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marty4286
marty4286 Jan 26 2014, 3:06am replied:

I wanted to finish it by the 19th (then 20th when i found out I had the day off) because i knew i'd be busier afterwards. I am still working on it, however, just not at the breakneck pace I had been doing the week leading up to the 20th. I'm crossing my fingers that I'll be done soon

+2 votes     mod: Gekokujo
marty4286
marty4286 Jan 18 2014, 4:42pm says:

Ugh, I am working nonstop but I don't think I'll meet a 19th release. I'm trying anyway, but if I don't make it I hope the 20th is possible (I get the day off from work because of MLK day)

+5 votes     mod: Gekokujo
marty4286
marty4286 Jan 14 2014, 3:09am replied:

i had nothing to do with it. i'm surprised that guy isn't in trouble for using shogun models

+6 votes     mod: Gekokujo
marty4286
marty4286 Jan 8 2014, 6:53am replied:

that is a terrible typo on my part. what you should be looking for is hemp cloth, not wool

+2 votes     mod: Gekokujo
marty4286
marty4286 Jan 8 2014, 6:52am replied:

Hi, sorry I haven't checked in moddb in a while. I am aiming for a January 18 or 19 release

+1 vote     mod: Gekokujo
marty4286
marty4286 Oct 25 2013, 12:05am replied:

I solved the peace thing, I think. Hopefully I can get 3.0 out as quickly as possible

+1 vote     mod: Gekokujo
marty4286
marty4286 Oct 11 2013, 12:56am replied:

i will be adding them as mercenaries, eventually

+4 votes     mod: Gekokujo
marty4286
marty4286 Sep 13 2013, 10:32am replied:

ninja are not ahistoric, they existed. they just didn't look or act like the way hollywood or modern japanese cinema portray them. i'm not going to create separate files to please any crowd, i'm going to make exactly what i want to play -- exactly what i have done so far.

i'm not adding the koreans and chinese on the map, but they will appear as mercenaries.

+8 votes     mod: Gekokujo
marty4286
marty4286 Sep 13 2013, 1:00am replied:

i am beginning to add ninjas -- no big features yet, but their weapons are at least finished

+5 votes     mod: Gekokujo
marty4286
marty4286 Aug 23 2013, 2:59am replied:

i am trying to make more them have more warmongering for 3.0 -- i hope i can make it something in between how crazy it used to be and how quiet 2.1 has become

+1 vote     mod: Gekokujo
marty4286
marty4286 Aug 23 2013, 2:58am replied:

Parts of that are mine, but a lot of that seems to be their own -- and the parts that are mine I already gave permission for anyone to use. Thanks for looking out for my sake though ;)

+3 votes     mod: Gekokujo
marty4286
marty4286 Aug 5 2013, 11:05pm replied:

could you pm me your rgl_log.txt? it should be in your /warband/ directory

+1 vote     mod: Gekokujo
marty4286
marty4286 Jul 25 2013, 12:35am replied:

thanks for asking for this, because i just checked it and it turns out to have errors. i'm going to change it for 3.0, but in the current version, the following companions are considered nobility: meiling, tojiko, mokou, kaguya, sessai, yeosong, george, and isosangemat. in 3.0, no foreigner will be considered a worthy noble by the other lords, with the exception of yeosong and isosangemat. several samurai companions will also now be considered "noble" (aka having traceable descent from the miyako no musha and whatnot)

+1 vote     mod: Gekokujo
marty4286
marty4286 Jul 25 2013, 12:28am replied:

The domestic policies are from the diplomacy mod, so it's identical to that. Here's Floris mod's guide to their implementation of it: Floris.wikia.com (mine is identical, for now).

To go faster, hold ctrl+space. It works even when you're moving

+1 vote     mod: Gekokujo
marty4286
marty4286 Jul 24 2013, 9:27pm replied:

ninjas are going to be in the next update. as will a new ninja companion

+1 vote     mod: Gekokujo
marty4286
marty4286 Jul 17 2013, 12:58am replied:

dual wielding is actually less possible than custom named weapons, because dual wielding requires changes to hardcoded engine stuff

+1 vote     mod: Gekokujo
marty4286
marty4286 Jul 15 2013, 1:23am replied:

can you pm me the entire log?

+1 vote     mod: Gekokujo
marty4286
marty4286 Jul 13 2013, 4:35pm replied:

that's on the drawing board, actually, but not for the next version

+2 votes     mod: Gekokujo
marty4286
marty4286 Jul 11 2013, 12:34am replied:

could you pm me your rgl_log.txt in your /mountblade warband/ directory after an attempt to start a game?

+1 vote     mod: Gekokujo
marty4286
marty4286 Jul 6 2013, 7:40pm replied:

I am filipino as well ;)

+2 votes     mod: Gekokujo
marty4286
marty4286 Jul 5 2013, 11:07pm replied:

I can't believe it took this long, but I'm now wondering... should I increase the vassal count to match the increase in cities? That would make saves incompatible and would probably be a CPU hit

hmm...

+1 vote     mod: Gekokujo
marty4286
marty4286 Jun 21 2013, 8:40pm replied:

Yes! This is actually a plan for my next update. I'm going to have katanas and other weapons labeled by region (Soshu, Yamato, Bizen, Yamashiro, and Mino) or legendary swordsmith (Masamune and Muramasa). Masamune have high speed, Muramasa have high damage. If you have any other legendary swordsmiths you believe I should use, please tell me.

Sorry I haven't been paying attention here much, I've been busy with my new job

+4 votes     mod: Gekokujo
marty4286
marty4286 May 17 2013, 2:04am replied:

I only (nearly) doubled the number of towns, castles, and villages, true. I don't want to add anymore, however, because it adds too much bloat unfortunately :(. But rest easy, I at least did take density to account -- the number of towns and villages in regions were based on a cadastral survey by Toyotomi Hideyoshi. That's why Tohoku is so empty while Kinai has three cities extremely close to each other

+1 vote     mod: Gekokujo
marty4286
marty4286 May 7 2013, 8:48am replied:

I'll try to make an option for all-traditional music, but please be patient if it takes a while ;)

+1 vote     mod: Gekokujo
marty4286
marty4286 May 7 2013, 8:45am replied:

Don't worry, that's a weapon from an OSP that I kind of use as a placeholder. I'll get rid of it eventually

+1 vote     mod: Gekokujo
marty4286
marty4286 Apr 29 2013, 3:13pm replied:

I'm definitely adding all of those, including ming, korean, and manchu mercenaries. I'm not going to mess with the samurai troop trees much, but I will add faction uniques

+4 votes     mod: Gekokujo
marty4286
marty4286 Apr 23 2013, 10:35pm replied:

Yeah, that sometimes happens -- I think it's an occasional bug in native as well. It slows battles to a crawl for me, and I can't get rid of it except by restarting the program

+1 vote     mod: Gekokujo
marty4286
marty4286 Apr 21 2013, 12:01pm says:

I've uploaded a new 2.1a installer and a 2.1a rar file. they're just waiting for authorization now

+1 vote     mod: Gekokujo
marty4286
marty4286 Apr 20 2013, 10:26pm replied:

Yeah. I am fixing this bug and another bug relating to the campaign AI. Expect a patch tonight, as well as a rar version

+2 votes     mod: Gekokujo
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