Also known as "Marcusyaho" Action/horror gamer and level designer. I can help you with more or less any Amnesia scripting and Level editor problems. I'm also available if you need a map tester

Review RSS Feed Gone Home
4 Review

Game Review on Jul 7th, 2014 - 1 person doesn't

Positives:

- Every moveable object is interactable
- Pretty nice design
- Touching story

Negatives:

- Way, way too short compared to what it costs
- Even though the story was touching, it wasn't developed very well
- No challange

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For starters, Gone Home is not really a game. Yes it is a game, but there is absolutely no challange (the puzzles are basic "find the key" and find the map so the hidden path you couldn't open before suddenly can be opened) and the only thing you really need to do is explore and click on certain objects in the right order in order for things to happen.

Is the story emotional? Yeah. Is it well developed however? No, not at all. The main story (about the protagonist) is touching, but it is a cliche teenage love story with no real plot twists. The main character is ****, which is perfectly fine, I am in no way against that, but it doesn't matter at all. It could as well have been a guy and a girl, or two guys. It makes no difference. Most of the names are even gender neutral. It is that extremly cliche.

And when I say it wasn't very well developed, I mean, for instance, that a huge part of the story felt repeditive, and the whole "psyco house" thing was only mentioned once. Other students from Sam's school said she lived in the psyco house, but it was never even once explained why.

The biggest reason why it wasn't as good as I was hoping for is the lenght of the game. I have played for around 1.6 hours and I have finished the game from start to end, and I went into every single room. Someone mentioned that it is possible to remove the puzzles so you freely can move around the house from the beginning. The game would literally be a minute long if you went straight for the end.

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In conclusion: Is it worth buying it? No. Not for 19 euros. I suggest you watch it on Youtube if you want to know what the story is about. 19 euro is a ridiculous price.

4/10 - Okay

Dark Saloon III -The end-
4 Review

Mod Review on Feb 28th, 2014 - 6 people agree 5 people don't

I have already asked you this twice on your previous parts, but I have to ask you again. Why do you waste your time on ******** stories like this?

You show so much creativity and the level design is actually generally good, but the story line is garbage and the scares are terrible. Even the scares are creative, but they are still lame and predictable jumpscares.

I rated part I and II 4/10. Both the level design and some of the quests are really well made (so well done you even inspire me), but you have not improved at all in the slightest otherwise.

PLEASE, if you are going to make a story in the future, STOP making lame jumpscare stories! Not only are they extremly overused, but they suck. If you just took your time to make the scares and story line good as well, I'm sure I would love it and rate it 8-9+.

4/10 - Okay

Larry's Life - Part 1
4 Review

Mod Review on Dec 17th, 2013 - 2 people agree
This review may contain spoilers

Please, read the "playthrough" and "conclusion" for the long explaination why I think this story deserves a low 4/10.

SPOILER ALERT

Positives:

- Creativity
- New story idea

Negatives:

- Absolutely nothing makes sense in this story
- Voice acting is okay, although the actor is pretty ton dead
- Extremly short
- No challange
- Not scary at all

Playthrough:

I normally don't explain in detail what I though of the gameplay, but I feel I have to so you understand my point.

I start in my home with a "remember" letter about the robbery. I get my things and moves out. I suddenly gets a text message which doesn't make any sense since I could not find a single electronic thing at all. It's the classic Amnesia time line, but with a phone.

I don't know why they guard a bank, never seen that before, but what ever. I turn off the security system by clicking on a button outside (how stupid are you by putting the defense system outside the building? No offense). I enter the barn and it suddenly turns into a mansion looking building.

I enter a room and the worst, most unfitting scare for the situation I've ever seen occurs. I re-power the elevator and use it to reach the first floor.

My so called "friend" sends me a message with the code I need to get in (I though they were already there? Did they lock the door again or does it auto lock?) but okay, fair enough. I enter the code, the police arrives and my "friend" says he trolled me.

The end.

