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N. Aaroe just some minor feedback: Beard sells can of tuna for 250 ru and bread for 230 at the start
after doing quests with the stalkers he sells the can for 206 and bread is still 230
its minor stuff i know, but some of his item prices do not get lowered as you gain reputation.. as i said no big deal but isnt it intended for the traders to lower costs of all items?
they are more than just ungrateful... why would they rate the mod with a 1 beats me
i have crashes only coz i have 2 gigs but i dont rage about it, its my fault not the modder's
the stamina is just fine, again i say NOTE : pressing W= jogging(running); W+ low crouch= walking, W+ shift(in my case atleast)= sprinting
so why would you want no stamina drain on jogging? can you run and not sweat and tire? REMEMBER : the game gave us Energy Drink, USE it; the game also gave us upgrades on armor + 10kg, +2 energy recovery and artifacts that boost energy regeneration; i agree it is abit hard to get started but you imediately do the first quests, gain some money and im sure you will never end up dying because you didnt have the money to buy the little supplies to survive
after 2 hours of playing all went smooth for me, have enough food and money by now ( started playing today ) and with +10kg on armor and shell artifact i dont lose stamina when i am fed
yeah im not saying you shouldnt be able to sell the weapon if they are 99% i know thats not right i agree that's artificial difficulty ... artifacts pay more than anything else so you still get rich without selling weapons and its nice to not be able to purchase everthing too soon, makes you get bored of the game much easier if your Bill Gates ingame
check the intro of the game:
2009 : according to various calculations, there are between one to three hundread people illegaly operating in the Zone. They call themselves "stalkers", focusing on the appropriation of so-called artifacts - anamolous formations, worth their weight in gold.
so supposedly people outside the zone( i guess scientists ) pay big dough for finding artifacts so people get past the military into the Zone in hopes of getting their hands on artifacts and selling them, this is what draws rookies into the Zone while scientists are intrigued by the mistery of the Zone and hire stalkers to bring them artifacts which they can study, reaserch etc to find answers to the fenomenon
i can't believe people gave this mod a rating of 1 just because of things like this, what do they have inside that skull?
i am sure those players have only played a couple of hours and started complaining, mostly about the stamina draining too fast... remember there are artifacts and armor upgrades that boost energy regen
if they would just play abit longer they would realise the economy is just good, you dont make money out of selling 100% condition weapons but by doing the quests which also give a discount on prices, getting a veles detector and going artifact hunting - this is the core of money-making
this is what stalkers do for a living, hunting for artifacts
i have this also.
is there someone who doesnt have this bug?
is there a way to fix this?
i didnt reinstall the game and i got xp and 2 gigs so yeah it crashes; i'm playing high static lightning and its no big deal looks awesome and i really like the static lightning lights in skadovsk, you should change the renderers to see the differences
i know what to do to reduce the out of memory crashing but the ambient music is too good to turn off
:)) i'm also glad i have cop misery to play while waiting for lurk 1.2, redux 2.0, AMK 2.0, maybe a new version of Oblivion Lost, Lost Alpha mod, STALKER 2!!
so far ive seen complaints about stamina drain and medkit utility
i like the way they are, make the game harder but with the kolobok artifact or health restoration upgrade dont need medkits or doctors anymore, and shell artifact + weight carried upgrade on armor lets you jogg without losing stamina
anybody found the old sniper rifle yet? in zaton
i got the hint where it is, i searched around a bit although it could be near any rotten tree there, all seem rotten trees to me
but please DO NOT TELL ME WHERE it is
don't suppose the npcs might have taken it?
funny: stalker got attacked by dogs and dropped weapon => started running
i just killed a bandit which had a bm16 and a knife
i saw that stalker being chased by the dogs( he ran right past me with the dogs chasing him ), so i helped him by killing the dogs and he came to loot the bandit
when i pointed the gun at him he had equipped the knife
out of curiosity i shot his foot and he started attacking with the knife
the thing is the npc doesn't recognize the knife as a melee weapon so he kept swinging it and back peddling as they do with firearms...lol
the mod is great but i was wondering why people attack me(just like in i work alone) , npc stalkers or bandits attack me when i draw my weapon even if i'm 50-100 metres away they start shooting at me, and sometimes they attack without me even doing anything; for some reason they become enemies, happened even when i helped them kills some mutants, they shot me after the mutants were dead
so is this some game mechanic, something the mod added or a bug(most likely)? i heard if you help stalkers, bandits will become agresive but i don't think this is the case since i am being attackd by stalkers also
hi, i am playing i work alone 1.2 right now and i really enjoy it
i know it's too late but i noticed the weapons being rusty and all and i was wandering if it was cool or possible (to begin with) to add a costly reconditioning modification of the weapons at technicians? u catch my drift? pay, say like 10k ru to recondition the weapon and make it look new(maybe like CoP Complete weapon textures or whatever)
just an idea :P
nice tutorial, great combination of graphical mods.. i installed amk 1.4 + SW0 2.2.1, absolute nature & structures mods ( i didnt install complete 2009 and shaders max textures because i'm sure if i did i had to play at a lower res than 1600x900 ).
