Also known as "Marcusyaho" Action/horror gamer and level designer. I can help you with more or less any Amnesia scripting and Level editor problems. I'm also available if you need a map tester
Game Review on Dec 23rd, 2013 - 2 people agree 3 people don't
I will probably get a **** load of hate for this, since most people appears to love this game, but this is the worst game I've played for years.
And before you say something like "you probably installed it wrong" or "you only like modern games". I installed it on steam, and I have played several games using an older engine, like Half life and F.E.A.R.
I tried to start the game 3 times before it finally worked. First time it asked if I really allow the game to change my computer (that right there is a huge warning sign that the game might do something bad to my PC), and the second time because it crashed when I tried to open steam. And no, my computer is not old or bad in any ways.
I'm glad I could skip the intro (I saw the intro the first time I played this game, and to be honest it's way too long). Shortly after that, an extremly lame jumpscare appears. After playing Amnesia The Dark Decent, that scare simply sucked. Was not scared at all.
I was forced to start a new game over and over again because I could not click down notes when I clicked on them in my inventory.
I could not save the game either for some reason, so after dying by a zombie the third time I restarted the game, I decided to just uninstall this crap.
The only positive thing I can say about it, is that I like the idea of combining items. Like if you need a light and a weapon at the same time you can combine the phone and the knife.
Maybe people rate it good because it went better for them, I don't know, but in my opinion the game is overrated. If you guys forced me to pay for this, I would honestly demand to get my money back.
2/10 - Really bad
Mod Review on Dec 20th, 2013 - 2 people agree
- A story line
- Some creative ideas
- No lame scares
- Story is bland and very short
- Level design is glitchy in every possible way
- No details, almost no music, no particle effects, etc
- Not scary at all
- No challange
What to improve:
Make sure walls are not going through other walls, entities isn't floating in the air or collide witch each other, add more details and more effects.
The first bedrooms were actually not that bad. No details at all, but not bad either. After that the level design just went downhill.
The rooms are either pitch black or 100% bright (you need to learn how to use lamps and pointlights, or at least edit the boxlight so it isn't 100% white).
You have a working crowbar quest and two working shelf quests, although the levers are fully visible (almost like the castle creator didn't even try to hide the path in the first place) and the rest are key quests. Good, but since the items are so extremly easy to find, I did not see them as a challange whatsoever.
Be more creative, more variation of quests and try to hide the items a little better so we actually need to search for them.
Add more scares (they don't have to be "lame" scares), make it longer and most of all, try to make the story more intresting. The storyline is actually not that bad, but the three notes explaination why you are in the mansion is only in one map and so short it could easily be one medium long note instead.
The difference between troll stories and this story is that it looks like you actually tried. But you have a long way to go before you should upload a story again. Play other stories, check inside the offical maps or watch some youtube tutorials and practise and I am sure you can make something awesome, you have potential, but for now, it's very bad and not recommended.
2/10 - Very bad
on Dec 17th, 2013
- 3 people agree
This review may contain spoilers
Please, read the "playthrough" and "conclusion" for the long explaination why I think this story deserves a low 4/10.
- New story idea
- Absolutely nothing makes sense in this story
- Voice acting is okay, although the actor is pretty ton dead
- Extremly short
- No challange
- Not scary at all
I normally don't explain in detail what I though of the gameplay, but I feel I have to so you understand my point.
I start in my home with a "remember" letter about the robbery. I get my things and moves out. I suddenly gets a text message which doesn't make any sense since I could not find a single electronic thing at all. It's the classic Amnesia time line, but with a phone.
I don't know why they guard a bank, never seen that before, but what ever. I turn off the security system by clicking on a button outside (how stupid are you by putting the defense system outside the building? No offense). I enter the barn and it suddenly turns into a mansion looking building.
I enter a room and the worst, most unfitting scare for the situation I've ever seen occurs. I re-power the elevator and use it to reach the first floor.
My so called "friend" sends me a message with the code I need to get in (I though they were already there? Did they lock the door again or does it auto lock?) but okay, fair enough. I enter the code, the police arrives and my "friend" says he trolled me.
The story is bland and makes absolutely no sense at all. There is nothing impressive when it comes to the level design, and the one and only scare is the worst scare I've ever seen. I can barley even call it a "scare" because I don't think anyone will get scared by it. And worst of all, it's extremly short.
I love the idea of playing something new, something refreshing but truth to be told, it's not good in it's current state.
4/10 - Okay
Mod Review on Dec 15th, 2013 - 1 person agrees
Did not try it, but it's a good idea and I'm giving you a + for your creativity.
- Amazing level design
- Custom music (and good ones)
- Extremly scary even for me with a lot of experience with Amnesia
- A lot of bugs (some of them sadly ruined the gameplay)
- A lot of quests were hard to solve
(Neutral points does not affect the score)
- "Hey bro" and a "Stephano"? Dude come on... A serious, deep story and all of a sudden it's like a Pewdiepie story?
The bugs I found.
The chest and thaler thing is a great idea. Although, like any other story with this function, it is possible to Save and exit and the chest suddenly costs 0 thalers to open.
The chest refused to open so I could not finish the mixture.
I watched a few videos and it seems like some people can use the lantern in the last map while some can't.
Everytime I save and exit, the chase music from monsters starts playing for some reason even though I'm not under attack.
Awesome idea, wonderful level design. One of the best I've seen for a while, but it's full of bugs and I actually did a little barrel at a door glitch to continue and then was forced to exit and change so the final map was the starting map in order to be able to finish this story.
