Someone with not enough time on their hands. From simple script writer to operating system developer, I cover everything I can. Experienced in C, with a love for the traditional UNIX philosophy. I rarely do game development and modding lately.

Comment History  (90 - 120 of 159)
OrdinaryMagician
OrdinaryMagician Sep 18 2010, 4:49pm says:

UBX has basically been 'in production' since early 2001. And the first few episodes of the saga weren't even released publically... so I go with the 'DNF' thingio

+2 votes   poll: How long has your project run?
OrdinaryMagician
OrdinaryMagician Sep 13 2010, 5:23pm says:

UT99 native coding is fraking awesome! I can do whatever I want (well, almost...). At least I'll have some entertainment while I wait for the SDK. :P

In other news, here's a small piece of information regarding Hollow 1: It's a YN fangame. Nothing more to be said.

Oh, and I've recently managed to get 64-bit Crysucks to run (Along with other 64-bit programs. Seems I had the directx extension libraries incorrectly installed). At 1280x1024 with 2xAA on high settings and using Nature Mod my average FPS vary from 15 to 25 depending on the area... until everything slows down to a crawl due to the GPU overheating and I have to save, quit, and wait for it to cool down.

+2 votes   member: OrdinaryMagician
OrdinaryMagician
OrdinaryMagician Sep 8 2010, 11:54am says:

cheesesticks

+1 vote   group: The ''Cheese Lovers,, Group
OrdinaryMagician
OrdinaryMagician Sep 8 2010, 11:16am says:

Sometimes I can finish stuff by myself. But in the case I start to lose motivation, positive feedback helps a lot.

+1 vote   poll: With your project, are you self motivated from start to finish?
OrdinaryMagician
OrdinaryMagician Aug 31 2010, 3:51pm replied:

Don't expect it to come out the exact day it is predicted to. The actual release date can differ from the planned one.

+1 vote   mod: UT Community SDK
OrdinaryMagician
OrdinaryMagician Aug 20 2010, 1:16pm says:

UBOAAAAAAAAAAAああああああああ... (ˇ▾ˆ)

+2 votes   member: OrdinaryMagician
OrdinaryMagician
OrdinaryMagician Aug 12 2010, 8:08am says:

In my case, it depends on the game. I usually play in fullscreen at my max resolution of 1280x1024.

+3 votes   poll: How do you set your resolution for PC gaming?
OrdinaryMagician
OrdinaryMagician Aug 6 2010, 5:57pm says:

I'm seriously jealous! Waiting for completion. ^_^

+1 vote   mod: Nali Weapons 3
OrdinaryMagician
OrdinaryMagician Aug 6 2010, 5:52pm replied:

I'm so glad you're back. But at the same time a bit worried about the 'missing parts' thing...

+2 votes   mod: UT Community SDK
OrdinaryMagician
OrdinaryMagician Jun 15 2010, 10:52am says:

Thanks for watch. Didn't notice you until now.

+2 votes   member: Death8338
OrdinaryMagician
OrdinaryMagician Jun 11 2010, 9:54am says:

Actually, I think he has some hard exams or something.

+1 vote   mod: UT Community SDK
OrdinaryMagician
OrdinaryMagician May 29 2010, 7:36am says:

ONLY ONE DAY REMAINING!!!! OMG!

+1 vote   mod: UT Community SDK
OrdinaryMagician
OrdinaryMagician May 20 2010, 2:12pm says:

Hey what's up? I didn't even know about this group here!

+2 votes   group: Unreal can't die!
OrdinaryMagician
OrdinaryMagician Mar 23 2010, 3:25pm says:

It feels like a whole new game, seriously.

+1 vote   mod: TopReal
OrdinaryMagician
OrdinaryMagician Mar 20 2010, 8:04am replied:

wait. I just reduced the screen resolution to 640x480 and everything worked perfectly (Including FOV, which wasn't there before). Strange...

+1 vote   mod: TopReal
OrdinaryMagician
OrdinaryMagician Mar 20 2010, 7:52am replied:

Windows 7 Ultimate 32bit
Intel Core 2 Duo 2GHz
Point of View nVidia GeForce 9800 GTX+ 512MB
4GB RAM
Unreal Tournament GOTY v436
Direct3D10 video renderer v15

I don't think that with THESE specs a FPS drop could be caused by just a screen overlay though...