i didnt istall your mod, coz the game stops working if i install en 2.0.94 final so i am playing with 2.0.92 en.
i installed "lurk animations for amk mod" but some weapons like lr300, groza and abakan still use vanilla hand textures and reload animations.
i did experience some crashes because various lines were missing from some ltx files, some say this happens because im not playing at the res i installed amk(1440x900) ; i had to modify the ltx files so i dont get crash for example at the bar got crash coz some file was named L-85-AMK-W and the game was looking for L-85-AMK file to load so it crashed when it didnt find this file; i renamed and problem solved... the other crashes occured because certain lines were missing from weapons.ltx file
i'm playing CoP with Redux 1.05b (v2.0 is in development im waiting for that) and it makes the game very hard so i guess its similar to lurk; carry weight 30 increased by armor + artifacts highest i got was 47 kg i think ; recoil is the same as vanilla; weapons do high damage and are accurate( you can play with any weapon coz all are good and fast killers) , for example once i killed a monolith guy with 1 shot from the silenced usp compact; the armor you wear doesnt protect all that much you can still die in 1,2,3 shots; enemies are accurate, mutants have increased speed and damage, so it's not a stroll in the park anymore
you will die many times if the enemies get the jump on you
CoP Redux v2.0 will bring back the weapon upgrades and will have weapon damage based on ammo like in lurk 1.1 , and much more, so it says atleast..
I think you will like this mod
Hello, greetings from Romania!
Congratulations for makeing such amazing mods,i was really impressed the way they fixed the buggy vanilla games, i didnt have any problems with complete 2009 and CS complete( though in CS the crashing problems in Limansk were still there, but it seems doing things in a certain order, which you have to find for yourself keeps you safe from crashes but not 100% sure; and with a bit of luck it doesnt crash, until the bridge part where crashing stops ).
You thought of so many aspects when makeing the mods you didnt just fix bugs but also tweaked the configs to make certain things more realistic great job!
I have finished ShoC and CS with Complete mods and since then i kept playing ShoC with different mods but sadly most mods don't have modified LTX files so its all like in vanilla; the stuff that bugs me is the npc superhuman detection abiltity; i changed the m_stalker.ltx but i don't know what and where i have to modify to make silent knife kills, and maybe make weapon drawing silent also; npcs can also hear me when creeping up on them when i get like 2 metres close; i don't know how to mess with values, can you or any1 else pelase help?
can any1 please tell me if there is a way for a newbie into configure-ing the game like me to change the darker shadows, darker tones, overall darker environment of lurk 1.1 into a somewhat brighter display? (like vanilla maybe)
it is hard to see things, it is very dark during daytime and i didnt find a solution in adjusting the brightness/contrast/gamma etc.
if it is do-able please let me know
thought they gave up work on any lurk.. so ive been playing call of pripyat Redux v1.05b = changes alot of things, makes game very hard, but realistic, so it's very similar to lurk in that way
and im also waiting on other mods: CoP Redux 2.0, stalker lost alpha, CoP Arsenal mod ST( i was like O.O when i saw the vids on this mod, russian guys usually make insanely cool mods )
if you're interested feel free to check em out if you haven't already, google type mod name gives you modDB links, or search on youtube
oh! and Merry Christmas :)
hi, i enjoyed your lurk 1.1 playthrough, good job!
played it myself was pretty cool all-in-all except.. the crazy enemy accuracy, insane armor durability loss( 2-3 shots taken from 9x39mm bullets and it went down), the brownish impossible to see terrain at later hours ingame, i almost couldnt see where im going
the stupid AI awareness; lame, the enemies always knew where you were, didnt matter if you were crouching to be silent, it was a glitch they always knew you were there and came searching so no use in sneaking
all my hope goes to 1.2 installment, that it will fix all that crap
wow nice to know 1.2 will be released... 1.1 had problems, and some things were abnormal, like npcs having impossible accuracy even with makarovs, armor durability was gone in 3 shots taken, at 22:30 ingame sun was still up, and well everything was so brownish at times it seemed like the light of the sun wasnt doing anything and you couldnt see; but the most annoying was the buggy npc awareness, the AI always knew you were close and started looking for you even though u didnt make any noise to alert the enemies
hi, why did i get ban on eurostalker.co/uk i just registered to post on the suggestion topic for redux 2.0? what's going on? what i did wrong
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