Also known as "Marcusyaho" Action/horror gamer and level designer. I can help you with more or less any Amnesia scripting and Level editor problems. I'm also available if you need a map tester
Mod Review on Jul 7th, 2014 - 1 person agrees 1 person doesn't
- Scary at times
- Custom music, entities and textures
- Worst english translation I have ever seen
- Overuse of jumpscares
- I had no idea what I was supposed to do
- Bad ending that made no sense
- Blocky and bland level design (with exception of the mansion)
What to improve:
Wow.. where do I begin?
The translation is the worst I have seen in my entire life. I said that about The Crypt, but you beat that story by a long shot. You use "his" instead of "me", you use "her" instead of "here", you even misspelled "Bitterwood Peak" in the credits and wrote "Batter Wood Peak" O_O'
I only understood around 20% of all the notes and mementos. You need help with the translation. A lot of help.
I had no idea what I was supposed to do. I ran to one room, scare event began, I ran to room after room untill another scare event began, ran to other rooms untill the next event started... No indication whatsoever.
It was a very repeditive gameplay. Jumpscare, jumpscare, found a key and a note, jumpscare, jumpscare, found a key and a note, jumpscare...
The mansion map was actually pretty beutiful and well made, but the rest of the maps looks like cubes. I looked out the windows in my house - no trees, no grass, only squary houses floating in the middle of nowhere.
Same with the forest. The forest was inside a large cube.
You have a huge creativity and the mansion map was, for the most part beutiful, but the translation is the worst I have ever seen and the story was bland, repeditive and unintresting.
3/10 - Bad
Game Review on Jul 7th, 2014 - 1 person agrees 2 people don't
- Every moveable object is interactable
- Pretty nice design
- Touching story
- Way, way too short compared to what it costs
- Even though the story was touching, it wasn't developed very well
- No challange
For starters, Gone Home is not really a game. Yes it is a game, but there is absolutely no challange (the puzzles are basic "find the key" and find the map so the hidden path you couldn't open before suddenly can be opened) and the only thing you really need to do is explore and click on certain objects in the right order in order for things to happen.
Is the story emotional? Yeah. Is it well developed however? No, not at all. The main story (about the protagonist) is touching, but it is a cliche teenage love story with no real plot twists. The main character is ****, which is perfectly fine, I am in no way against that, but it doesn't matter at all. It could as well have been a guy and a girl, or two guys. It makes no difference. Most of the names are even gender neutral. It is that extremly cliche.
And when I say it wasn't very well developed, I mean, for instance, that a huge part of the story felt repeditive, and the whole "psyco house" thing was only mentioned once. Other students from Sam's school said she lived in the psyco house, but it was never even once explained why.
The biggest reason why it wasn't as good as I was hoping for is the lenght of the game. I have played for around 1.6 hours and I have finished the game from start to end, and I went into every single room. Someone mentioned that it is possible to remove the puzzles so you freely can move around the house from the beginning. The game would literally be a minute long if you went straight for the end.
In conclusion: Is it worth buying it? No. Not for 19 euros. I suggest you watch it on Youtube if you want to know what the story is about. 19 euro is a ridiculous price.
4/10 - Okay
on Jul 3rd, 2014
- 4 people agree
This review may contain spoilers
- Level design is great for the most part
- Scary atmopshere
- Scripting is well made
- Long story
- Huge creativity
- Some flaws in the level design
- Curtain bug (read "improvements" further down)
- A bit repeditive at times (map design and key quests)
You have some flaws in the design. I found many "holes" (walls I could see through for example) because some objects were not correctly rotated and some areas could use some door frames.
In one of the maps, I used a lever to move a curtain so I could open a door. Sad thing is though, I still couldn't move through the door. It was like an invisible barrier was blocking me. I removed the curtain in the level editor and it worked just fine after that.
It might be just me though because it happened in a different story that did the exact same thing. Moved a curtain to reveal a hidden object and I could not move past that one either, and no one else seems to have issues with it so I'm not removing points because of it.
This story is unique and it's really creative. I understand why it took you some time to make this one!
I rarley get scared anymore, but this story scared me several times.