Conclusion:

The story is bland and makes absolutely no sense at all. There is nothing impressive when it comes to the level design, and the one and only scare is the worst scare I've ever seen. I can barley even call it a "scare" because I don't think anyone will get scared by it. And worst of all, it's extremly short.

I love the idea of playing something new, something refreshing but truth to be told, it's not good in it's current state.

4/10 - Okay

Last Battle return
4 Review

Mod Review on Sep 17th, 2013 - 4 people agree

Positives:

- Improvements from Last Battle
- Level design is decent
- Some decent scares
- Music

Negatives:

- Most scares are too cheap and bad
- A lot of mapping mistakes (texture glitches mostly)
- Predictable monster encounters
- Flying naked guy

- Only key quests
- Horrible lightning
- Your grammar is so horrible so my head exploaded
- Last "monster" in dining hall
- Bad story

Conlusion:

I rated Last Battle 3/10. This one is better than your first story, but it's still a long way to go.

The story doesn't make any sense, and that's the worst thing about about this CS.

First of all, why did the monster leave a key in the cell? How retarded is he? It's also never explained why he kidnapped my family two years ago and now did the same with me.

The level design is sometimes nice, sometimes very bad. Same goes with the monster encounters and scares. Sometimes well placed, sometimes predictable and unlogical.

The last monster (the girl) spawned only once in the whole story in the dining hall (only girl in the story spawns IN A KITCHEN, yeah, go figure) and it doesn't have attack animations so she did no harm to me.

You need to be more creative! Use something more than just key quests! Make a deeper story, and for crying out loud, let someone help you with your grammar. Or correct it online. Even google is better than you with English :/.

4/10 - Okay

I hope this is a dream update
4 Review

Mod Review on Sep 5th, 2013 - 1 person agrees

Positives:

- Scared the crap out of me
- For a new mapper, it's an okay story in whole
- Okay scripting (working monster path nodes, quests etc)
- I liked the ending actually (not the cliche "you escaped congratulations")

Negatives:

- Level design is not horrible but need a lot of work
- Lack details
- Story could be better as well
- Short

Conclusion:

Is the story stupid? Yeah.. kinda. Is it the worst story I have ever seen? No absolutely not. For a first story, it's actually okay.

Level design is okay, but you need to fix texture glitches, add more details, make sure items are not floating in the air and so on.

It only contain jumpscares but the scare in the torture area scared the crap out of me! You did that one really well! But next time, make some regular scares as well, not just jumpscares. At least you didn't spam with flying naked guys...

I see potential in you. Take your time on your next project, don't rush with it and practise a bit more.

4/10 - Okay

StAlKeR: The Eight Keys
4 Review

Mod Review on Aug 21st, 2013
This review may contain spoilers

Positives:

- Nice idea (feels a bit like Slenderman, but I guess that's the point)
- I was scared a few times
- Pretty intensive

Negatives:

- The "rule" is not a must. Don't follow it and this map is piece of cake
- Doors are glitchy as hell
- No ceiling so it's possible to jump out of the map almost everywhere
- Poor level design
- Not much scripting
- Is it even possible to end the map?

What to fix:

First of all, add a ceiling for christ sake! I can jump out from the map and cheat as much as I want.

Secondly, and most importantly in my opinion, add a trigger and type "false" (so it can be triggered more than once) and add it at the start point so the Stalker will re-spawn even after death. The "rule" is honestly pretty lame and people will probably not care about it.

Third, work longer on the level. You have no music, the design is bland (it's a minigame, I get that, but it should still look decent) and make sure there are no glitches in it.

Conclusion:

I like the idea, it just isn't working very well. I hope you make a patch but until then...

4/10 - Okay

The Fugitive Episode 1
4 Review

Mod Review on Aug 14th, 2013 - 3 people agree
This review may contain spoilers

Positives:

- Some creativity shown, sadly not all of it is yours
- The graveyard map was decent
- Scripting is also decent (also sad you copied alot of it)

Negatives:

- You copied alot of parts from other stories
- I spawned in the wrong room (Monastery)
- Very bland level design
- Lack details, music and originality
- Not scary at all
- Alot of glitches (walls not correctly connected)

Conclusion:

You copy the Guest room from the official Amnesia story and only changed the furniture. The crowbar quest, key behind the painting, grunt spawn if you touch the invisible trigger, everything is there!

