Also known as "Marcusyaho" Action/horror gamer and level designer. I can help you with more or less any Amnesia scripting and Level editor problems. I'm also available if you need a map tester

Review RSS Feed Doorways: The Underworld
5 Review

Game Review on Sep 22nd, 2014 - 1 person agrees 2 people don't
This review may contain spoilers


- Scary moments
- Intresting story
- Creative features


- The story line is too obvious
- Repetitive gameplay
- Bad graphics
- Short

I thought the first two chapters were decent. I didn't love them, but it was a pretty nice experience. I saw the pictures and trailers and though that this chapter looked even better and was excited to finally see some real monsters in the game. But in the end, it feels like the developers took a step back.

The gameplay is painfully repedtitive. It looks like you used the same engine they used for Penumbra. Don't get me wrong, Penumbra is a great game, but I expect better graphics in the year of 2014.

Almost every area in every map looks exactly the same. It looks like you made one tunnel and then copied it over and over again.

I liked the amulet feature, but all the other quests are also way too repedtitive. First map - find keys. Second map - find more keys and some valves. Next area in the second map - find more keys and more valves. Third map - find a key.

The monsters are not balanced very well. The first monster is super fast and kills you in one hit. And to top the cake, you have very few hiding spots and you can't crawl behind him or hide in a different hallway because he can sense you and have eyes on the side of his skull (or at least that's how it seems like), while the second monster is too easy to avoid and looks like a mutated hulk. Silly and not slightly scary.

The story wasn't bad, in fact, I like these kind of stories, but it was kinda there already. I play some games twice, and still don't know everything about them because the story is so complex. I read three notes and knew exactly what the story was about and what to expect. You leave almost nothing for the player to explore.


If you are looking for a scary game, this might be good for you. I don't recommend it though if you want a deep story or good gameplay. It doesn't have any of those.

5/10 - Decent

Oblivion II: Die To Live
4 Review

Mod Review on Sep 5th, 2014 - 2 people agree
This review may contain spoilers


- Some creativity
- Custom music


- Bad level design
- Very confusing
- Game crashes everytime I click on "continue" for some reason
- The walking speed in some maps (annoying and boring in lenght)


I was disappointed while playing this story.

You uploaded the first part over two years ago, and the level design is just as bad, if not worse? How is that even possible?

No work on the lightning at all, most of the maps have glitches and holes everywhere, floating trees, almost no sound effects at all etc. It looks like it was made by a pewdiepie fanboy basically.

I actually played the first part but I didn't understand what the story was about at all actually, except the part about the main protaganist.

The puzzles are very confusing, like when you have to get in through the window and the key that was lying under the stairs in the mansion map. No indication about them or anything else for that matter.

The game crashed everytime I clicked on "continue" after saving and exit. First time that ever happens in a custom story.


The story was okay, you used custom music and the ending was pretty nice, but the level design is under average and the puzzles and gameplay in general is frustrating.

4/10 - Okay

Rift: The Horror of 145
7 Review

Mod Review on Sep 3rd, 2014 - 2 people agree


- Creative storyline
- Pretty long story
- Challange
- Many endings


- Not many effects of any kind
- Not very scary
- Really confusing, not enough indication where the items are
- A lot of rooms are pointless (nothing to find in them)
- Level design is pretty bland in some areas
- A few flaws

What to improve:

Some maps are very well made, beutiful and creepy, but some maps are bland and plain boring and pointless. A lot of the maps are much bigger than they needs to be.

It was really frustrating to have one item missing and have no clue where it is and you have no choise but to either look in the editor/ask for help or look through every single map.

You could add a few more effects. Scares, particle effects etc.

The orb that required a payment could be pushed to the floor by other objects, like a chair and then be picked up.


I really enjoyed this story a lot untill I stopped finding items and had to run around in every single map in every single room, trying to find something useful.

It's a really nice story, but way too confusing.

7/10 - Good

The lightning shadow - Chapter 2
6 Review

Mod Review on Aug 15th, 2014
This review may contain spoilers


- Some scary moments
- Creativity
- Challange


- Really confusing sometimes
- Story is not very intresting
- Repeditive
- Very low character development
- Some help with the english translation would be good for you (terrible grammar)


I rated the first chapter 6/10, and frankly, this part is not better.
The story is not intresting and the level design, while a lot of areas are well made and very intresting, did not provide anything new on the table with a few exceptions.