Emma part 1 was one of the first custom stories I ever played and I loved it so much so I rated it 10/10. This part is much better, both level design and scripting wise, so it wouldn't feel fair to rate it lower than the first part.
10/10 - Masterpiece
Mod Review on Jul 1st, 2014 - 2 people agree 1 person doesn't
- Very good level design to be your first story
- Quite creepy
- Weak plot that doesn't make much sense
- A few flaws
What to improve:
I think the storyline could be much better. It's cliche and a lot of it makes no sense.
"One day you heard about this castle that has never been speaken of or never heard of. Not even its name"
How can you hear of a castle that has never been spoken of? Why do you hide a key and then tell other people that passes by where it is in a note like the one in the cellar? What are the monsters doing there and why did they turn into monsters to begin with?
It's hard to pick up the jar after getting the oil. You must pick it up at the perfect angle.
One of the maps tends to crash every now and then. That is hopefully fixed by now though.
It's a CS filled with beutiful, creative maps and a weak, cliche plot. That's pretty much all there is to say about it.
I was thinking of giving it a 8/10 at first, but I remember playing the demo and found more flaws, but you fixed most of them and it seems like you are trying hard to fix other errors people report to you, so I do believe you deserve a bit higher than that.
9/10 - Awesome
Mod Review on Jun 25th, 2014
- Intresting maps and events
- Custom items
- Only jumpscares more or less
- Really confusing sometimes
- Horrible english translation
- A lot of things did not make any sense due to the horrible language
The story was pretty good actually, I just didn't understand very much of it because of the horrible english translation. I clicked on locked doors and it said "blocked" even though nothing was blocking them on any sides, a note said a "key is in trunk of bird", seriously, the english is so bad so I couldn't be that bad even if I tried to be horrible on purpose.
The level design have a few glitches but is really good and intresting in general and I really like the custom items, especially the custom corpses.
It's a decent story with a lot of thoughts and creativity put into it. The scares were kinda lame and it was pretty confusing at times (might be because I didn't understand half of the notes and mementos though).
But the english file need a huge update. I actually have comments on other sites I made when I was around 12 years old, and those comments are really good compared to this. Even when I try to be as bad as I can on purpose, this story still tops that.
7/10 - Good
Game Review on Jun 25th, 2014
This game made me bored faster than a math lesson can do.
- Decent scripting I guess
- Pretty much everything
- Boring gameplay
- No storyline
You spawn in a world with absoutely no clue how you got there. You don't have a name, you don't have a goal, you don't have anything to find. The story is non existing.
Some games can be good even without a clear goal or a background story, but not in this case.
Not only do you have no goal, enemies or purpose in Kairo whatsoever, the puzzles are also simple but yet confusing. You can not interact with anything and you don't have an inventory, meaning that all you can do is move objects by walking towards them, or jump on random platforms in hope that something will happen. Really, really simple puzzles. And when I say it's also confusing, what I mean is, you don't really know why you are doing what you are doing due to the non existing story and the few hints you get doesn't really help that much at all.
Do I recommend this game? No. I don't recommend it to anyone.
People that love adventures, no. The game is as simple as it can be (including the soundtracks and gameplay in general) with nothing to explore or discover at all. You don't even have a purpose or anything to lose. Not even health (no, you can't even die in this game).
People that like puzzle games, no. Again, the puzzles are basic, yet confusing, and you don't really know why you are doing them.
People that love a good storyline, no. There is no story in this game at all.
Why people like this is beyond me. I have played many bad games, but this without doubt in my top 5 most boring games ever.
2/10 - Really bad
Mod Review on Jun 9th, 2014 - 3 people agree 1 person doesn't
- Intresting and creative level design
- Some nice puzzles
- Confusing as hell
- Story is extremely bland and poorly made
- A lot of events made no sense
- You don't have to merge anything
This mod is more frustrating than fun to play. The story is almost non-existence with zero character development whatsoever.
Who am I playing as? Why did I wake up in the middle of a cave? Who is the owner of the castle? Why did he torture people? What are the monsters doing there and why do they want me killed?
So many questions, none of them ever explained.
