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Thanks bud, well i never play Skyrim anymore, it's not really my kind of game, i actually regret that i bought it cause i didn't even play it out once. I did have a little fun with it for a while but when half way through i started longing for some Fallout again.
But who knows, i need to mod it a bit cause i think the Creation Kit is going to be used for Fallout 4, so i will probably be modding it in the future, but for now i'm still busy with my mods and some projects too where i'm helping out.
not really , when you play on you will find other interiors that have this bug with RIL.
try the Chryslus building.
I know cause i played with RIL and ENB.
But again, as i said, it is not really a bug, it is just the fog clipping distances that get visible if you play with ENB.
And my interior file will have equal lighting values everywhere that are perfected for use with ENB, so if you want to play with RIL, that's your thing, but i advice people to not use other mods alongside this mod.
Otherwise it defeats the purpose of the mod.
that is a bug you get with ENB.
So it's not really related to this mod, but i will change the interior fog clamp settings, i already did more, but there are like a thousand fog settings and i need to play the game and adjust it while i am there.
So the final version has fog settings that are good to use with ENB, then there will be no clipping.
there is no fix for when you zoom in.
so yeah, it is suppose to be like this.
i already got used to it, maybe i'll try to
make a FOSE plugin fix when i finished all my mods.
Thanks, enjoy !
Thanks, the lighting not being so sharp has to do with my monitor, t's old and i can't get a good setting out of it, i would really need to see screenshots of other people so i can see how i need to correct the vibrance of the picture.
Maybe when i made some extra money with my texturework i will buy a new monitor, but i need a fast graphic card first..
My PC is also getting old.
oh, and weather mods should always be placed last when they are esp's, to make sure they work correct.
i would have this load order:
Blackened FWE + MMM + EVE + Project Beauty.esp
Error Fixes V1.5 - Higher FPS.esp
Error Fixes V1.5 - Fallout3 Wanderers Edition.esp
you can lose the Omegared fix, there is a Transparency fix in the menu of ENB weather that does the same.
You can even switch it on and off.
sorry man, i forgot that the version i'm having right here is far more evolved.
i will finish up the duststorms and snow tonight and post it.
yes you should put Blackend before the error fixes.
but i'm thinking that these error fixes are not for use with blackened.
I'm not playing with FWE cause i got my own game changing mods, but if you would pack all your esp's and esm's and send them to me i can check where the problem lies for you and send them back.
just smack them in a dropbox of some kind and send me the link with a PM.
open them up in FO3Edit and check the CLIMATE, WORLDSPACE & REGION entries.
If another mod then mine has climate, worldspace or region entries then that is the problem.
And i see that you have URWLENB-001-Weather.esp, i thought my latest version was already a ESM file, so you also have an old version.
Imaginator is totally useless with ENB, lose it.
Do not use merged patches, only if your game is very unstable.
Always put error fixes after the main mod in your load order.
Just a couple of pointers there..
EVE is a mess, it does nice things but the programming and structure is a complete mess, it is special that it runs on Fallout without crashing to often, i used EVE for FNV and had to reorganize the entire mod to get it to work ok.
sadly the Fallout.esm also still has errors.
I took them out of my install and i hardly ever crash.
But i can't redistribute it cause i do not want problems with Bethesda.
the snow is actually from the Anchorage DLC.
the issue that the weather resets to default is because of your other mods.
There must be 1 mod in there that actually has changed something in the default climate.
If you have that, then that mod overrides URWLENB, so if you have that problem you are actually not playing with my mod, it is shut off by the other mod you have.
the only thing that will still work is clouds then and maybe some colors.
But i can assure you that you are not seeing the mod as it is intended.
If you only have this mod for weather you can't have this behaviour.
you can disable clear weathers in the mod.
yep, and as it is now, this mod has far better clouds then Project Reality, i'm also working on snow, dynamic fog and mild duststorms.
i also fixed the stuck raindrops in the next version.
cool and thanks again,
yeah you should indeed put the esm and esp's last in the load order.
That is if you already have the latest update with Point Lookout support plugin
(about the esm i mean).
Thanks friend, i hope your PC is fast enough to run it smooth.
Then you will be a happy person i think.
thanks, and you're welcome.
DLC plugins are posted.
No, URWL does not do the interiors of the DLC's, but you can be sure that the DLC files of Realistic Interiors are separate files, so you can safely install only the DLC files of Realistic interiors.
And in the case that the DLC files of Realistic Interiors need the main file of Realistic Interiors, just install the main file of RI before URWL, that way you will have RI interiors in the DLC's and URWL interiors in the main game.
Should be ok to do that.
It is better then Realistic Interior Lighting, so i advice that you delete the Realistic Interior Lighting.
And either way it is compatible, just know that if you place Realistic Interior Lighting after URWL it ovverrides URWL settings, if you place URWL last that will override RIL.
Anyway, with URWL there is no need for any other lighting changing mods, cause it makes all light realistic in the entire game.
But you can check it out, you can enable and disable mods anytime you like so i suggest you try it out.