*Spoiler alert*

The puzzles felt very confusing at times and the story provided little to no indications about what I was supposed to do.

Putting the bucket of tar on the pedestal to make a lever on the other side of the storage area to move makes no sense and the furnitures I had to move in the "rooms" map to spawn a key did not make sense either and I did not get a single hint about it to name a few.

The story provides some nice scares, challange and a lot of creativity, but the story is way too cliché and you need to both add more hints, but also need someone to help you out with the english translation.

6/10 - Decent

Number 7
8 Review

Mod Review on Aug 6th, 2014 - 2 people agree 3 people don't
This review may contain spoilers


- Really scary
- Intresting story
- Well made puzzles
- Custom music/entities etc


- Many flaws (Read further down)
- A random crash
- Death system would be better if it wasn't for the Save and exit
- Monster music was too loud and annoying at times
- The fight at the end of the story felt a little bit confusing

Personal things: (doesn't effect the score, but are still negative)

- I don't want to replace/merge any files when installing conversions
- I'm not a fan of mazes, and you made 3 of them in one story (too repeditive)


*Spoiler alert*

- If you move the levers wrong in the first mansion map, then hot steam will burn you and you will lose some health. Although, I managed to throw a barrel on the lever from a distance, made it move down and I was still hurt by the steam even though I wasn't close to it. Same if you move it while crouching.

- Some areas outside windows and the first orb room have "holes" in the ground. In other words, the planes were either too smal or not there at all.

- The orb piece stuck in the pipe could be picked up. Doing so caused the game to randomly crash after I completed the coal quest.

- The suitor chase scene was glitched for me. The character refused to stop looking at the door untill the last second. I barley managed to escape. Then, after almost reaching the elevator, the character turns around once again, a rock fell on the suitor but didn't kill him, the suitor attacked me and I died. Tried again, and it happened once more.

- Monsters got stuck sometimes. Suitor fell down to the coal quest area and could not get up. Brute got stuck at the stairs when he was chasing me. I tried to hide at the barrels and he just kept running on the stairs (invisible block boxes I suppose).


I really enjoyed this story despite all the flaws and bugs. The story was intresting and had a few plot twists, it was very scary and the levels are made in unique ways. Well done!

8/10 - Very good

Amnesia: Escape
3 Review

Mod Review on Jul 9th, 2014 - 2 people agree


- Voice acting
- No flying naked guys or lame jokes
- You know basic scripting
- Not many glitches compared to many other stories made by new authors


- Very short
- Voice acting is very quiet
- Cliché and unintresting story
- Lack of music and ambient sounds/particles
- Glitches, a few floating objects, stuff that should be static are dynamic


I agree with HumiliatoR, it's a bland and unintresting story.
The reason why I rate it 3/10 instead of lower is because I see a little potential in you. You didn't use lame flying nakes guy scares or made lame jokes only 7 year old kids think it is funny, and it was okay compared to what a lot of new mappers upload.

My suggestion to you is to both work longer on your next story, but also practise more before uploading a mod. It wasn't horrible for a first attempt, but it's bad compared to the average story.

3/10 - Bad

Wake Up
3 Review

Mod Review on Jul 7th, 2014 - 1 person agrees 1 person doesn't


- Creativity
- Scary at times
- Custom music, entities and textures


- Worst english translation I have ever seen
- Overuse of jumpscares
- I had no idea what I was supposed to do
- Bad ending that made no sense
- Blocky and bland level design (with exception of the mansion)
- Repeditive

What to improve:

Wow.. where do I begin?

The translation is the worst I have seen in my entire life. I said that about The Crypt, but you beat that story by a long shot. You use "his" instead of "me", you use "her" instead of "here", you even misspelled "Bitterwood Peak" in the credits and wrote "Batter Wood Peak" O_O'

I only understood around 20% of all the notes and mementos. You need help with the translation. A lot of help.


I had no idea what I was supposed to do. I ran to one room, scare event began, I ran to room after room untill another scare event began, ran to other rooms untill the next event started... No indication whatsoever.

It was a very repeditive gameplay. Jumpscare, jumpscare, found a key and a note, jumpscare, jumpscare, found a key and a note, jumpscare...