You even took ideas from other stories, mine included. If you are going to take ideas or even copy from other people, at least make sure you change it enough to make it look like you actually did something to it.

I admit, I take ideas from other people as well. I sometimes even use scripts from others, but I always make it into my own work. I never completely rip off and then claim it's mine. I ask for permission and give credits if something looks exactly like other stories which it rarely does. Sorry, but this is a HUGE minus right there. It lacks originality, you show us that you are not capable of doing much on your own, it lack details and music and the level design (the parts you did on your own) is very bland and boring.

4/10 - Okay

Final Hours
4 Review

Mod Review on Jul 29th, 2013

I agree, it's good for a first story but sad thing is, I can't find the story anywhere...

Positives:

- Level design is actually decent for a first story
- Creativity
- A few puzzles

Negatives:

- Only 2-3 scares and all of them pathetic jumpscares
- Where is the story? A description and after credits but that's it
- Almost no puzzles
- Don't give us notes telling us where we need to go
- Crowbar is working as a key

- Only two monsters in the entire story and both of them easy to avoid
- No music, particle effects, a few details but not enough of them
- Every map is a minute long at most
- Overuse of supplies, especially since there are almost no danger
- A dungeon with 2 cells and that's it?

What to think about:

- Create a deeper story! I found one single note in the entire story with some information about the mansion only 3 feet from the ending door, come on :s

- You have almost no puzzles and giving us notes telling us where to go is making it even easier than it already is. Add more quests, more puzzles, more challange!

- First time I'm saying this I think, but you underused monsters! I actually have a tutorial about how to make the monsters walk around, if that's what you don't know because you only had 2 monsters and they didn't move at all untill I was close enough and they heard me

- You can add some jumpscares IF they make sense! Build up the athmopshere, add scary sounds, scary events, monster encounters, scary music etc, etc. No matter what, don't overuse jumpscares. Even if they make sense.

- Add music

Conclusion:

The story is okay to be from a new author. I dislike the fact that you give us personal notes like "hey hey this is my first story" and tell us where to go almost all the time, but you do have a decently good level design and creativity so I have hope for you. Good luck with future stories!

4/10 - Okay

Amnesia : The Mansion
4 Review

Mod Review on Jun 7th, 2013 - 2 people agree


This story feels very unfinished to me. The level design is bland, unintresting and have alot of texture glitches and other errors, such as colliding grass in the second book on chapter two + extrem darkness wich made it almost impossible to find the right way and overused key quests.

The voice acting is most likely the worst I've heard. The volume is really low, at least during the intro, I can barley understand a word (thank god you added texts to it) and the flashback voice acting was just annoying to me.

The mansion is way too bright and it annoys me that you didn't even bother to change a single detail in book two. Everything is the same. Tinderboxes, keys, everything located at the exact same spot as in book one and the boat in book two felt very bland and made in a rush.

What I did like is your creativity and your attempt to create a decently good voice acting. You have a story wich is not a cliche to the 75% of the stories out there (you are trapped and must get out) and you have potential to create this into something good. But it's nothing I recommend in it's current state.

Good start! Don't give up on it! But please don't rush with it. Take your time to create something beutiful, not rookie maps

EDIT: Some more details added and a few bugs fixed in the latest patch, although no huge changes. But 4/10 right now wich is better.

4/10 - Okey

Trapped In My Mind
4 Review

Mod Review on May 11th, 2013 - 2 people agree 1 person doesn't

This story is unique for it's wierd levels and intresting story, although it was pretty confusing and I did honestly hope for more challange and a deeper biography of the characters and a bit more details and a better variation of musics.

Also, key quests are overused in this story! Not to mention the flying naked guys...

4/10 - Okey