Also known as "Marcusyaho" Action/horror gamer and level designer. I can help you with more or less any Amnesia scripting and Level editor problems. I'm also available if you need a map tester
Mod Review on Apr 5th, 2015 - 1 person agrees 1 person doesn't
- Creativity (sad you used your creativity to create something like this)
- You play as pewdiepie
- Lame and super cheap scares
- Nothing makes any sense
- The story (if you can call this a story) is terrible
- "It's okay to be gay" music you are forced to listen to
- Glitches everywhere
It makes me sad to see the author of the decently good story The Castle in the Woods I gave 6/10 on also made something like this.
It's yet another "you wake up in an unkown place, get out" type of story. On top of that, you also play as Pewdiepie. It's like any other "troll" story with very low effort put into it.
1/10 - Pointless, not recommended to anyone.
Mod Review on Mar 14th, 2015
- Some scary moments
- Some areas are designed decently
- Custom items
- You can interact with stuff around you
- Story is almost non-existing
- Maps are way too short, inluding the story itself
- Most parts lack details
- Nothing makes sense
What to improve:
Since you're a new level designer, I'm going to go into detail and explain what you should think about untill next time and why.
Some areas are actually decent and I like the penumbra style some of the maps have, but most of the maps lack details and are way too short. Each map took me 5 seconds up to max 5 minutes to complete. Not only is it annoying to have to sit through a loading screen over and over again, but we never really get to immerse ourselfs into the maps, since they end so quickly.
If you're only going to make a corridor and nothing else, make that corridor into the map you already have for example. You don't need to make a whole map just for one short corridor.
I would also like to see more puzzles. Puzzles that makes sense! I saw a locked gate, went into the office map and did absoutely nothing in there, since there was nothing I could do, went back and the gate was suddenly open. Same thing happened in a different map. A door was locked, I ran around the map a little bit, exploring. Suddenly, the door unlocks itself automaticly.
Be more creative. Make up something more realistic. Maybe the player can activate the gate by using a computer? Or finding spare parts in a storage room? Hell, even key quests would be better.
It would also take a little longer to complete each map if you added more puzzles.
Add a little more details to your maps. Can be anything from fog, some debris, decals etc. You did add some sound effects though, which really increased the creepiness.
The story is very cliché. "You don't remember who you are or where you are" is so overused. It can still be intresting though if you add intresting plot twists, an antagonist and good character development. Sadly, this custom story really lacks all of that. I understand it's just chapter one, but the story barely developed at all.
What you did good:
Player can interact with stuff. Like, if you click on the bed, a computer, a corpse etc, the character will say something about it. I like that.
The dark map with all the corpses was actually really scary. I also like the build up. It took a while before the monster showed up. First it was okay, then a little creepy, more creepy, then that really dark map, then the encounter. Good job on that!
You also added a short intro and some custom material, something not a lot of new mappers do.
Average maps with a cliché story. While it had it's scary moments and has some creative ideas, the story in general doesn't offer much new on the table.
3/10 - Bad, but okay for a first story.
Mod Review on Feb 24th, 2015 - 5 people agree 2 people don't
- Author did not even try to make something good
I got cancer by playing this mod. You will hear from my lawyers shortly.
1/10 - Pointless, probably a troll mod
Mod Review on Nov 29th, 2014 - 2 people agree
- Flawless voice acting
- Emotional story
- Custom music (and pretty good to)
- Very short (took less than half an hour to finish)
- Not very clear what to do, lacks mementos
- Level design is pretty average
Krypton141 sums up this story perfectly. The voice acting is very good. Sounds like something out of a movie.
The story is good, but way too short. I really feel like you could have added more events, or made the events you have a little longer. It took me less than half an hour to complete it. It usually takes around that time to get immersed, and before enemies usually shows up in the longer, well made stories.
Level design is way too average. Nothing special about it at all, but the custom, never used in a story before music really weight it all up.
If you make a new story in the future, add more details to your levels and make the story a little longer and I will absolutely play it.