Level design:

The mansion map was actually pretty beutiful and well made, but the rest of the maps looks like cubes. I looked out the windows in my house - no trees, no grass, only squary houses floating in the middle of nowhere.

Same with the forest. The forest was inside a large cube.


You have a huge creativity and the mansion map was, for the most part beutiful, but the translation is the worst I have ever seen and the story was bland, repeditive and unintresting.

3/10 - Bad

Gone Home
4 Review

Game Review on Jul 7th, 2014 - 1 person agrees 2 people don't


- Every moveable object is interactable
- Pretty nice design
- Touching story


- Way, way too short compared to what it costs
- Even though the story was touching, it wasn't developed very well
- No challange


For starters, Gone Home is not really a game. Yes it is a game, but there is absolutely no challange (the puzzles are basic "find the key" and find the map so the hidden path you couldn't open before suddenly can be opened) and the only thing you really need to do is explore and click on certain objects in the right order in order for things to happen.

Is the story emotional? Yeah. Is it well developed however? No, not at all. The main story (about the protagonist) is touching, but it is a cliche teenage love story with no real plot twists. The main character is ****, which is perfectly fine, I am in no way against that, but it doesn't matter at all. It could as well have been a guy and a girl, or two guys. It makes no difference. Most of the names are even gender neutral. It is that extremly cliche.

And when I say it wasn't very well developed, I mean, for instance, that a huge part of the story felt repeditive, and the whole "psyco house" thing was only mentioned once. Other students from Sam's school said she lived in the psyco house, but it was never even once explained why.

The biggest reason why it wasn't as good as I was hoping for is the lenght of the game. I have played for around 1.6 hours and I have finished the game from start to end, and I went into every single room. Someone mentioned that it is possible to remove the puzzles so you freely can move around the house from the beginning. The game would literally be a minute long if you went straight for the end.


In conclusion: Is it worth buying it? No. Not for 19 euros. I suggest you watch it on Youtube if you want to know what the story is about. 19 euro is a ridiculous price.

4/10 - Okay

Emma's Story Part 2 - Emma's Nightmare
10 Review

Mod Review on Jul 3rd, 2014 - 5 people agree
This review may contain spoilers


- Level design is great for the most part
- Scary atmopshere
- Scripting is well made
- Long story
- Huge creativity


- Some flaws in the level design
- Curtain bug (read "improvements" further down)
- A bit repeditive at times (map design and key quests)


You have some flaws in the design. I found many "holes" (walls I could see through for example) because some objects were not correctly rotated and some areas could use some door frames.

*Minor spoiler*

In one of the maps, I used a lever to move a curtain so I could open a door. Sad thing is though, I still couldn't move through the door. It was like an invisible barrier was blocking me. I removed the curtain in the level editor and it worked just fine after that.

It might be just me though because it happened in a different story that did the exact same thing. Moved a curtain to reveal a hidden object and I could not move past that one either, and no one else seems to have issues with it so I'm not removing points because of it.


This story is unique and it's really creative. I understand why it took you some time to make this one!

I rarley get scared anymore, but this story scared me several times.

Emma part 1 was one of the first custom stories I ever played and I loved it so much so I rated it 10/10. This part is much better, both level design and scripting wise, so it wouldn't feel fair to rate it lower than the first part.

10/10 - Masterpiece

Amnesia: Lifeless_The Abandon
9 Review

Mod Review on Jul 1st, 2014 - 3 people agree 1 person doesn't


- Very good level design to be your first story
- Quite creepy
- Creativity


- Weak plot that doesn't make much sense
- A few flaws

What to improve:

I think the storyline could be much better. It's cliche and a lot of it makes no sense.

"One day you heard about this castle that has never been speaken of or never heard of. Not even its name"

How can you hear of a castle that has never been spoken of? Why do you hide a key and then tell other people that passes by where it is in a note like the one in the cellar? What are the monsters doing there and why did they turn into monsters to begin with?


It's hard to pick up the jar after getting the oil. You must pick it up at the perfect angle.

One of the maps tends to crash every now and then. That is hopefully fixed by now though.


It's a CS filled with beutiful, creative maps and a weak, cliche plot. That's pretty much all there is to say about it.

I was thinking of giving it a 8/10 at first, but I remember playing the demo and found more flaws, but you fixed most of them and it seems like you are trying hard to fix other errors people report to you, so I do believe you deserve a bit higher than that.

9/10 - Awesome

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