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you mean on the ENB config, i'll add a few enbeffect.fx files with different DOF settings for the users convenience.
Aditionally, there will be a few in-game dof settings that you can enable disable at will in the menu.
Next Update will have a fix for the raindrops that are sometimes stuck in mid-air after it stopped raining, also the snow and rain at the same time with 2 weathers will be fixed.
A new version of URWLNV is coming soon, it has only 30 weathers, but each weather can be disabled in the climate so you can construct your own climate.
Further more, the version will be fully compatible with ENB and it comes with a ENB version that supports nightvision and all kinds of mods that use Imagespacemodifiers like the Imaginator from MGE and me. So the night brightness adjuster will also work with this ENB config and the ENB so far is looking damn impressive.
Each weather will have unique high-res photographic clouds.
Look at the possibilities of my URWLENB for FO3 for all the features that are going to be included on top of the NV version, so the NV version will be even more powerful then the Fallout 3 version.
There will also be plugins for all DLC's and a plugin for Project Brazil.
Thanks for reading.
ETA end of August 2013.
it definitely is causing a memory leak, probably because it refers to a non existent formid, or maybe it has some dirty edits, they can in some cases lead to these kind of problems.
anyway, glad you solved it.
no, i was sleeping a bit, i thought i had 711 and 715 in the filename, but i checked and it is just called NSURWLified.esm, my mistake.
I'm working on so many mods now that i tend to forget what the names of al the plugins are.
oh, i suddenly realised what was wrong, the ILO patch is pointing to a non existent master file, that is what is causing you problems.
If you where to edit it with FNVEdit to point to 715 all would be fine again.
Fallout really hates it if it can't find stuff, it gets all weird in such a case.
I also redid most interiors, so it could very well have been a conflict between those two mods.
but if you put ILO behind nskies in the load order i don't see why it needs a compatibility patch, cause all it does is change interior lighting templates and light settings, so if placed behind nskies it would just override settings that are changed by both mods.
That's a bit of a mystery to me why there is a comp patch, i can only imagine that if you want to change scripts and gamesettings that tou need a patch.
anyway, glad it's working out for you.
cool, let me know if it works.
it can be time consuming, so if everything works ok, be sure to make a backup of the corrected mods.
it probably has to do with the amount of mods you have, you any handy in checking for conflicting formids with FNVEdit ?
cause if you know how to check for conflicts, that can give you a hint of what mods are misbehaving and then you can disable those temporarily to see if the problem is gone.
I never use more then 30 mods, and i all check them for conflicts, i never have slowdowns or strange crashes anymore, i used to a lot when i just started out playing and modding this game, but now i know exactly how to solve all my conflicts it runs like butter.
i hate all those patches and masterupdates, it kinda stupid, if your mods are errorfree then you don't need bashed patches and masterupdates.
That stuff does more harm then good.
But any way, if you decide to use it you should make a new one everytime you update a mod or install a new mod, did you do that ?
that's not what i ment, i mean if you use 711 now, does it work correct then ?
That way you can determine that it is not the mod that's causing the probelm, troubleshooting is about eliminating possibilities.
Oh, and monitor your vidcard temperature just to be sure, it could be a slowdown from heat because the case/fans is getting dirty or the weather is rather hot.Make sure that your pc can vent it's heat properly.
Don't sweat it, i had it too once, it's possible to get it running ok, but reinstalling the game usually is a bad idea, once you have it running correct and it starts acting up you should then solve the problem, no matter how long it takes, cause that way you learn how this game responds to tweaking, if you simply reinstall each time you run out of ideas you can start allover again.
We'll find out what your problem is.
But, 715 only has a region override weather changed to respond to a variable to make sure the rain does not show up there when rain is disabled in the menu, you saying that 711 is working OK then ?
Cause that would be mighty strange.
you tried the iNumHWThreads=2 in your ini files under [GENERAL]?
You use the NVSE 4GB Enabler ??
That is the only good one, the only one that works with stutter remover together.
seems like you got a memory leak error, has nothing to do with the mod, is a known Fallout problem, you should make sure you have NVSE and the stutter remover and play with the NVSE 4gb fix (ofcourse you need a 64bit OS and 4GB RAM for that).
you're actually lucky that you can play 40 minutes, cause this memory leak usually arises in 5 minutes, that would be far more annoying imo.
thanks, enjoy !
i do not wish to go into that, i've been answering that question too many times.
The short answer is, i do not like the nexus.
No, this mod is to be installed with FOMM originally, but i heard someone say on the Nexus earlier that NMM also installs mods with FOMM scripts OK nowadays, so you can download and then browse with the equivalent of the FOMM package manger from NMM for the file and install it with NMM.
be sure to unpack the zip first, the FOMOD file is zipped in the download together with the readme file.
