Also known as "Marcusyaho" Action/horror gamer and level designer. I can help you with more or less any Amnesia scripting and Level editor problems. I'm also available if you need a map tester

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5 Review

Mod Review on Nov 14th, 2013 - 2 people agree 1 person doesn't


- Creativity
- Some events and effects no one else have used
- A story line


- 95% of all the scares are jumpscares
- The further you get in the story, the more confusing it gets
- It has a good story line, but there's not much story while playing
- No music and few effects
- Easy and rushed ending


It started pretty great but just went downhill from start to finish. Chapter one was decently good while chapter two was so full of jumpscares and lacked story so it was hard for me to find motivation to keep moving.

I don't know why this is so highly rated. Truth to be told, it's not that good. This is one of those stories when the authors made a great story line but lost all motivation for it and turned it into a jumpscare feast with repeditive maps and events. I expected much more from one of the most popular and highly rated stories we have for Amnesia.

5/10 - Average

Castle of Horrors
2 Review

Mod Review on Nov 4th, 2013 - 4 people agree
This review may contain spoilers


- Scared me a few times
- You created a story line


- The most empty and bland story I've ever seen
- Low creativity
- Very simple quests
- Bugs

- Every map looks more or less the same
- How was I supposed to survive the brute part?
- The explosive mixture created itself? :/
- Poor ending


You created a story line. It's poor, but it's something. Sadly, 95% of the story is nothing but empty, long corridors. To be honest, I could barley finish this story because I was so extremly bored.

- Poor level design

Work more on your levels! Don't make all the rooms so dam huge! I can split this up to 2-3 castles :/.
Add more items, more details, more supplies, more of everything. I saw a huge room with NOTHING in it except for a hole in the wall I was supposed to crawl into. Really?

- Boring and easy quests

Most of the quests are key quests, and the explosive mixture created itself. That was the lamest thing I've seen for a long time. I was 4 meters from the table and the ingredients mixed themselfs.

In short, there is no challange in this story at all except for the chasing parts. While talking about chase parts, how was I supposed to survive the brute? He came from one direction (see what I did there?) and it was the only way out of there. He killed me in one hit and I had no chance to escape.


I did not like this story at all. I don't know how it could take you over a month to create this. I'm guessing you were learning while you were creating it? Otherwise wierd since all the maps are empty and looks almost the same. Almost like you copied the maps.

I can't give this higher than 2/10. You made me scared a few times, but I was so bored I basicly forced myself to keep playing it. Spend more time on your work next time.

2/10 - Very bad

Price of Immortality
8 Review

Mod Review on Oct 30th, 2013 - 3 people agree


- Deep and well written story
- A lot of endings based on your choises
- For a new mapper, the level design is decent


- Lack of challange
- Short
- Bad horror element
- The cellar "monster" only appeared once. I expected more challange or at least more encounters

- The flashback text is on the screen for 2-3 seconds. Sometimes hard to read it all
- I could pick up the lab key in the desk without using the hammer first (place it further in or spawn the key after the hammer have been used)


The story is short and I wasn't pleased with either the scares or challange because there is barley any challange or scares in it at all.

But it's still very enjoyable thanks to the well written story. It actually made me think and reflect about my own opinions of the subject in question.

Next time, make it longer and practise more with scares and challange and I'm sure it will be a bullseye.


You fixed a lot of flaws and did some other positive changes. Not only did you make it better, you also care about your work and what people tell you to fix which is a huge plus. +1 in score.

8/10 - Very good

With deadly greetings
6 Review

Mod Review on Oct 25th, 2013 - 2 people agree


- Some nice ideas
- Pretty good design (not as good as promised though)
- A few scary moments


- Cliche story line
- No jumpscares? So what was the flying naked guy doing in the closet?
- Low challange
- The "not jumpscare" in the closet made the whole room glitch to hell


It's an okay story, but not as good as the author promised.
Some of the ideas are very nice and some parts scared me, but in whole, the story can be improved.

6/10 - Decent

Immersion of Night
8 Review

Mod Review on Oct 24th, 2013 - 3 people agree


- Creativity
- Great level design
- Decent story
- Challenging puzzles


- A lot of glitches in the cellar map
- Ending was not as hard as it sounded like
- The final sequence was honestly pretty lame
- Voice acting


Crates and other objects glitches through the wall on the second floor in the cellar map and the brute got stuck at a door frame twice, but other than that, very intresting and scary map. Awesome steam puzzle!

Dramatic music at the end, but the grunts were easy to avoid.
And the ending sequence (when you use the knife on the man) was not only hard to find, but it was pretty lame. It took me like 5 minuts to find it and nothing happened. It should be a "bad ending" if you don't find it in time. The voice acting was also pretty bad and sounded like something forced by a guy with almost no emotions at all.


Except for all that, I really enjoyed playing this! Very creative puzzles, lovely level design and a decent story. I think you did a great work with this.

8/10 - Very good

Mysterious Mansion
8 Review

Mod Review on Oct 22nd, 2013 - 1 person agrees 1 person doesn't
This review may contain spoilers


- Creativity
- Nice level design
- Variation of quests
- Not a cliche story
- Suitor scared the crap out of me
- Voice acting (almost nothing but it's still voice acting)


- Lack of story
- Lack of details
- The ending
- Chemical quest
- Horrible grammar


The story is intresting, but feels unfinished. I still don't know who the intruder were, what happened to the husband, the people involved with the torture and what purpose the Brute served. The grunt had a reason to spawn as well as the suitor. The Brute on the other hand only spawned once and served no purpose at all in my opinion.

