Also known as "Marcusyaho" Action/horror gamer and level designer. I can help you with more or less any Amnesia scripting and Level editor problems. I'm also available if you need a map tester

4 Review

Game Review on Jun 16th, 2015
This review may contain spoilers



- Creepy
- Good level design for the most part
- Hard puzzles


- Cliché storyline
- Only one type of monster + one boss
- Boss looks like the eye from lord of the rings ^^
- Some soundtracks are from sites with free music (in other words, not made by yourself)

- Some floating objects
- Very short, with no replay value
- Rushed ending
- Zero character development (I don't even know the name of the character I played as)


Astray offers hard puzzles and horror, but lacks in everything else.

The level design is pretty good, but several objects such as books and mushrooms are floating in the air.

You made one single enemy (excluding the boss) and used it over and over again. It was very scary at first, but after encoutering it over and over again, I learned pretty quickly how it behaves and could easily avoid it with zero deaths after a few maps.

The storyline is yet another "we found a mysterious artifact with evil powers" we all have played a thousand times before, one of them being Amnesia The Dark Descent, but what really ruined it for me was the huge lack of character development. In fact, there aren't any. The main goal is to find my uncle, right? I found one dead body near the end of the game, not knowing if it was him or someone else from the expedition, and the character I played as showed no emotions about it what so ever.

I think this game puts too much faith in us as players, that we will take the role as the main character and react for him.

The ending was pretty weird and suddenly turned into a black screen with the credits printed on it. I hate when game developers don't put enough time with outros, and this game developer sure didn't.

But you did a good job with the puzzles and it was very scary for me. At least before I got used to the monster, but as I said earlier, it lacks in everything else. It doesn't offer much new to the table besides the puzzles and a few intresting level design ideas.


Glad I bought this game during the summer sale because it took me less than 3 hours to complete it, even though I spent quite some time with some of the puzzles.

4/10 - Okay

Not recommended.

The Night I Went Insane
4 Review

Mod Review on Apr 28th, 2015 - 1 person agrees 1 person doesn't
This review may contain spoilers


- Some nice scripting
- A few areas looks decent
- Good voice acting for the most part


- The level design is mostly terrible
- Super repetitive gameplay
- 80% key puzzles
- A huge amount of glitches and bugs
- Can sometimes not hear diary readings because of the music
- Lack of mementos
- Often not clear what I have to do

Neutral: (Does not affect the score)

- I didn't like the custom music. It felt like a lot of soundtracks didn't fit the maps, or was way too loud which caused me to not hear the voice acting sometimes

What to improve:

Level design and glitches:

I know it's not "reality", but even so, the quality of the levels are really low. For the most part, at least. Some areas are decent, like the church. Other maps on the other hand are so glitchy and bad it makes me wonder if you even tested your story before you uploaded it.

For instance, a lot of areas have "holes" in them (floors and walls not correctly connected to each other). I went into a prison cell only to see that only half of the cell have walls around it. Are you serious? Then I look up at the ceiling and sees that it's made of 0.01 meter thin wood.

The worst bug I found was when I went into the church, the suitor spawned and a cave in appeared at the corridor I came from. I ran into the room and the suitor got stuck and couldn't do anything. Eventually, I decided to let him kill me so the chase music and his glitchy *** could go away. I respawned behind the cave in and could not continue.

Lack of mementos:

I have never been in the level editor so many times to finish a story as I did with this story. The lever puzzle made no sense to me, and many other puzzles seriously lack mementos or made no sense.

I turned three valves in the sewer and thought the water would drain. Instead, a key came down from the pipe. Since it was under water, rusty, and no memento was given, getting that key took way longer that it should have.

Another great example is the village map (with the graveyard). I found three ladders and had to place it against a wall. You gave me no mementos at all or no other hints where I had to place the ladder. I thought I had to climb over the fence to the graveyard and eventually decided to check the level editor after ten attempts to use that dam thing.


Find a key, solve a puzzle, find a key, chase scene, use the key, find a new key.

It was really difficult for me to continue. If it wasn't for the voice acting and the storyline, I most likely would have stopped playing after 2-3 maps.

Every map is the exact same thing. You should variate a little more, or it gets really boring after a while.


If you are looking for a story with great level design or intresting gameplay, this story is not for you.

However, if you want a special story with good voice acting, this story might be for you though.

All in all, the story is below average and needs a lot of fixing to be good.

4/10 - Okay

Oblivion II: Die To Live
4 Review

Mod Review on Sep 5th, 2014 - 2 people agree
This review may contain spoilers


- Some creativity
- Custom music


- Bad level design
- Very confusing
- Game crashes everytime I click on "continue" for some reason
- The walking speed in some maps (annoying and boring in lenght)


I was disappointed while playing this story.

