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marty4286
marty4286 Jun 20 2014, 5:17am replied:

i kind of want to have another go at the armor models, that's for sure. i made them when i started out and wasn't very good yet. sure, i touched them up some, but they're still largely the same model. contrast that with the textures (although too neat and clean, i admit), which i kept remaking from scratch until i felt that i became skilled enough.

as for the music, check out the credits in the readme directory

+1 vote     mod: Gekokujo
marty4286
marty4286 Jun 15 2014, 3:00am replied:

Yeah, and Tsu (nearby) was upgraded to a town. It turns out Yamada was more important *before* and *after* the Sengoku, but that Tsu was more important *during* the sengoku

+3 votes     download: Gekokujo 3.0 Full Installer
marty4286
marty4286 Jun 13 2014, 12:37pm replied:

it's not a buster sword, that's for sure

+2 votes     mod: Gekokujo
marty4286
marty4286 Jun 13 2014, 1:15am replied:

Post em in the forums's submod thread!

+4 votes     article: Gekokujo 3.0 Is Finally Done!
marty4286
marty4286 Jun 12 2014, 1:09pm replied:

It may take a very long time to start up a new game (that it looks like it must have crashed) because of the number of factions in play. I am working on improving startup time, but while that is still not fixed, I suggest starting a new game in windowed mode to allow you to do something else while it starts up. Once your new character is made, you can save it and restore full-screen mode -- starting a new game takes a long time, but loading an existing save is as quick as normal Mount and Blade.

+4 votes     mod: Gekokujo
marty4286
marty4286 Jun 12 2014, 11:14am replied:

It just takes a long time to start a new game, unfortunately, because of all the factions. I suggest starting a new game while in windowed mode, to allow you to do something else while waiting, then after creating your character you can save it and restore full-screen mode -- starting a new game takes a long time but loading an existing save is as quick as regular mount and blade.

+2 votes     download: Gekokujo 3.0 Full Installer
marty4286
marty4286 Jun 11 2014, 8:57pm says:

There's a changelog in the readme of the installer and the forum link at the top of the summary page. I'll make a news update with the changelog right now, actually

+3 votes     download: Gekokujo 3.0 Full Installer
marty4286
marty4286 Jun 11 2014, 3:59pm replied:

I have uploaded the 3.0 installer to moddb. It is now awaiting authorization. I will change the summary page when it has been authorized

+2 votes     mod: Gekokujo
marty4286
marty4286 Jun 8 2014, 5:31pm says:

Stand by everyone, Gekokujo 3.0 is almost ready to go. I just need to have a final word with some testers on the taleworlds forums (which is down right now, argh), and then I will proceed to upload it here if I don't need to change anything.

+6 votes     mod: Gekokujo
marty4286
marty4286 Jan 26 2014, 3:06am replied:

I wanted to finish it by the 19th (then 20th when i found out I had the day off) because i knew i'd be busier afterwards. I am still working on it, however, just not at the breakneck pace I had been doing the week leading up to the 20th. I'm crossing my fingers that I'll be done soon

+2 votes     mod: Gekokujo
marty4286
marty4286 Jan 18 2014, 4:42pm says:

Ugh, I am working nonstop but I don't think I'll meet a 19th release. I'm trying anyway, but if I don't make it I hope the 20th is possible (I get the day off from work because of MLK day)

+5 votes     mod: Gekokujo
marty4286
marty4286 Jan 14 2014, 3:09am replied:

i had nothing to do with it. i'm surprised that guy isn't in trouble for using shogun models

+6 votes     mod: Gekokujo
marty4286
marty4286 Jan 8 2014, 6:53am replied:

that is a terrible typo on my part. what you should be looking for is hemp cloth, not wool

+2 votes     mod: Gekokujo
marty4286
marty4286 Jan 8 2014, 6:52am replied:

Hi, sorry I haven't checked in moddb in a while. I am aiming for a January 18 or 19 release