Ending felt rushed and looks like a bad attempt to copy the original "Daniel/Revench" ending from the original game. There's also no music at the end.

In short, it's a good start, but the story feels unfinished and not well made.


You have very few details such as particles, sound effects etc. And the fountain in the underground castle part doesn't have a "liquid" under it, so it doesn't sound like you are jumping in the water.


The chemical quest worked great, but how does the character know which chemicals he need to find when all the note says is "You need 4 chemicals". What chemicals? ^^

When I activated it, I ran to a room quite far away from the explosion. Still got badly injured. Seriously? -.-


Aside from all that, I really enjoyed it! You did a great job with it, and the suitor scared the crap out of me!

8/10 - Very good

Drinking Game
7 Review

Mod Review on Oct 8th, 2013 - 1 person agrees 2 people don't


- Good scripted
- Creativity
- Fun idea
- Cellar scared the crap out of me


- Death is final, everything can be saved (see what I did there? Lol)
- Simple
- Very short (mini game I know, but it's still too short for my taste)


Death means gameover, although we can save and exit at anytime, so dying doesn't mean we have to try again, we can load the game from the moment before we died (if you save the game right before entering the next area).

I like the idea, I like the creativity, the monster in the cellar gave me a heartattack, but it's so short. It's not perfect, but it could be much worse. Good job.

7/10 - Good

Final Light
6 Review

Mod Review on Oct 3rd, 2013 - 1 person agrees 2 people don't


- Huge creativity
- New monsters
- Some custom items
- Scary


- Short
- Cliche and predictable story line
- The ending felt rushed
- A lot of flaws and bugs


It's a decent story despite the fact that it has so many flaws in it.
For example, people have said that it's only possible to enter the well once. That means, if you miss the item you need, then you're stuck. I also notice that I couln't climb down, only up so when I fell down the well and looked up, I could see beneath the map.

The ladder in the prison map had to be lowered even though I could easily reach it. I though it was bugged and made my way up there with the crates untill I found the button that lowered it behind the shelf.

I like the A,B,C,D bottle quest, although I throwed them at the lab door so I didn't have to go with them one by one from one room to the next. The angel statue decided to move right on one of the bottles. I was forced to restart from previously saved game.

The statue monster could not reach me thanks to the statue. Should also be fixed.


A good and scary story. Not recommended to people with low experience, or people that easily get heartattacks but otherwise perfectly fine. It just needs an update and hopefully be longer next time. Some more story would be great to.

6/10 - Decent

Amnesia custom story: Dark Souls Part 2
5 Review

Mod Review on Sep 30th, 2013


- Nice ideas
- Not a cliche story line
- Never used before quests


- Huge bugs
- Almost no scares and the few this story offered are lame
- Almost zero hints/notes/mementos etc
- The story doesn't have many twists and is very predictable
- A few logical failures


- This story offers intresting levels with a not so cliche story line. It just doesn't perform very well.

- The story is full of bugs and logical fails. Like if you forget an item and moves on without it, you are stuck and forced to load from a previously saved game. I'm glad I found that auto save area. It only appeared once through out the whole story though. A disappointment.

One of the outside parts doesn't have any block boxes so I could climb in the trees and jump out from the map.

The last key was called "silver key", but it was a bronze key lol.. (one of the "logical failures").

- No cheap scares ey? Well, the only scares I encountered included naked guys flying into doors, hanging around in a closet or people banging on doors.

- The story was, as I said, not a cliche for once. With cliche I mean "You are trapped in unkown castle, get out". It was, however, very predictable and had almost no twists at all. In other words, nothing really happened while I played.


I think it's an okay story line and you have a lot of potential, but it needs to be polished... a lot.

5/10 - Average

8 Review

Mod Review on Sep 18th, 2013 - 4 people agree
This review may contain spoilers


- Awesome new ideas! (Paiting for example)
- Voice acting
- Well made scares
- Creative quests


- Short (although it said in the credits that more is coming)
- The ending
- A few level mistakes (a gap between planes, missing/invisible tables)
- None of the monster encounters were hard to avoid
- The cure quest


The plot is twisted and I honestly liked it. You have a huge level of creativity and I enjoyed playing this story a lot. But, like most stories, some things can be improved.

It's very short and the ending is way too easy. A note said the orb is further away than expected, but yet I found it in no-time.
I was expecting some sort of "you must find a way to destroy the orb" with some chase scenes or what ever. I touched it, clicked on the door and it was over. No challange.

Everything else is pretty simple as well. The monster encounters were easy to avoid. I admit, the grunt at the door event got me, but he didn't hit me even once.

I liked the "find me a cure" quest with the guy behind the wall, but the quest was basicly served on a silver plate! Blood and mushrooms right next to each others in one room and the only thing I had to do was boiling the blood. Once again, zero challange.

I found one gap between a couple of planes, although nothing serious and barley visible. When you get the key from the "cure guy" and enters the camp, however, at the gate you need the cards and cogwheel for, there's a lot of floating items. Probably missing table entities.

Great start! This sick twisted plot will hopefully continue in the future.

8/10 - Very good

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