7/10 - Good
Mod Review on Nov 18th, 2014 - 2 people agree
- Level design is relatively glitch free (texture glitches)
- You added music
- Story is almost non existing
- Minimum scripting in each map
- Music is incredibly repetitive
- Some glitches (gameplay glitches)
- No creativity at all, maps are bland and simple
- 95% key quests
What to improve:
The only story line in the whole mod are notes from an unkown person, and even those are pointless and doesn't explain what's going on. Maybe the story would make a bit more sense if I played the first part first, but the first part is nowhere to be found.
You should, if you want to make a new mod, make a story. A story that isn't a cliché "you are kidnapped and must get out". It looks like you couldn't figure anything out and made up a few notes with 1-4 lines at most to make it look like you at least did put some effort to it. Having no story or almost no story at all doesn't make the player very motivated to keep playing your mod.
Good thing you add music, but you picked music that is usually used when you complete puzzles, during events or when you enter a new area. Songs that are less than twenty seconds long makes it very repetitve and annoying to listen to.
Level design is so bland and empty and 95% of the quests in the story are key quests. On top of that, you use a minimum amount of script. I looked it up and each script folder is 3kb or less. Some of my map scripts can be way over 30kb.
I don't demand it to be that large, but I would like to see at least some more scripting than 3kb per map or less. Add some effects, more scares and monster encounters, more quests, etc.
Also, try to mess around with the levels, add decals, decorations (carpets, pillars, plants, statues, anything to fill up the empty parts) and don't make the rooms bigger than they need to be.
I have two glitches in mind. First one is in the second map. It looks like the brute doesn't have any path nodes to follow because it walked around wierdly or was standing at walls (because it doesn't figure out it can go out from the room through the door). Perhaps you were lazy, but it may be a glitch as well since other monsters have paths to follow.
Second glitch was at the bookshelf in the cellar I was supposed to move by interacting with it. You may need to move it a tiny bit higher up becaue it got stuck a few times on the floor. It took a couple of attempts even after I removed all books and other items from it.
I don't think this is much better than the previous story I played "Wanted", but at least that story actually had a story, even if it made no sense.
I can't recommend this story in it's current state. It's way to bland and doesn't offer anything new on the table.
2/10 - Very bad
Mod Review on Nov 16th, 2014
This story makes no sense whatsoever and I will explain why further down.
"You are Aidan, an electrician"
1: Electricity does not exist in the storys timeline
2: His job doesn't change the story in any way shape or form. He could have been anything and the story would still be the same
3: He goes back to his apartment and sees police cars, and decides to leave the estate? What?
The story wasn't too wierd untill I went to the cellar, on the second floor. The door locked itself and Aidan instantly assumes that someone else must have locked it even though no one else is in the castle.
I found a sparekey and a key to the prison.
I go to the prison, see that every door except one is blocked by walls and enters the only room that isn't blocked, picks up a key and leaves the map.
I use the key I found on the entrance door. It breaks and I decided to try to unlock the door with the sparekey instead and it worked. Why not use the sparekey to begin with, instead of going to the prison first?! And who the **** have a prison inside an apartment building?!
I go outside and instead of just running away, decides to go to the hospital, steal a crowbar, magically unlock a office door like a regular key, get scared by body parts inside a closet before opening it, finds a secret tunnel, enter a room with 3 pictures and a door, nothing else, enters the door and climbs up a well without a ladder (by the way, the area around the well is so terrible glitchy it's probably the ugliest thing I've seen in a story ever) and goes back to the estate...
This time however, I go to a different area of the estate only to find a hole in the ceiling I climb up to using a rope I found lying on the ground. The one and only monster in the whole story spawns but is too slow to do any harm at all, I leave the estate yet again and the story is over.
The story makes no sense at all and the level design is below average. You have a long way to go before you can make a good story.
Work more on the story and make it more logical and practice more with the level design.
What saved you from a 1/10 is the fact that you don't have a **** load of lame jumpscares like many mediocre stories have, don't use the names "Daniel and Alexander" and you don't have glitches everywhere with a few exceptions, like the part with the well, but it was okay otherwise.