What to improve:
Make a deeper and more meaningful story. A story about a guy that likes to torture people isn't bad, but you didn't work much on it besides that. You explained a little bit why he did it in one note, but that was basicly it.
I went, in the first map, to a room and picked up a note. I turned out I had to then go back to the start area and a hidden path was suddenly revealed. That made no sense at all, and if it wasn't for your hints, I would have never found that out either.
I then crawled around a vent and decided to go forward. A cave in collapsed behind me and I was trapped. I died for no reason a few seconds later. Hint: "Be more careful".
A note said "I afraid that I'm starting to feel compassion for my victims." "I'm to afraid of what my master might do to me if I show I'm weak. This letter must not be found!" So why did he make that note to begin with? Keep that for yourself in your head if you are afraid of what the master (who ever that was) will do to you.
Level design is great for the most part and you show a lot of creativity, but it was so confusing I had to look in the hints or the level editor several times to figure out what to do because nothing in this story made any sense.
And you don't have to merge anything. Just place the folders in the story folder. It works fine.
5/10 - Average
Mod Review on May 18th, 2014
- Quite creepy
- Decent scripting
- Voice acting
- Main character is mumbling at times (something pretty few stories do)
- Pretty long story
- Not very well developed (explaination to this further down)
- A huge and annoying bug (also read further down)
- The ending
- Not many details
- The story isn't bad, but it was poorly developed. Richard was accepted into some sort of elite military group, which you didn't deveolped on at all. Same with the rest of the story. I found smal parts of a lot of different stories from different characters perspective, but just like Richards story, they too wasn't well explained or worked on.
- The ending did not feel satisfying at all. "I need to find a way to get farther below the castle", one of the first mementos in the story. I was expecting something intresting to be there, but all I found was a machine of some sort (which wasn't developed on very well either) I could turn on and die instantly by the monster, or just leave it and go away. What was the purpose of going down there to begin with?
- In the study, if you use the lever before the suitor spawns, you're stuck. My only option was to replay the whole map, wait for the suitor to spawn and then pull the lever. I highly suggest you fix that or make up a logical explaination. Perhaps Richard don't remember how to unlock the door and the note explaining how to unlock it can be found in the room with the crowbar or something like that?
- In the storage with the lever, why can't I jump over the smal rocks? You want it to be more of a challange by forcing the player to go around it perhaps, but still. It made no sense
I enjoyed playing this mod a lot actually. It was intresting to see through the eyes of a true psychopath and the mod is well made. Story can be better, but to be your first mod, it's really great.
7/10 - Good
Mod Review on Apr 25th, 2014
- Extremly well made levels
- Voice acting
- Intresting story
- Great details
- Several paths to take
- Low challange
- A lot of unanswered questions (story felt unfinished)
- Bad ending
- The "3 door paths" leads to the same place
Neutral: (Neutral opinions does not affect the score)
- It might just be me, but it was kinda hard to hear what the voice actors said at times. Subtitles, if you know how to add that, would be great
I personally think the levels are very beutiful, but there is almost no challange at all. Almost no monster encounters, puzzles are very easy to solve, etc.
It felt to me like the story wasn't very well developed on because of the short lenght of the mod. I have no clue who the boy in the office flashback is, why the woman was murdered and so on.
The ending felt so random. *SPOILER WARNING*. I went into a room, a womans voice said "I forgive you" which made no sense since the man voice said several times that I was going to die and that I deserved to be punished and so on. Then it began to burn and then a black screen with no fading at all. The end. It didn't feel very satisfying.
I had to, during one scene, choose between 3 doors. I though that my decision was important and would change the story depending on which door I pick. All doors led me to the same place immidiatly.
A beutiful, short story that is good because of the design and story line. I wouldn't recommend it to people that wants challange or a long story though.
8/10 - Very good
Mod Review on Apr 22nd, 2014
- A lot of scary moments
- Good design
- Weak story
- Not much scripting
- A bit too short
It's a great CS with a lot of scary moments and good level design, but the story line is weak in my opinion. I have no clue why I was in prison to begin, the people in the notes and the protagonist was not developed at all and the ending wasn't satisfying.
In short: It was a great Amnesia experience, but with a weak plot.
8/10 - Very good