You uploaded the first part over two years ago, and the level design is just as bad, if not worse? How is that even possible?

No work on the lightning at all, most of the maps have glitches and holes everywhere, floating trees, almost no sound effects at all etc. It looks like it was made by a pewdiepie fanboy basically.

I actually played the first part but I didn't understand what the story was about at all actually, except the part about the main protaganist.

The puzzles are very confusing, like when you have to get in through the window and the key that was lying under the stairs in the mansion map. No indication about them or anything else for that matter.

The game crashed everytime I clicked on "continue" after saving and exit. First time that ever happens in a custom story.


The story was okay, you used custom music and the ending was pretty nice, but the level design is under average and the puzzles and gameplay in general is frustrating.

4/10 - Okay

Gone Home
4 Review

Game Review on Jul 7th, 2014 - 1 person agrees 2 people don't


- Every moveable object is interactable
- Pretty nice design
- Touching story


- Way, way too short compared to what it costs
- Even though the story was touching, it wasn't developed very well
- No challange


For starters, Gone Home is not really a game. Yes it is a game, but there is absolutely no challange (the puzzles are basic "find the key" and find the map so the hidden path you couldn't open before suddenly can be opened) and the only thing you really need to do is explore and click on certain objects in the right order in order for things to happen.

Is the story emotional? Yeah. Is it well developed however? No, not at all. The main story (about the protagonist) is touching, but it is a cliche teenage love story with no real plot twists. The main character is ****, which is perfectly fine, I am in no way against that, but it doesn't matter at all. It could as well have been a guy and a girl, or two guys. It makes no difference. Most of the names are even gender neutral. It is that extremly cliche.

And when I say it wasn't very well developed, I mean, for instance, that a huge part of the story felt repeditive, and the whole "psyco house" thing was only mentioned once. Other students from Sam's school said she lived in the psyco house, but it was never even once explained why.

The biggest reason why it wasn't as good as I was hoping for is the lenght of the game. I have played for around 1.6 hours and I have finished the game from start to end, and I went into every single room. Someone mentioned that it is possible to remove the puzzles so you freely can move around the house from the beginning. The game would literally be a minute long if you went straight for the end.


In conclusion: Is it worth buying it? No. Not for 19 euros. I suggest you watch it on Youtube if you want to know what the story is about. 19 euro is a ridiculous price.

4/10 - Okay

Dark Saloon III -The end-
4 Review

Mod Review on Feb 28th, 2014 - 6 people agree 5 people don't

I have already asked you this twice on your previous parts, but I have to ask you again. Why do you waste your time on ******** stories like this?

You show so much creativity and the level design is actually generally good, but the story line is garbage and the scares are terrible. Even the scares are creative, but they are still lame and predictable jumpscares.

I rated part I and II 4/10. Both the level design and some of the quests are really well made (so well done you even inspire me), but you have not improved at all in the slightest otherwise.

PLEASE, if you are going to make a story in the future, STOP making lame jumpscare stories! Not only are they extremly overused, but they suck. If you just took your time to make the scares and story line good as well, I'm sure I would love it and rate it 8-9+.

4/10 - Okay

Larry's Life - Part 1
4 Review

Mod Review on Dec 17th, 2013 - 3 people agree
This review may contain spoilers

Please, read the "playthrough" and "conclusion" for the long explaination why I think this story deserves a low 4/10.



- Creativity
- New story idea


- Absolutely nothing makes sense in this story
- Voice acting is okay, although the actor is pretty ton dead
- Extremly short
- No challange
- Not scary at all


I normally don't explain in detail what I though of the gameplay, but I feel I have to so you understand my point.

I start in my home with a "remember" letter about the robbery. I get my things and moves out. I suddenly gets a text message which doesn't make any sense since I could not find a single electronic thing at all. It's the classic Amnesia time line, but with a phone.

I don't know why they guard a bank, never seen that before, but what ever. I turn off the security system by clicking on a button outside (how stupid are you by putting the defense system outside the building? No offense). I enter the barn and it suddenly turns into a mansion looking building.

I enter a room and the worst, most unfitting scare for the situation I've ever seen occurs. I re-power the elevator and use it to reach the first floor.

My so called "friend" sends me a message with the code I need to get in (I though they were already there? Did they lock the door again or does it auto lock?) but okay, fair enough. I enter the code, the police arrives and my "friend" says he trolled me.

The end.


