Also known as "Marcusyaho" Action/horror gamer and level designer. I can help you with more or less any Amnesia scripting and Level editor problems. I'm also available if you need a map tester
Mod Review on Dec 15th, 2013 - 1 person agrees
Did not try it, but it's a good idea and I'm giving you a + for your creativity.
- Amazing level design
- Custom music (and good ones)
- Extremly scary even for me with a lot of experience with Amnesia
- A lot of bugs (some of them sadly ruined the gameplay)
- A lot of quests were hard to solve
(Neutral points does not affect the score)
- "Hey bro" and a "Stephano"? Dude come on... A serious, deep story and all of a sudden it's like a Pewdiepie story?
The bugs I found.
The chest and thaler thing is a great idea. Although, like any other story with this function, it is possible to Save and exit and the chest suddenly costs 0 thalers to open.
The chest refused to open so I could not finish the mixture.
I watched a few videos and it seems like some people can use the lantern in the last map while some can't.
Everytime I save and exit, the chase music from monsters starts playing for some reason even though I'm not under attack.
Awesome idea, wonderful level design. One of the best I've seen for a while, but it's full of bugs and I actually did a little barrel at a door glitch to continue and then was forced to exit and change so the final map was the starting map in order to be able to finish this story.
Still, it's obvious you worked hard on this, and besides the bugs, it's great and easily deserves a 7/10. If you manage to fix the bugs, I'll gadly higher the score.
7/10 - Good
Mod Review on Nov 30th, 2013 - 2 people agree 3 people don't
- Something refreshing
- Good story line in whole
- Great effects, voice acting and cut scenes
- Zero challange
- Bad level design (except for the forest part, see conclusion)
- Almost no monster encounters
- Shorter than expected
Let me start with by telling you I really appreciate that you take your time to create something unique and refreshing instead of the overused "you wake up in an unkown castle, get out" and it's obvious that you spent time on this, at least on the effects, voice acting and custom monsters.
However though, it looks like you spent very little time on the level design. The police station is stuck between mountains (the road leads right into mountains at both directions), the factory is pretty bland and lack details and the challange level is at bottom. The forest part when you enter the portal is incredibly beutiful so I was really surprised by how bland the other maps are.
You even faild to make it scary. I was scared once, but when I realized the first monster only spawned once and the other "monster", or what ever it is could not harm me, I wasn't scared at all.
Edit: Ending credits now added, although the rest still remains. A lot of the things can't be fixed either unless you remake the whole story.
In short, it was not what I expected it to be. It looks like you worked more on the cut scenes than the story itself. I did not enjoy this.
6/10 - Decent
Mod Review on Nov 29th, 2013 - 1 person agrees
- You know how to make a full conversition and add custom music...
- Texture glitches everywhere
- Pointless and horrible story
- Everything else is completely pointless
- No ending credits
Waste of time... This guy obviously didn't try.
1/10 - Pointless
Mod Review on Nov 22nd, 2013 - 1 person agrees
- A few good scares
- You were honest when you said you spent a lot of time making it glitch-free
- You have a decent story line
- Your "find this symbol and supplies are nearby" idea
- A lot of unlogcial moments
- 8 of 10 monsters spawned where I could see them
- Not much of a challange
- A huge lack of details and a lot of rooms/hallways are too empty
I think it was a decently nice experience playing this custom story. It's not good, but it's not bad either. The story behind it is pretty good. At leas it's not a cliche "you are trapped, get out" story.
Although, it's pretty empty and doesn't make any sense. 8 of 10 monsters spawned infront of my face which is something I really dislike (unless it's supposed to be a scare).
I managed to escape from a castle filled with monster and the character decides to go back inside? And who leaves a note at the castle door telling us exactly where the key is (fully visible right next to the door)? You might as well leave it unlock to make the job quicker for the burglars.
6/10 - Decent
Mod Review on Nov 19th, 2013
- Not a cliche story line
- Intresting idea
- Great level design
- Short, and sadly, chapter 2 is nothing to hope for
- Sometimes a bit hard to solve the puzzles
- The music that played when unlocking the storage room did not fit at that event in my opinion and was annoying to listen to after awhile
Due to the mix of positive and negative reviews, I wasn't sure what to expect from this, but it turned out I actually enjoyed this quite a lot actually. You have a lot of great ideas and the story itself is unique and well made.
Some bugs here and there, like the levers. I placed one lever and accidently throwed the second lever at the same place. It disappeared even though it was already a lever there so I had to restart from previously saved game.
8/10 - Really good
on Nov 15th, 2013
- 5 people agree
2 people don't
This review may contain spoilers
*Opens a redbull and takes a deep breath*
Where do I begin?
The valve that is "stuck" could still be turned. The gate could only open up after I used the hammer on the valve that wasn't stuck to begin with. Logic for the win!
I had to get up to the library, but I coulnd't just break it down with my hammer like I could with the door right next to it NOOO of course not! Instead, I had to go down to a sewer and be chased by a water monster so I could drain the deeper part of the sewer.
