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Unfortunately, we are currently experiencing severe problems with the web site. This is due to a large increase in traffic over the last few days, which is beyond the capacity of our current web hosting solution. We are in the process of migrating to new servers, which will hopefully remedy this situation. This will hopefully be finished before the end of this week. We are sorry for any inconvenience and humbly ask for your patience for a few more days.
No. They are stationary, but will attack if you get close to them.
There is a bug in v2.1 which breaks the production of electronic components. I have uploaded v2.1a to fix this bug.
If you downloaded the setup file before this time, you should either redownload the setup file or apply the fix yourself as described here: Master-space.com
Most of the models in the game are licensed from 3rd party sources. The stonecutter model has been licensed (and paid for) from Turbosquid and may be found here: Turbosquid.com
It is very important for us to properly credit the artists for their work and the credit for this model is found (along with all other credits) in the "Credits" subfolder (located in the Masterspace installation folder). The relevant file in this case is Turbosquid.license.
As with all models sourced from Turbosquid, the model and texture is hidden inside an encrypted archive, which may not be accessed by the end user, in accordance to the
"Standard Royalty Free" license at Turbosquid.
Any author who feels improperly credited may send me an email at email@example.com and we will sort it out as soon as possible.
The next version will probably be released in 1-2 weeks.
There is currently no Linux version of Masterspace, although one may be released in the future depending on the success of the game.
This is probably caused by a corrupt spaceship blueprint in the database, which may cause the game to crash. Please try to move/remove any custom blueprints from the "Masterspace\Database\Spaceships" folder.
Also, please make sure that you are running the latest version of the game (v2.0).
Most probably your video card is not compatible with the game. Please note that integrated graphic adapters such as Intel HD Graphics are not officially supported.
The approximate system requirements are presented at Master-space.com
Thank you for your feedback.
You should be able to run the game on a GT520M, but it may be too slow to run the game at a decent speed.
The approximate system requirements are presented at Master-space.com where it is stated that Intel HD Graphics is not supported. It is unfortunate that you missed this info and I will think about how I could expose this issue more clearly.
Unfortunately, Masterspace is unable to run on Intel HD Graphics.
Most probably your video card is not compatible with the game. Please try to update your video card driver to the latest version. Also note that integrated graphic adapters such as Intel HD Graphics are not officially supported.
The free version of Masterspace demonstrates most of the features in the game. However, spaceship and building construction is limited and multiplayer is disabled.
The full version of Masterspace may be purchased for $10 here: Master-space.com
Everything except the water simulation is now functional on spherical planets as well.
Masterspace is using OGRE to render voxel volumes provided by Polyvox (http://www.volumesoffun.com/polyvox-about/).
This seems very strange. On my system with a Q6600 processor it takes no more than a few minutes to generate the standard universe. The loading bar is supposed to restart for each step in the world generation and there are 4 planets in total in the standard world. The first step takes ~34 seconds on my system.
There are some basic combat in the game already and you may damage most things by using any of the tools in the game. You may also produce a laser gun for ranged combat or construct defensive turrets (which may also be mounted on spaceships).
There is a range of different hostile mobs in the game that will attack you on sight, but most of them inhabit planets other than the starting planet.
I would be happy to accept any submission of mobs to be included in the game, provided that they are of a reasonably high quality.
However, I do not know what I can offer in terms of a mob development toolkit as the majority of the work is done in a conventional 3D modeling application. If you are interested in trying out some modeling, I would recommend Blender, which is free and have a compatible exporter to the Ogre mesh format (which is used in Masterspace).
Version 1.8 has been reuploaded due to a bug that was causing the player to start with an excessive amount of resources. If you downloaded v1.8 before 2013-01-21, you may either redownload the complete setup file or fix it yourself by following the instructions below:
1. Open Masterspace\Scripts\ Library\PlayerStartInventory.lua
2. Remove the following lines:
3. Save and start a new game
Sorry for any inconvenience.
The golems are friendy unless you attack them. Dogs and other friendly animals are coming soon.
Unfortunately a lot of people are having problems downloading the game and get the following error message:
"The file you have selected (MasterspaceSetup1.7.exe) is not available via any mirrors. Please check back shortly as our servers update every 5 minutes."
This seems to be a problem with server capacity and we are working to provide more download mirrors. If you experience this error, please try to download again at a later time. We are sorry for any inconvenience this may cause.
The download page on the web site has been updated with the new unlocker: www.master-space.com/protected_files/MasterspaceUnlocker1.5b.exe
An update to version 1.4 has been released, which fixes the excessive amount of sand on the planets.
Download the version 1.41 patch for the free version here (requires that v1.4 is already installed): www.master-space.com/MasterspacePatch1.4to1.41.exe
The patch for the full version may be downloaded here (requires login): www.master-space.com/protected_files/MasterspaceUnlocker1.41.exe
Masterspace v1.4 is now up for download here: Indiedb.com
For more information, please refer to the official press release, which will be available shortly.
Trees and forest generator
Terrain modification marker
Support for teams
Player damage by weapons
Two new music pieces
Improved death and respawn system
New objects, materials and goods
Lots of bug fixes and performance improvements
Star system generation implemented by scripting
Included Visual C++ 2010 SP1 Redistributable Package in the installer
The water is dynamic. However, the flow speed is relatively low due to high system requirements. I will post a video of the water simulation soon.
The black world texture bug on NVIDIA graphic cards has been fixed. I am uploading v1.31 now.
Apparently, I was too quick to upload version 1.3 without proper testing on different setups and I have relabeled this download as a beta version. Please feel free to download and test it anyway if you are interested. It should at least work on new ATI graphic cards running Windows 7, 64 bit...
The files MSVCP100.dll and MSVCR100.dll are safe to remove, and I should not have included them this way, as they are dependent on the system configuration. They are related to the Visual C++ 2010 runtime package.
I have not seen the problem with black terrain on my test computers, but I am guessing that the bug is related to the migration to texture arrays (in order to support more than 16 materials). It would be helpful if you would state what graphic card you are using and send the log file (Ogre.log) to firstname.lastname@example.org.
Sorry for any inconvenience this may have caused and I am hopeful that a proper, working version may be uploaded within a few days.