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Thanks for the support Jetcutter!
Thanks! Yeah we had to stop working on it, me and Matt just didn’t have the experience or resources to do the game justice. It was an extremely valuable learning experience for us though!
Thanks, we're going to try adding multiplayer but we can't guarantee it at the moment.
Thanks! At the moment you have access to every block type right from the start but we are planning on adding unlockable pieces. We've thought about a demo a lot but we're still undecided, it’s a big decision to make!
Thanks everyone! The support is appreciated!
Hi everyone, thanks for the support, it’s a real boost!
Thanks for the kind words, your game is looking absolutely stunning by the way!
Bézier is now out on iPhone! Android phones coming soon, hopefully sometime this week!
Oh really, is it a galaxy nexus 7?
Yeah I'm working on getting it running on phones right now, unfortunately Bezier gets pretty fiddly after the first 20 levels or so on an iPhone but if we can solve it then we'll definatley release it on phones.
Totally agree about Kickstarter, it wasn't that we were ashamed of it, we just aren't confident enough in our own abilites to wrap up a project yet so asking for money without being 100% sure we could finish felt like a bad idea. But who knows releasing Bezier has given us a lot of confidence in our finishing abilities.
Hope that all makes sense!
Yeah hopefully, as soon as we upgrade to Unity 4
Hi folks, slow couple of months but we're not dead yet. Going to update soon explaining the general situation!
Thanks, there's actually a news article just being verified that explains it, not sure when it will be ready though.
Thanks Marmat, yeah we were a bit slow with this last update but hey, at least it's not dead!
Hey guys, thanks for the kind words. Given us a nice motivation boost!
Thanks, no it's just a really thick atmosphere :)
We're not sure when a beta will be available, we will probably have one ready in a month or so but I can't really tell at the moment.
Thanks for the suggestion jangsy5, we're one step ahead of you on that one though, it's already in the game :)
Basically we just apply a local force downwards on Glids body. There is a raycast as well which checks the distances and tags of surfaces. This only works because Glid is completely physics based though. Hope that helps.
It will be downloadable.
Yeah sure, we'll post an update next week with a few screenshots of unity.
This is awesome, the gameplay and visuals both look really original.
That is the actual model, the wheels were to help us move around in the early stages.