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i believe you're original approximation of saying no has somewhat answered my question.
And for Starcraft?
Does this mod work with Warcraft? (;
Hello. any luck with the crash problem?
log into steam btw, i wan't too discuss some things
i Know everybody is waiting for 1.2. I'm going to remind people about this potential addon for Revamp before it is going to be completely overshadowed by the release of 1.2 He is using a great Forged alliance mod as a base and even with permission from the autor. please motivate him by discussing his implementations and ideá's on his site ---this will make the waiting a lot less painful--
haha. well, i don't like player vs player neither. i'm mostely playing with 2 vs 2 agains te AI. if you like to do a match sometime PM you steam ID (:
nice work Albino. Do you only play agains AI?
What 'stuff' did you add Albino? i'm curious.
First make sure you have a 1.26 version of SC2+DLC.
Start with installing the Mod manager;
open and add these mods:
Mod Support Minimod V7
Revamp Expansion V1.1b
Revamp Balance Mod V1.2b
Eco mod v1.2
Revamp 1.05 is obsolete and can be deleted.
Nice model Leo
I'm glad i'm not the only one. i was seriously thinking my skills are letting me down..
Revamp bootcamp here i come.
it's a straight suicide without the drain economy. the Ai also has a little '' Hold back'' the first 10 min. yesterday i was playing with a vriend who does only play ones a month. 2 vs 2 after 5 times trying desperately surviving the first 20min agains the ai we both ended the sessions
I'm feeling like i'm playing for the first time again..
at least i'm warmed up for 1.2 with this kinda AI..
Good point and Mass Extractors will slowly increase in effectiveness as they accumulate veterancy until at 18 minutes they double their effectiveness. if you're using a eco mod (like the blitzkrieg) the Ai gets unlimited mass and energy by using the income panel you can control how fast they tech up but somehow the AI does benefit even with a forced limitation
Playing with a human does solve everything trought (:
I love the new aggressive behavior but some how something is not completely right: even if i lower the income on the custom tab hes still increasing in tech insanely fast. first XP in 13 min is possible. i can handle a cheating AI on bigger maps but on in the smaller ones you just don't have the time to keep up.
after unlocking the third tier on the tech-tree go to the factories built tab and Research\built the third tier. after that you can click on the green icon to switch between the tier levels. about the ai: Try the Revamp custom settings choose a cheating ai with a balance setting and they will built everything.
works fine on my side
you can look it up in the F1 command menu and you can read it in the expansion's discription
does it show a error log?
the balance also had a overhaul. the shield coding is optimized and allot of more little tweaks and features people will notice after playing a while.
yes make a clean install
Just extract the files with winrar and add them to the mod manager. Mod support is already included in this version, so you don't need to use that again.
That was helpfull and funny to read Uncle J
Hello. i'm a first time player with a 'Trinity Edition'
what mod part will be the best to install? i'm kinda confused with all the versions.
thanks in advance
Keep it simple call it: 'Orcone'
Perfect model as always.
what i meant actually : with other RTS games it's possible to link all orders with the shift key. i know all the other functions but havend found something like i said. i did't know about the Z key trough
I can give you a fast solution: after acivating Edain in the manager and the error 'please insert the correct cd-rom select ok and restart application' Close the switcher and start the game normal, Edain is still activated and will appear at the startscreen.
Hello Edain developers. i'm playing this mod quite some time now. as a LOTR fan i must say exelend work! although; i've one little thing what is bugging me. Is the shift multiple command function possible in this game?
Consider the fact that nothing is perfectly balanced on paper. With the first beta playthrough people are going to post balance issues they definitely will reconsider a good statement
Will the Eco Mod still be a stand alone addon, or will it be implemented in next release?