As a kid, I loved actualizing my ideas into art, projects and inventions, always creating something from my imagination. My desire to evolve video games led me to art school. In 1999 I was recruited by Electronic Arts’ EA Academy program as an artist while studying computer animation and digital design spending two summers interning at the Redwood Shores HQ studio and subsequently (upon graduation) accepted an offer for a regular position. EA was my reluctant launchpad into a career in games but within a few years I worked to migrate from game art to game design. After a decade-long career in games and a series of promotions and defections, I left the mainstream because, well, I was no longer making games, I was managing development teams that were making games. My goal with Fresh Aces is to craft games myself; ones that evolve the artform beyond the tried and true mechanics, themes and conventions, focusing on unique gameplay and interfaces.