Someone with not enough time on their hands. From simple script writer to operating system developer, I cover everything I can. Experienced in C, with a love for the traditional UNIX philosophy. I rarely do game development and modding lately.

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Blog RSS Feed Report abuse Latest Blog: Rebirth of UT modding

0 comments by OrdinaryMagician on Jun 27th, 2014

I'm back, sort of. Most of my newest mods in progress are on my GitHub now.


Expect cool stuff like:

  • Guns.u : You bleed guns. When you die, you burst into guns. Pretty straightforward, right?
  • Clones.u : As a twist on the previous mod, when you die, you burst into tiny little Malcom clones that run around screaming until they explode.
  • MBAG 7.0 (More Blood And Gore) : Ludicrous Gibs and other stuff.
  • SWWM Z : SWWM and Znv_us merged into one single clusterfuck of overkill weaponry. TWENTY-EIGHT absurdly overpowered weapons, the usual extra pickups... and on a crazy twist... a new fullscreen HUD. Also some vague inspiration from Dark Souls (among others) because I liked it a lot.
  • DOM-Metalic-Rebuild : This is where I curse at GameFront (damn bastards) again for deleting DOM-Metalic]I[EDR and attempt to rebuild the map with the highest polycount I've ever made.
  • UnSX Monster Pack : Small resource pack of neat little creatures. Can be used for Monster Hunt and such.

I might attempt to do a full rewrite of a certain old Doom "jokewad" (Total Madness) that isn't completely fucking retarded, also sequel to Instant Action 3 confirmed. Special thanks to the nice people who dared do a Let's Play of them, your criticism was extremely valuable.

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RK44
RK44 Apr 4 2011, 9:27am says:

You should make more friends want me to introduce you to them?

+2 votes     reply to comment
OrdinaryMagician
OrdinaryMagician Apr 4 2011, 10:45am replied:

oh why not? ^^

+2 votes     reply to comment
XenoAisam
XenoAisam Jul 12 2011, 9:15pm replied:

So RK44 introduce you to me eh?

+2 votes     reply to comment
OrdinaryMagician
OrdinaryMagician Jul 24 2011, 10:58am replied:

I guess so (^^;

+2 votes     reply to comment
RK44
RK44 Apr 2 2011, 7:16am says:

your avvy took my attention

+2 votes     reply to comment
OrdinaryMagician
OrdinaryMagician Apr 2 2011, 2:39pm replied:

oh, wow

+2 votes     reply to comment
OrdinaryMagician
OrdinaryMagician Sep 13 2010, 5:23pm says:

UT99 native coding is fraking awesome! I can do whatever I want (well, almost...). At least I'll have some entertainment while I wait for the SDK. :P

In other news, here's a small piece of information regarding Hollow 1: It's a YN fangame. Nothing more to be said.

Oh, and I've recently managed to get 64-bit Crysucks to run (Along with other 64-bit programs. Seems I had the directx extension libraries incorrectly installed). At 1280x1024 with 2xAA on high settings and using Nature Mod my average FPS vary from 15 to 25 depending on the area... until everything slows down to a crawl due to the GPU overheating and I have to save, quit, and wait for it to cool down.

+2 votes     reply to comment
UT99_Shadow
UT99_Shadow Nov 29 2010, 8:03pm replied:

What did you try out with Native Coding? I'm curious :)

+2 votes     reply to comment
OrdinaryMagician
OrdinaryMagician Dec 8 2010, 1:04pm replied:

Not much. Just messed a bit with getting the vertexes of meshes, had a pretty much failed attempt at real-time skeletal mesh attachments, and ported ZConsole over to native coding so I didn't have to deal with bytehacking Engine.u to change const variables.

+2 votes     reply to comment
OrdinaryMagician
OrdinaryMagician Aug 20 2010, 1:16pm says:

UBOAAAAAAAAAAAああああああああ... (ˇ▾ˆ)

+2 votes     reply to comment
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