I died instantly by the toxic gas because nothing told me it was dangerous (except for the note I picked up when I realized the gas will kill me again if I keep moving) and since I walked through deep blue fog earlier with the annoying brute that refused to leave me alone, I didn't thought that this other fog was that dangerous.
I died in there again later on after taking the medicine thing and, since you didn't add a checkpoint, I spawned at the start of the map with the gas trigger still on. I almost died by the gas again even though I wasn't close to it.
One of the three cogwheels in the machine room fell down. The machine still worked.
Several "holes" in the walls here and there (walls not correctly placed togheter).
And why did Michael not just help us out earlier? Why wait for five years?
To be honest with you, there's so many bugs I can't even type them all down due to the review limit. What kind of stupid *** beta testers did you actually hire? Are they blind, or ignored the errors?
You did work a lot on the story line and the chest and thalers thing is a very nice touch.
I'm giving you a 5/10 for your hard work. +1 point because this is the only story that made me laugh so hard so I almost cried (no offence, but this is so full of errors and your voice acting hilarious so I couln't resist to laugh about it)
Next time, fix the bugs before you upload your story and hire testers that knows what the heck they are doing...
6/10 - Decent
Mod Review on Nov 14th, 2013 - 2 people agree 1 person doesn't
- Some events and effects no one else have used
- A story line
- 95% of all the scares are jumpscares
- The further you get in the story, the more confusing it gets
- It has a good story line, but there's not much story while playing
- No music and few effects
- Easy and rushed ending
It started pretty great but just went downhill from start to finish. Chapter one was decently good while chapter two was so full of jumpscares and lacked story so it was hard for me to find motivation to keep moving.
I don't know why this is so highly rated. Truth to be told, it's not that good. This is one of those stories when the authors made a great story line but lost all motivation for it and turned it into a jumpscare feast with repeditive maps and events. I expected much more from one of the most popular and highly rated stories we have for Amnesia.
5/10 - Average
on Nov 4th, 2013
- 4 people agree
This review may contain spoilers
- Scared me a few times
- You created a story line
- The most empty and bland story I've ever seen
- Low creativity
- Very simple quests
- Every map looks more or less the same
- How was I supposed to survive the brute part?
- The explosive mixture created itself? :/
- Poor ending
You created a story line. It's poor, but it's something. Sadly, 95% of the story is nothing but empty, long corridors. To be honest, I could barley finish this story because I was so extremly bored.
- Poor level design
Work more on your levels! Don't make all the rooms so dam huge! I can split this up to 2-3 castles :/.
Add more items, more details, more supplies, more of everything. I saw a huge room with NOTHING in it except for a hole in the wall I was supposed to crawl into. Really?
- Boring and easy quests
Most of the quests are key quests, and the explosive mixture created itself. That was the lamest thing I've seen for a long time. I was 4 meters from the table and the ingredients mixed themselfs.
In short, there is no challange in this story at all except for the chasing parts. While talking about chase parts, how was I supposed to survive the brute? He came from one direction (see what I did there?) and it was the only way out of there. He killed me in one hit and I had no chance to escape.
I did not like this story at all. I don't know how it could take you over a month to create this. I'm guessing you were learning while you were creating it? Otherwise wierd since all the maps are empty and looks almost the same. Almost like you copied the maps.
I can't give this higher than 2/10. You made me scared a few times, but I was so bored I basicly forced myself to keep playing it. Spend more time on your work next time.
2/10 - Very bad
Mod Review on Oct 30th, 2013 - 3 people agree
- Deep and well written story
- A lot of endings based on your choises
- For a new mapper, the level design is decent
- Lack of challange
- Bad horror element
- The cellar "monster" only appeared once. I expected more challange or at least more encounters
- The flashback text is on the screen for 2-3 seconds. Sometimes hard to read it all
- I could pick up the lab key in the desk without using the hammer first (place it further in or spawn the key after the hammer have been used)
The story is short and I wasn't pleased with either the scares or challange because there is barley any challange or scares in it at all.
But it's still very enjoyable thanks to the well written story. It actually made me think and reflect about my own opinions of the subject in question.
Next time, make it longer and practise more with scares and challange and I'm sure it will be a bullseye.
You fixed a lot of flaws and did some other positive changes. Not only did you make it better, you also care about your work and what people tell you to fix which is a huge plus. +1 in score.
8/10 - Very good
Mod Review on Oct 25th, 2013 - 2 people agree
- Some nice ideas
- Pretty good design (not as good as promised though)
- A few scary moments
- Cliche story line
- No jumpscares? So what was the flying naked guy doing in the closet?
- Low challange
- The "not jumpscare" in the closet made the whole room glitch to hell
It's an okay story, but not as good as the author promised.
Some of the ideas are very nice and some parts scared me, but in whole, the story can be improved.
6/10 - Decent