So he shouldn't have a trade button then, got it.
I was just worried something was wrong with my mod, hence me asking. Thanks for the quick reply.
So he shouldn't have a trade button then, got it.
I was just worried something was wrong with my mod, hence me asking. Thanks for the quick reply.
Hey, sorry to be off topic (also that explains why I had green tracers flying around my head half the time), but did you lot remove the 'trade' option from Nimble, and revert him back to his old random weapon thing?
Is it only me, or does Nimble lack the 'trade' button menu? I thought I could buy a radiation suit from him, but that isn't the case apparently.
Hope the new version will remedy my issues...
Good job either way.
Sorry for double reply, but...
You're certain there is no fix?
Unfortunately I am an idiot, which means I have no clue as to how one does it.
I do hope you, and your fellow publishers can find a fix for the sights, though. I really, really wanna enjoy Arsenal Overhaul given the fact it has radsuits and NBC suits... And pretty unique weapons.
Oh... Could it be due to me installing it wrong? I mean, they didn't work from the start, albeit the ones on STCoP seem to work perfectly.
Could it be possible to port the shaders/textures/models from STCoP to AO3, or am I wrong?
And sorry for seeming impatient, I just didn't know if it was maintained still.
Wait, I do hate to double post but...
After seeing the posts above, do the authors still maintain this mod for bugs, or am I barking up the wrong tree?
Hey, hi.
I was wondering if you could release a patch (to bit.org or whatever that website is) to fix the textures for the kobra sight/red dot sights. I'm having an odd glitch where I can't see the green (or orange triangle) dot for the Kobra series weapons.
I haven't tried any of the NATO sights for the M16 I have, but I assume it'll be the same.
Apologies if you've been told this at-least one hundred or so different times... And thank you for making this mod compatible with CoC, the content it brings is amazing.
I do apologize for bothering anyone, but I'm having the strangest issue with this mod.
It took me two installation attempts to get it working while I was plagued with a crash pop-up that stated 'over heated hardware or a virus may be to cause for this' after it had my screen flash numerous times (Not as in my drivers were crashing, as in the game was trying to maximize/minimize rapidly) and then after all of this I found a work around for it (I.E have the mod launcher open, then launch via Origins menu to launch generals zero hour.). All of this worked perfectly fine until I tried to play online with Tuungle, or SWR.
With Tuungle, I literally had to open that first in administrative mode, join a network and then open Origin in administrative mode... Followed by launching the mod launcher, then it seems to launch perfectly fine from the mod launcher itself.
And after a while, just launching Origin in administrative mode, then the mod launcher (which inturn brought up the selection screen for normal generals or zero hour comes up) seems to work perfectly fine.
Could clicking zero hour too many times cause this issue?
"steam_api.dll"
Wot? What's this mean? It happens when I try to install NTCore for my steam copy of soul storm.
Oh hey are we gonna be able to buy the new guns offa traders?
I mean lurk is fun but.. This offers SO much, ppsh?mp-40? cars?NPC allies?
I'd happily take an exploding PC to play this once lol
Gotta ask, inb4flame ETA till release? Because I am rather sick of some of the mods I am playing and 2.5 looks WAY promising...
No Americans or Canadians?YOU BASTAGE NOOOO... Atleast this mod is still alive.
Ok so I cant find baeor halls, you sure it wasent dains?
Okay due to the fact I cannot navigate a forum worth crap i have to ask this here.
First question: Will there be custom settlements?By that I mean Minis Tirith helms deep isengard Minis morgal etc.
Second question:Merchants..Will they be put in the game?
Third question:Mercenary's..I cannot find any, where do I recruit them?Or have they yet to be implemented?
Heres how ya fixificate that:Set them to movement 0.0 i think would be it..
OH and i made a mod once..I accidently replaced allied arty strike with v1's..so every artillary shell was a v1..god..five v1's made my ears ring for five minutes..I was zoomed in all the way and volume up..lol..
Hmm..Actually the japs DID retreat to "Forward" Bases..But not in a full scale battle..
IVE GOT IT!Its easy...Ok first off give the zombies an ability called infective burst and have them throw a grenade like object but when it blows up it infects your soldiers and they die..BUT make it only usable on buildings..Or make boomers..
NO!jk but what model would he use?I mean..Firetruck=...?Now i want a van so i can yell GTA MUTHA FUCKA!*squish*ten points!
Masinx
Shaun joined
Just a gamer. Move along. /jedi mindtrick