But i will not upload any of my work to the Nexus.
So the upcoming ENB version can be found here.
whoa !, i never saw that one before, but i do notice that that does not seem to be a cloudlayer of mine, you sure you hadn't had any other weather mod installed earlier ?
it looks like a leftover from Nevada Skies 0-6-3 or Western Skies, they use a static dome cloudlayer with a few weathers.
For anybody that want to post a comment, it is better to post a comment as a registered member, cause then everybody can read the comment, also guests.
If you however post comments as a guest, other guests cannot read the comment, then it says comment waiting for approval.
to be able to read those comments you need to register sadly.
because of this i will remove guest comments cause for anybody that comes here to find a solution to a probable bug in the comment thread, it would be quite annoying to see that you cannot read the solution.
so either register and post your comment, please do not comment as a guest, i will remove guest comments.
thank you for reading.
Thanks bud, well i never play Skyrim anymore, it's not really my kind of game, i actually regret that i bought it cause i didn't even play it out once. I did have a little fun with it for a while but when half way through i started longing for some Fallout again.
But who knows, i need to mod it a bit cause i think the Creation Kit is going to be used for Fallout 4, so i will probably be modding it in the future, but for now i'm still busy with my mods and some projects too where i'm helping out.
not really , when you play on you will find other interiors that have this bug with RIL.
try the Chryslus building.
I know cause i played with RIL and ENB.
But again, as i said, it is not really a bug, it is just the fog clipping distances that get visible if you play with ENB.
And my interior file will have equal lighting values everywhere that are perfected for use with ENB, so if you want to play with RIL, that's your thing, but i advice people to not use other mods alongside this mod.
Otherwise it defeats the purpose of the mod.
that is a bug you get with ENB.
So it's not really related to this mod, but i will change the interior fog clamp settings, i already did more, but there are like a thousand fog settings and i need to play the game and adjust it while i am there.
So the final version has fog settings that are good to use with ENB, then there will be no clipping.
there is no fix for when you zoom in.
so yeah, it is suppose to be like this.
i already got used to it, maybe i'll try to
make a FOSE plugin fix when i finished all my mods.
Thanks, enjoy !
Thanks, the lighting not being so sharp has to do with my monitor, t's old and i can't get a good setting out of it, i would really need to see screenshots of other people so i can see how i need to correct the vibrance of the picture.
Maybe when i made some extra money with my texturework i will buy a new monitor, but i need a fast graphic card first..
My PC is also getting old.
oh, and weather mods should always be placed last when they are esp's, to make sure they work correct.
i would have this load order:
Blackened FWE + MMM + EVE + Project Beauty.esp
Error Fixes V1.5 - Higher FPS.esp
Error Fixes V1.5 - Fallout3 Wanderers Edition.esp
you can lose the Omegared fix, there is a Transparency fix in the menu of ENB weather that does the same.
You can even switch it on and off.
sorry man, i forgot that the version i'm having right here is far more evolved.
i will finish up the duststorms and snow tonight and post it.
yes you should put Blackend before the error fixes.
but i'm thinking that these error fixes are not for use with blackened.
I'm not playing with FWE cause i got my own game changing mods, but if you would pack all your esp's and esm's and send them to me i can check where the problem lies for you and send them back.
just smack them in a dropbox of some kind and send me the link with a PM.
open them up in FO3Edit and check the CLIMATE, WORLDSPACE & REGION entries.
If another mod then mine has climate, worldspace or region entries then that is the problem.
And i see that you have URWLENB-001-Weather.esp, i thought my latest version was already a ESM file, so you also have an old version.
Imaginator is totally useless with ENB, lose it.
Do not use merged patches, only if your game is very unstable.
Always put error fixes after the main mod in your load order.
Just a couple of pointers there..
EVE is a mess, it does nice things but the programming and structure is a complete mess, it is special that it runs on Fallout without crashing to often, i used EVE for FNV and had to reorganize the entire mod to get it to work ok.
sadly the Fallout.esm also still has errors.
I took them out of my install and i hardly ever crash.
But i can't redistribute it cause i do not want problems with Bethesda.
the snow is actually from the Anchorage DLC.
the issue that the weather resets to default is because of your other mods.
There must be 1 mod in there that actually has changed something in the default climate.
If you have that, then that mod overrides URWLENB, so if you have that problem you are actually not playing with my mod, it is shut off by the other mod you have.
the only thing that will still work is clouds then and maybe some colors.
But i can assure you that you are not seeing the mod as it is intended.
If you only have this mod for weather you can't have this behaviour.