The story is bland and makes absolutely no sense at all. There is nothing impressive when it comes to the level design, and the one and only scare is the worst scare I've ever seen. I can barley even call it a "scare" because I don't think anyone will get scared by it. And worst of all, it's extremly short.

I love the idea of playing something new, something refreshing but truth to be told, it's not good in it's current state.

4/10 - Okay

Last Battle return
4 Review

Mod Review on Sep 17th, 2013 - 4 people agree


- Improvements from Last Battle
- Level design is decent
- Some decent scares
- Music


- Most scares are too cheap and bad
- A lot of mapping mistakes (texture glitches mostly)
- Predictable monster encounters
- Flying naked guy

- Only key quests
- Horrible lightning
- Your grammar is so horrible so my head exploaded
- Last "monster" in dining hall
- Bad story


I rated Last Battle 3/10. This one is better than your first story, but it's still a long way to go.

The story doesn't make any sense, and that's the worst thing about about this CS.

First of all, why did the monster leave a key in the cell? How retarded is he? It's also never explained why he kidnapped my family two years ago and now did the same with me.

The level design is sometimes nice, sometimes very bad. Same goes with the monster encounters and scares. Sometimes well placed, sometimes predictable and unlogical.

The last monster (the girl) spawned only once in the whole story in the dining hall (only girl in the story spawns IN A KITCHEN, yeah, go figure) and it doesn't have attack animations so she did no harm to me.

You need to be more creative! Use something more than just key quests! Make a deeper story, and for crying out loud, let someone help you with your grammar. Or correct it online. Even google is better than you with English :/.

4/10 - Okay

I hope this is a dream update
4 Review

Mod Review on Sep 5th, 2013 - 1 person agrees


- Scared the crap out of me
- For a new mapper, it's an okay story in whole
- Okay scripting (working monster path nodes, quests etc)
- I liked the ending actually (not the cliche "you escaped congratulations")


- Level design is not horrible but need a lot of work
- Lack details
- Story could be better as well
- Short


Is the story stupid? Yeah.. kinda. Is it the worst story I have ever seen? No absolutely not. For a first story, it's actually okay.

Level design is okay, but you need to fix texture glitches, add more details, make sure items are not floating in the air and so on.

It only contain jumpscares but the scare in the torture area scared the crap out of me! You did that one really well! But next time, make some regular scares as well, not just jumpscares. At least you didn't spam with flying naked guys...

I see potential in you. Take your time on your next project, don't rush with it and practise a bit more.

4/10 - Okay

StAlKeR: The Eight Keys
4 Review

Mod Review on Aug 21st, 2013
This review may contain spoilers


- Nice idea (feels a bit like Slenderman, but I guess that's the point)
- I was scared a few times
- Pretty intensive


- The "rule" is not a must. Don't follow it and this map is piece of cake
- Doors are glitchy as hell
- No ceiling so it's possible to jump out of the map almost everywhere
- Poor level design
- Not much scripting
- Is it even possible to end the map?

What to fix:

First of all, add a ceiling for christ sake! I can jump out from the map and cheat as much as I want.

Secondly, and most importantly in my opinion, add a trigger and type "false" (so it can be triggered more than once) and add it at the start point so the Stalker will re-spawn even after death. The "rule" is honestly pretty lame and people will probably not care about it.

Third, work longer on the level. You have no music, the design is bland (it's a minigame, I get that, but it should still look decent) and make sure there are no glitches in it.


I like the idea, it just isn't working very well. I hope you make a patch but until then...

4/10 - Okay

Amnesia - The Fugitive - Episode One
4 Review

Mod Review on Aug 14th, 2013 - 3 people agree
This review may contain spoilers


- Some creativity shown, sadly not all of it is yours
- The graveyard map was decent
- Scripting is also decent (also sad you copied alot of it)


- You copied alot of parts from other stories
- I spawned in the wrong room (Monastery)
- Very bland level design
- Lack details, music and originality
- Not scary at all
- Alot of glitches (walls not correctly connected)


You copy the Guest room from the official Amnesia story and only changed the furniture. The crowbar quest, key behind the painting, grunt spawn if you touch the invisible trigger, everything is there!

You even took ideas from other stories, mine included. If you are going to take ideas or even copy from other people, at least make sure you change it enough to make it look like you actually did something to it.

I admit, I take ideas from other people as well. I sometimes even use scripts from others, but I always make it into my own work. I never completely rip off and then claim it's mine. I ask for permission and give credits if something looks exactly like other stories which it rarely does. Sorry, but this is a HUGE minus right there. It lacks originality, you show us that you are not capable of doing much on your own, it lack details and music and the level design (the parts you did on your own) is very bland and boring.

4/10 - Okay

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