and the mission and all of its not-ready-for-prime-time scripting depends upon this avenue of 'adventure'"

Hogwash. The mission can still be completed if you go the wrong way to begin with, whether intentionally or not. I've done this myself and the mission plot did not feel adversely affected by it.

Now, there is a FM bug (not a TDM bug) whereby one objective won't get checked off if you don't complete another first, and I'm sure this will be addressed in due course. Apart from this single bug, no, I don't know what you're talking about.

+1 vote     article: "A Score to Settle" is Released!
MasterThief
MasterThief Jul 6 2011, 1:08pm replied:

Could you elaborate on this statement at all? This mission has almost unanimously become an instant favourite amongst fans of TDM, so I find your comment rather extraordinary. What lingering bugs? What poor design?

+1 vote     article: "A Score to Settle" is Released!
MasterThief
MasterThief Jun 23 2011, 12:56pm replied:

The ai talking about lights going out really adds to the atmosphere of a mission, but the relighting takes that to a whole new level. Existing missions won't display this behaviour as torches and AI need to be setup for this, but once missions start using this it's going to make a huge difference.

+2 votes     article: JUNE MEGA UPDATE!!!
MasterThief
MasterThief Jun 22 2011, 7:37am replied:

It's a really nice bow sight, wasn't sure I'd want to use it but I'm leaving it enabled :-)

+2 votes     article: JUNE MEGA UPDATE!!!
MasterThief
MasterThief May 21 2011, 3:56pm replied:

I've not seen that one. You're best asking for help in the tech support forum at Modetwo.net

+2 votes     mod: The Dark Mod
MasterThief
MasterThief Apr 29 2011, 4:07am says:

Looks great, I like L4D but always wanted a more horror themed zombie game with slow moving zombies and more limited ammo. Also, it might increase the tension if some weapons could (only occasionally) jam, forcing you to drop and run or change to another weapon.

+2 votes     mod: No More Room in Hell
MasterThief
MasterThief Mar 9 2011, 3:17pm replied:

you'll want to get that checked out. ;p

i think it looks even better than the traditional design, would love to see in-game

+1 vote     media: Sandworm
MasterThief
MasterThief Nov 8 2010, 7:38am says:

It looks like it's just the mod installer. You'll need to check out Thedarkmod.com for all fan missions. St Albans Cathedral is the most recent, and a very nice mission so far.

+2 votes     download: The Dark Mod 1.02
MasterThief
MasterThief Aug 10 2010, 3:18am says:

Wow, that's really impressive! Great work so far.

+1 vote     article: Arx - End of Sun: First Gameplay Video
MasterThief
MasterThief Apr 2 2010, 9:43am says:

This is exciting! I love the atmosphere you've created in these demo videos. I'm not sure about the title though, Thievious doesn't really roll of the tongue does it? Why not simply call it Thieves? It get's the point across (i.e. more than 1 thief = co-op) quite simply.

Also, with all the mapper support that The Dark Mod (another Doom III thief mod) has, it would seem a waste not to take advantage of the codebase behind TDM (which the team have previously said they'd be happy to share with anyone wanting to create a multiplayer mod) rather than having to do everything from scratch.

+3 votes     mod: Venture
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