+1 vote     mod: Gekokujo
marty4286
marty4286 Oct 25 2013, 12:05am replied:

I solved the peace thing, I think. Hopefully I can get 3.0 out as quickly as possible

+1 vote     mod: Gekokujo
marty4286
marty4286 Oct 11 2013, 12:56am replied:

i will be adding them as mercenaries, eventually

+4 votes     mod: Gekokujo
marty4286
marty4286 Sep 13 2013, 10:32am replied:

ninja are not ahistoric, they existed. they just didn't look or act like the way hollywood or modern japanese cinema portray them. i'm not going to create separate files to please any crowd, i'm going to make exactly what i want to play -- exactly what i have done so far.

i'm not adding the koreans and chinese on the map, but they will appear as mercenaries.

+8 votes     mod: Gekokujo
marty4286
marty4286 Sep 13 2013, 1:00am replied:

i am beginning to add ninjas -- no big features yet, but their weapons are at least finished

+5 votes     mod: Gekokujo
marty4286
marty4286 Aug 23 2013, 2:59am replied:

i am trying to make more them have more warmongering for 3.0 -- i hope i can make it something in between how crazy it used to be and how quiet 2.1 has become

+1 vote     mod: Gekokujo
marty4286
marty4286 Aug 23 2013, 2:58am replied:

Parts of that are mine, but a lot of that seems to be their own -- and the parts that are mine I already gave permission for anyone to use. Thanks for looking out for my sake though ;)

+3 votes     mod: Gekokujo
marty4286
marty4286 Aug 5 2013, 11:05pm replied:

could you pm me your rgl_log.txt? it should be in your /warband/ directory

+1 vote     mod: Gekokujo
marty4286
marty4286 Jul 25 2013, 12:35am replied:

thanks for asking for this, because i just checked it and it turns out to have errors. i'm going to change it for 3.0, but in the current version, the following companions are considered nobility: meiling, tojiko, mokou, kaguya, sessai, yeosong, george, and isosangemat. in 3.0, no foreigner will be considered a worthy noble by the other lords, with the exception of yeosong and isosangemat. several samurai companions will also now be considered "noble" (aka having traceable descent from the miyako no musha and whatnot)

+1 vote     mod: Gekokujo
marty4286
marty4286 Jul 25 2013, 12:28am replied:

The domestic policies are from the diplomacy mod, so it's identical to that. Here's Floris mod's guide to their implementation of it: Floris.wikia.com (mine is identical, for now).

To go faster, hold ctrl+space. It works even when you're moving

+1 vote     mod: Gekokujo
marty4286
marty4286 Jul 24 2013, 9:27pm replied:

ninjas are going to be in the next update. as will a new ninja companion

+1 vote     mod: Gekokujo
marty4286
marty4286 Jul 17 2013, 12:58am replied:

dual wielding is actually less possible than custom named weapons, because dual wielding requires changes to hardcoded engine stuff

+1 vote     mod: Gekokujo
marty4286
marty4286 Jul 15 2013, 1:23am replied:

can you pm me the entire log?

+1 vote     mod: Gekokujo
marty4286
marty4286 Jul 13 2013, 4:35pm replied:

that's on the drawing board, actually, but not for the next version

+2 votes     mod: Gekokujo
marty4286
marty4286 Jul 11 2013, 12:34am replied:

could you pm me your rgl_log.txt in your /mountblade warband/ directory after an attempt to start a game?

+1 vote     mod: Gekokujo
marty4286
marty4286 Jul 6 2013, 7:40pm replied:

I am filipino as well ;)

+2 votes     mod: Gekokujo
marty4286
marty4286 Jul 5 2013, 11:07pm replied:

I can't believe it took this long, but I'm now wondering... should I increase the vassal count to match the increase in cities? That would make saves incompatible and would probably be a CPU hit

hmm...

+1 vote     mod: Gekokujo
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