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marty4286
marty4286 May 6 2015 replied:

3.1 has improved sode, but the update is not done because I just moved and haven't had a chance to put my desktop computer back together -- my laptop is so old I can't do much useful development work with it, unfortunately

+4 votes   mod: Gekokujo
marty4286
marty4286 May 6 2015 replied:

I wonder what the heck that was

That definitely was not uploaded by me or anyone authorized by me. I hope none of my accounts or anything were compromised, but I'm changing my passwords stat

+1 vote   mod: Gekokujo
marty4286
marty4286 Jan 28 2015 replied:

Steam version is fully uploaded, it just doesn't include the sourcecode and some of the readme files. I haven't changed all the food yet, but I intend to. I do want to improve the skins, but it's hard for me to get it right.

+2 votes   mod: Gekokujo
marty4286
marty4286 Jun 20 2014 replied:

i kind of want to have another go at the armor models, that's for sure. i made them when i started out and wasn't very good yet. sure, i touched them up some, but they're still largely the same model. contrast that with the textures (although too neat and clean, i admit), which i kept remaking from scratch until i felt that i became skilled enough.

as for the music, check out the credits in the readme directory

+1 vote   mod: Gekokujo
marty4286
marty4286 Jun 15 2014 replied:

Yeah, and Tsu (nearby) was upgraded to a town. It turns out Yamada was more important *before* and *after* the Sengoku, but that Tsu was more important *during* the sengoku

+3 votes   download: Gekokujo 3.0 Full Installer
marty4286
marty4286 Jun 13 2014 replied:

it's not a buster sword, that's for sure

+2 votes   mod: Gekokujo
marty4286
marty4286 Jun 13 2014 replied:

Post em in the forums's submod thread!

+5 votes   news: Gekokujo 3.0 Is Finally Done!
marty4286
marty4286 Jun 12 2014 replied:

It may take a very long time to start up a new game (that it looks like it must have crashed) because of the number of factions in play. I am working on improving startup time, but while that is still not fixed, I suggest starting a new game in windowed mode to allow you to do something else while it starts up. Once your new character is made, you can save it and restore full-screen mode -- starting a new game takes a long time, but loading an existing save is as quick as normal Mount and Blade.

+4 votes   mod: Gekokujo
marty4286
marty4286 Jun 12 2014 replied:

It just takes a long time to start a new game, unfortunately, because of all the factions. I suggest starting a new game while in windowed mode, to allow you to do something else while waiting, then after creating your character you can save it and restore full-screen mode -- starting a new game takes a long time but loading an existing save is as quick as regular mount and blade.

+3 votes   download: Gekokujo 3.0 Full Installer
marty4286
marty4286 Jun 11 2014 says:

There's a changelog in the readme of the installer and the forum link at the top of the summary page. I'll make a news update with the changelog right now, actually

+3 votes   download: Gekokujo 3.0 Full Installer
marty4286
marty4286 Jun 11 2014 replied:

I have uploaded the 3.0 installer to moddb. It is now awaiting authorization. I will change the summary page when it has been authorized

+2 votes   mod: Gekokujo
marty4286
marty4286 Jun 8 2014 says:

Stand by everyone, Gekokujo 3.0 is almost ready to go. I just need to have a final word with some testers on the taleworlds forums (which is down right now, argh), and then I will proceed to upload it here if I don't need to change anything.

+6 votes   mod: Gekokujo
marty4286
marty4286 Jan 26 2014 replied:

I wanted to finish it by the 19th (then 20th when i found out I had the day off) because i knew i'd be busier afterwards. I am still working on it, however, just not at the breakneck pace I had been doing the week leading up to the 20th. I'm crossing my fingers that I'll be done soon

+2 votes   mod: Gekokujo
marty4286
marty4286 Jan 18 2014 says:

Ugh, I am working nonstop but I don't think I'll meet a 19th release. I'm trying anyway, but if I don't make it I hope the 20th is possible (I get the day off from work because of MLK day)

+5 votes   mod: Gekokujo
marty4286
marty4286 Jan 14 2014 replied:

i had nothing to do with it. i'm surprised that guy isn't in trouble for using shogun models

+6 votes   mod: Gekokujo
marty4286
marty4286 Jan 8 2014 replied:

that is a terrible typo on my part. what you should be looking for is hemp cloth, not wool

+2 votes   mod: Gekokujo
marty4286
marty4286 Jan 8 2014 replied:

Hi, sorry I haven't checked in moddb in a while. I am aiming for a January 18 or 19 release

+1 vote   mod: Gekokujo
marty4286
marty4286 Oct 25 2013 replied:

I solved the peace thing, I think. Hopefully I can get 3.0 out as quickly as possible

+1 vote   mod: Gekokujo
marty4286
marty4286 Oct 11 2013 replied:

i will be adding them as mercenaries, eventually

+4 votes   mod: Gekokujo
marty4286
marty4286 Sep 13 2013 replied:

ninja are not ahistoric, they existed. they just didn't look or act like the way hollywood or modern japanese cinema portray them. i'm not going to create separate files to please any crowd, i'm going to make exactly what i want to play -- exactly what i have done so far.

i'm not adding the koreans and chinese on the map, but they will appear as mercenaries.

+8 votes   mod: Gekokujo
marty4286
marty4286 Sep 13 2013 replied:

i am beginning to add ninjas -- no big features yet, but their weapons are at least finished

+5 votes   mod: Gekokujo
marty4286
marty4286 Aug 23 2013 replied:

i am trying to make more them have more warmongering for 3.0 -- i hope i can make it something in between how crazy it used to be and how quiet 2.1 has become

+1 vote   mod: Gekokujo
marty4286
marty4286 Aug 23 2013 replied:

Parts of that are mine, but a lot of that seems to be their own -- and the parts that are mine I already gave permission for anyone to use. Thanks for looking out for my sake though ;)

+3 votes   mod: Gekokujo
marty4286
marty4286 Aug 5 2013 replied:

could you pm me your rgl_log.txt? it should be in your /warband/ directory

+1 vote   mod: Gekokujo
marty4286
marty4286 Jul 25 2013 replied:

thanks for asking for this, because i just checked it and it turns out to have errors. i'm going to change it for 3.0, but in the current version, the following companions are considered nobility: meiling, tojiko, mokou, kaguya, sessai, yeosong, george, and isosangemat. in 3.0, no foreigner will be considered a worthy noble by the other lords, with the exception of yeosong and isosangemat. several samurai companions will also now be considered "noble" (aka having traceable descent from the miyako no musha and whatnot)

+1 vote   mod: Gekokujo
marty4286
marty4286 Jul 25 2013 replied:

The domestic policies are from the diplomacy mod, so it's identical to that. Here's Floris mod's guide to their implementation of it: Floris.wikia.com (mine is identical, for now).

To go faster, hold ctrl+space. It works even when you're moving

+1 vote   mod: Gekokujo
marty4286
marty4286 Jul 24 2013 replied:

ninjas are going to be in the next update. as will a new ninja companion

+1 vote   mod: Gekokujo
marty4286
marty4286 Jul 17 2013 replied:

dual wielding is actually less possible than custom named weapons, because dual wielding requires changes to hardcoded engine stuff

+1 vote   mod: Gekokujo
marty4286
marty4286 Jul 15 2013 replied:

can you pm me the entire log?

+1 vote   mod: Gekokujo
marty4286
marty4286 Jul 13 2013 replied:

that's on the drawing board, actually, but not for the next version

+2 votes   mod: Gekokujo
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