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To all our support,
We have some sad news: rough one week earlier Masaketsu who
built our organization up took seriously ill and is now for
an unforeseen time in hospital. We ask you support his team
and family and give your prayers for his well-being. We are
deeply disturbed by the risk of losing him in this way, but
we have been instructed to continue developing on our works.
Our thoughts go out to you Masaketsu you can beat this!
I believe that is because it is incomplete. We refuse to release incomplete data for fear of corruption or errors. We are very quality pursuant.
The software at current is not available to release both incomplete and alpha.
.Twi was a co-developer alongside me, Project VI and
RavenShield 2.0 were projects we both developed. For
the foreseeable future we do not see a return of him
to RavenShield as he has not contacted us in a while.
Please give him a respectful thank you if you see him!
Project VI was a KetsuCorp modification but has been cancelled promptly I believe.
We've just finished a minor modification (server side) for our Insurgency server which brings back some of the older classical aspects of tactical gaming. You can find us at Steamcommunity.com this is my personal group, and currently we're involved in playing/developing a mod for Insurgency. :)
RavenShield 1.6 and expansions is recommended. 1.6 is
a must, as it is the build we edited upon during dev.
Follow our instructions there are no installers now.
Overwrite previous data using the archive file given.
This will work with both and it is recommended you do.
In contrast, removal via uninstall.exe will remove all
data involved in the developed mod, you must use your
backup folder to replace these files if they are lost.
As always, use backups...
and have fun!
Please know that PVI is no longer being worked on as the size
of the project was just unsustainable with just two developer
specialists. That said, it may be reasonable to assume .Twi's
decided to resign from RvS Modding. If this is the case, I've
decided to ask you provide a round of applause for his works.
In the many years I've known him, he has developed for Raven
Shield 2.0, Ordnance Project, Rainbow Six Zombies, Mercenary
1 & 2, he's worked on server admin packages, so many things I
cannot even begin to truly list. We truly need to applaud his
decision to rest after so many things completed. .Twi, thanks.
CEO/MD of KetsuCorp
P.S. Keep in touch friend.
//NOTE: if anyone is wondering, KetsuCorp is dev'ing on ArmA
III and will be found here at the following website:
*applauds for .twi* :)
Last comment for a while before I begin workload for ArmA III
data; the .rar file contains the data from which you are to
overwrite the existing installation with a clean, modified in
engine data. We insist you use a backup folder just in case.
This install will be cleaner as you simply require to begin
an unpack of the archive given and overwrite the data before
usage. Any questions can be directed to the front page for
the foreseeable future regarding installation procedures too.
Thank you all for your continued support,
P.S. If you have any interest in seeing an update or maybe
an HD model pack, or any other R6 game being modified
please leave your comments below requesting how / why.
Once again, thank you, you are the best fans ever!
This is the second time this has happened, I will have
to endeavor to fix this. Please contact me with what
you encountered, I will run a private mirror to the
download as soon as physically possible. Many thanks.
You should have an installer, a backup and a readme
in the included data. If it failed to show this, it
may be an issue worth looking into on your side. If
anyone would like to confirm this error please try.
overwrite dedicated server files with proper data here. One must simply ask their host or do it themselves by installing over it as you would your own installation. If Client/Server match, it works.
There should be a backup file and there should be an installer executable.
These are reuploaded due to an error on moddb.com and a loss of data. If you have additional mirrors post them in additional comments relevant to each pertinent download. Thanks.
^ A recommended group I was invited to.
If you want to remove the goggles, insert "//" in front of the line "m_PlayerCtrlToSpawn=RVSComplete.RVS2PC" in Mods\RavenShield.mod.
This was intentional to treat the AI in all rooms with less predictability, we recommend a tighter experience in your clearing style to ensure the best clearing outcome.
Check latest post on PVI Cancellation, our apologies.
Simply switch the RoE before operation proper begins, once cycled they will operate as indicated prior.
RavenShield 2.0 can be used with Malleus AI mod's, we have worked with Malleus indirectly as an unofficial developer to help improve RVS 2.0. I'd follow guides on how to merge the two to ensure the AI works well.
PVI was cancelled due to unanimous decision by developers that the work being developed could easily be emulated in a newer, more apt engine. Our apologies.
Very cool video, great work on the FPS.
Overwrite your existing installation packages using all data provided by the modification proper. Client/Server must be the same, recommended that you specify in the server name that you are using RavenShield 2.0!
Which I might add; is excellent. Not to mention genius.
Apologies for our busy schedule,
We're currently working on the Project but have no date for a
release at time. Just know that this is an undertaking by the
most professional RavenShield Mod team available; however its
also small in number and we're busy with working on this work.
To answer some questions;
Duel Wield? Never going to happen, just because it's silly.
Installer? Possibly, this is being thought over in debates.
Time frame? We're getting there, and appreciate your ideas!
With the amount of research into the mod, we undoubtedly had the discussion of underslung grenade launchers. We've decided against it for the time being.
Think Malleus level AI, but clearer definitions of rules of engagement. Proper stances and movements.