3/10 - Bad
Mod Review on Nov 6th, 2014 - 1 person agrees
- Love the anime artstyle for the character
- A lot of new content
- Level design, besides having a lot of custom stuff, is too basic
- The store felt slightly pointless, as it was so near the end anyway
- Very short
- Story was quite basic as well
You never disapoint me! This story is Another great mod. I really enjoyed it. The level design and story was a bit too basic, but the gameplay, creativity, custom content and the level of fun weight it up a lot.
9/10 - Awesome
on Sep 22nd, 2014
- 1 person agrees
2 people don't
This review may contain spoilers
- Scary moments
- Intresting story
- Creative features
- The story line is too obvious
- Repetitive gameplay
- Bad graphics
I thought the first two chapters were decent. I didn't love them, but it was a pretty nice experience. I saw the pictures and trailers and though that this chapter looked even better and was excited to finally see some real monsters in the game. But in the end, it feels like the developers took a step back.
The gameplay is painfully repedtitive. It looks like you used the same engine they used for Penumbra. Don't get me wrong, Penumbra is a great game, but I expect better graphics in the year of 2014.
Almost every area in every map looks exactly the same. It looks like you made one tunnel and then copied it over and over again.
I liked the amulet feature, but all the other quests are also way too repedtitive. First map - find keys. Second map - find more keys and some valves. Next area in the second map - find more keys and more valves. Third map - find a key.
The monsters are not balanced very well. The first monster is super fast and kills you in one hit. And to top the cake, you have very few hiding spots and you can't crawl behind him or hide in a different hallway because he can sense you and have eyes on the side of his skull (or at least that's how it seems like), while the second monster is too easy to avoid and looks like a mutated hulk. Silly and not slightly scary.
The story wasn't bad, in fact, I like these kind of stories, but it was kinda there already. I play some games twice, and still don't know everything about them because the story is so complex. I read three notes and knew exactly what the story was about and what to expect. You leave almost nothing for the player to explore.
If you are looking for a scary game, this might be good for you. I don't recommend it though if you want a deep story or good gameplay. It doesn't have any of those.
5/10 - Decent
on Sep 5th, 2014
- 1 person agrees
This review may contain spoilers
- Some creativity
- Custom music
- Bad level design
- Very confusing
- Game crashes everytime I click on "continue" for some reason
- The walking speed in some maps (annoying and boring in lenght)
I was disappointed while playing this story.
You uploaded the first part over two years ago, and the level design is just as bad, if not worse? How is that even possible?
No work on the lightning at all, most of the maps have glitches and holes everywhere, floating trees, almost no sound effects at all etc. It looks like it was made by a pewdiepie fanboy basically.
I actually played the first part but I didn't understand what the story was about at all actually, except the part about the main protaganist.
The puzzles are very confusing, like when you have to get in through the window and the key that was lying under the stairs in the mansion map. No indication about them or anything else for that matter.
The game crashed everytime I clicked on "continue" after saving and exit. First time that ever happens in a custom story.
The story was okay, you used custom music and the ending was pretty nice, but the level design is under average and the puzzles and gameplay in general is frustrating.
4/10 - Okay
Mod Review on Sep 3rd, 2014 - 2 people agree
- Creative storyline
- Pretty long story
- Many endings
- Not many effects of any kind
- Not very scary
- Really confusing, not enough indication where the items are
- A lot of rooms are pointless (nothing to find in them)
- Level design is pretty bland in some areas
- A few flaws
What to improve:
Some maps are very well made, beutiful and creepy, but some maps are bland and plain boring and pointless. A lot of the maps are much bigger than they needs to be.
It was really frustrating to have one item missing and have no clue where it is and you have no choise but to either look in the editor/ask for help or look through every single map.
You could add a few more effects. Scares, particle effects etc.
The orb that required a payment could be pushed to the floor by other objects, like a chair and then be picked up.
I really enjoyed this story a lot untill I stopped finding items and had to run around in every single map in every single room, trying to find something useful.
It's a really nice story, but way too confusing.
7/10 - Good