+1 vote   mod: TopReal
OrdinaryMagician
OrdinaryMagician Mar 18 2010, 10:04am replied:

Well, there is a problem (two, actually):
- Extreme FPS drop at start of match
- I keep aiming at the floor

+1 vote   mod: TopReal
OrdinaryMagician
OrdinaryMagician Mar 8 2010, 9:57am says:

hey nice one!

when are you going to put download?

+1 vote   mod: TopReal
OrdinaryMagician
OrdinaryMagician Mar 3 2010, 3:37pm says:

Hmmmm... So the public beta will be released on summer?

lol, that's when I'll resume development on all my projects! (I need to study) :P

Anyway, I kinda like that fancy new menu, but I'm not really happy to see 'Instant Action' in there for botmatch, you know what I mean... ;) (http://www.ut99.org/forum/viewtopic.php?f=4&t=829&st=0&sk=t&sd=a)

+1 vote   mod: UT Community SDK
OrdinaryMagician
OrdinaryMagician Jan 14 2010, 4:28pm says:

I did, but UT99 doesn't show on the list :(

+1 vote   poll: Have you voted in the Mod of the Year Top 100?
OrdinaryMagician
OrdinaryMagician Dec 18 2009, 8:32am says:

I hope it's better than the extremely sucky Steam.

+1 vote   poll: What you think of Desura?
OrdinaryMagician
OrdinaryMagician Dec 6 2009, 6:44am says:

I simply keep all builds of my projects on separate zips. ¬¬

0 votes   poll: What version control system do you use for the project your working on?
OrdinaryMagician
OrdinaryMagician Dec 2 2009, 1:17pm replied:

And thanks for the 6/10, though I personally give it a 2/10. It's strange, but everyone enjoys my mods except for me. Why?

+1 vote   mod: Zanaveth Ultra Suite
OrdinaryMagician
OrdinaryMagician Nov 27 2009, 4:35pm replied:

Yep. Even after dying thrice:

-First, while converting from V1 to V2. The files got corrupted and I had to start from scratch.
-Second, after one of my 'usual' outrages. I deleted almost all the contents of my HD, including UBX 3 V2, which at that time was a huge 170MB package full of weapons, items, monsters, and other cool stuff.
-And lastly, when I decided to make UBX 3 V3 for real, but first release a tech demo. I didn't even start making the demo at all!

I just can't give up. I hope this time I really get to work. I am so lazy sometimes... -_-'

PS: It's a pity I didn't have a connection when I made UBX 0, 1 and 2. They could have been released, they were cool. Specially UBX 0 and 1, with the 160 maps I made for them (and they were pretty decent).

+1 vote   mod: UT Community SDK
OrdinaryMagician
OrdinaryMagician Nov 27 2009, 4:18pm replied:

Well, it's a pity I don't plan on expanding it anymore. Now I'm mainly focusing on SWWM Platinum EP3 and UBX 3 V3. But well, you have finish the SDK first. ;)

+1 vote   mod: Zanaveth Ultra Suite
OrdinaryMagician
OrdinaryMagician Nov 21 2009, 5:18pm says:

Woooo! It's really nice to see you're back at it, Shadow. I'm really looking forward to this. BTW, I think UBX 3 might look good with this SDK...

+1 vote   mod: UT Community SDK
OrdinaryMagician
OrdinaryMagician Oct 28 2009, 1:10pm says:

-436, of course.

-Portable? UT99 is already portable as it is. You know, put the .u and .int files in system folder.

-Bueno, a lo mejor debería traducir el mod al español, no crees? ;)

+1 vote   mod: Zanaveth Ultra Suite
OrdinaryMagician
OrdinaryMagician Sep 30 2009, 11:55am says:

Hello?

"Engine Error - Cound not load library client"

I have 1.5.1, what the hell's going on there? Is it because I don't have the Orange Box?

0 votes   mod: Missing Information
OrdinaryMagician
OrdinaryMagician Sep 28 2009, 11:00am says:

Two options:

1.Use the OpenAL audio driver coming with this: Oldunreal.com

2.Wait for version 1.5

+1 vote   mod: Zanaveth Ultra Suite
OrdinaryMagician
OrdinaryMagician Sep 22 2009, 3:42pm says:

About the previous comment, that's exactly the reason why I've edited the information for 1.4 and 1.4.1 downloads to show them as patches.

Man, this is all so messed up right now...

+1 vote   mod: Zanaveth Ultra Suite
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