Still, it's obvious you worked hard on this, and besides the bugs, it's great and easily deserves a 7/10. If you manage to fix the bugs, I'll gadly higher the score.
7/10 - Good
Mod Review on Nov 30th, 2013 - 2 people agree 4 people don't
- Something refreshing
- Good story line in whole
- Great effects, voice acting and cut scenes
- Zero challange
- Bad level design (except for the forest part, see conclusion)
- Almost no monster encounters
- Shorter than expected
Let me start with by telling you I really appreciate that you take your time to create something unique and refreshing instead of the overused "you wake up in an unkown castle, get out" and it's obvious that you spent time on this, at least on the effects, voice acting and custom monsters.
However though, it looks like you spent very little time on the level design. The police station is stuck between mountains (the road leads right into mountains at both directions), the factory is pretty bland and lack details and the challange level is at bottom. The forest part when you enter the portal is incredibly beutiful so I was really surprised by how bland the other maps are.
You even faild to make it scary. I was scared once, but when I realized the first monster only spawned once and the other "monster", or what ever it is could not harm me, I wasn't scared at all.
Edit: Ending credits now added, although the rest still remains. A lot of the things can't be fixed either unless you remake the whole story.
In short, it was not what I expected it to be. It looks like you worked more on the cut scenes than the story itself. I did not enjoy this.
6/10 - Decent
Mod Review on Nov 29th, 2013 - 1 person agrees
- You know how to make a full conversition and add custom music...
- Texture glitches everywhere
- Pointless and horrible story
- Everything else is completely pointless
- No ending credits
Waste of time... This guy obviously didn't try.
1/10 - Pointless
Mod Review on Nov 22nd, 2013 - 1 person agrees
- A few good scares
- You were honest when you said you spent a lot of time making it glitch-free
- You have a decent story line
- Your "find this symbol and supplies are nearby" idea
- A lot of unlogcial moments
- 8 of 10 monsters spawned where I could see them
- Not much of a challange
- A huge lack of details and a lot of rooms/hallways are too empty
I think it was a decently nice experience playing this custom story. It's not good, but it's not bad either. The story behind it is pretty good. At leas it's not a cliche "you are trapped, get out" story.
Although, it's pretty empty and doesn't make any sense. 8 of 10 monsters spawned infront of my face which is something I really dislike (unless it's supposed to be a scare).
I managed to escape from a castle filled with monster and the character decides to go back inside? And who leaves a note at the castle door telling us exactly where the key is (fully visible right next to the door)? You might as well leave it unlock to make the job quicker for the burglars.
6/10 - Decent
Mod Review on Nov 19th, 2013
- Not a cliche story line
- Intresting idea
- Great level design
- Short, and sadly, chapter 2 is nothing to hope for
- Sometimes a bit hard to solve the puzzles
- The music that played when unlocking the storage room did not fit at that event in my opinion and was annoying to listen to after awhile
Due to the mix of positive and negative reviews, I wasn't sure what to expect from this, but it turned out I actually enjoyed this quite a lot actually. You have a lot of great ideas and the story itself is unique and well made.
Some bugs here and there, like the levers. I placed one lever and accidently throwed the second lever at the same place. It disappeared even though it was already a lever there so I had to restart from previously saved game.
8/10 - Really good
on Nov 15th, 2013
- 5 people agree
2 people don't
This review may contain spoilers
*Opens a redbull and takes a deep breath*
Where do I begin?
The valve that is "stuck" could still be turned. The gate could only open up after I used the hammer on the valve that wasn't stuck to begin with. Logic for the win!
I had to get up to the library, but I coulnd't just break it down with my hammer like I could with the door right next to it NOOO of course not! Instead, I had to go down to a sewer and be chased by a water monster so I could drain the deeper part of the sewer.
I died instantly by the toxic gas because nothing told me it was dangerous (except for the note I picked up when I realized the gas will kill me again if I keep moving) and since I walked through deep blue fog earlier with the annoying brute that refused to leave me alone, I didn't thought that this other fog was that dangerous.
I died in there again later on after taking the medicine thing and, since you didn't add a checkpoint, I spawned at the start of the map with the gas trigger still on. I almost died by the gas again even though I wasn't close to it.
One of the three cogwheels in the machine room fell down. The machine still worked.
Several "holes" in the walls here and there (walls not correctly placed togheter).
And why did Michael not just help us out earlier? Why wait for five years?
To be honest with you, there's so many bugs I can't even type them all down due to the review limit. What kind of stupid *** beta testers did you actually hire? Are they blind, or ignored the errors?
You did work a lot on the story line and the chest and thalers thing is a very nice touch.
I'm giving you a 5/10 for your hard work. +1 point because this is the only story that made me laugh so hard so I almost cried (no offence, but this is so full of errors and your voice acting hilarious so I couln't resist to laugh about it)
Next time, fix the bugs before you upload your story and hire testers that knows what the heck they are doing...
6/10 - Decent
Mod Review on Nov 14th, 2013 - 2 people agree 1 person doesn't
- Some events and effects no one else have used
- A story line
- 95% of all the scares are jumpscares
- The further you get in the story, the more confusing it gets
- It has a good story line, but there's not much story while playing
- No music and few effects
- Easy and rushed ending
It started pretty great but just went downhill from start to finish. Chapter one was decently good while chapter two was so full of jumpscares and lacked story so it was hard for me to find motivation to keep moving.
I don't know why this is so highly rated. Truth to be told, it's not that good. This is one of those stories when the authors made a great story line but lost all motivation for it and turned it into a jumpscare feast with repeditive maps and events. I expected much more from one of the most popular and highly rated stories we have for Amnesia.
5/10 - Average