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Mod Review on Feb 22nd, 2013
Short and sweet. Very well designed levels, with many original and creative features. The Subway level gets the cake though, really makes you feel as if you were running and gunning through a real, interconnected city.
Great work overall and a enjoyable experience for an entertaining night worth of gameplay (as I just did)
Mod Review on Aug 1st, 2012
A must-have addition to properly enjoy one of the greatest (if not the greatest) RTS of all time.
Extra points, also, for the author's good predisposition to patiently explain even obvious things to newbies like me.
The Command and Conquer franchise had many lows points in these last years, but that's been greatly compensated by the dedication and love its community has put to keep it alive and well.
Thanks a lot Nyerguds.
Mod Review on Jun 9th, 2012 - 77 people agree 5 people don't
Brütal Doom clearly deserves a 10, for several reasons:
First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note.
Second: the level of compromise put into the mod. Rather than simply rush things, all versions, besides from adding increasingly surprising new features, kept trying to improve the core gameplay, gradually polishing it. From the crude first versions, which had a very “experimental” feel, to the current V 0.16, which plays very smoothly and makes me think we may not be so far from the final 1.0 release, there’s a world of differences, and that clearly proves the effort put into the mod.
Third: the mod itself. While the titular buff in brutality is already worth it, that’s only the peak of the iceberg of awesome BD is, the added gameplay elements, way too many to mention here, expands DooM into a whole new level and makes worth to revisit old WADs just to see how everything’s different and how new strategies can be pulled off.
The increased difficulty, criticized by some, helps a lot to bring back the feelings we all had in our heads back in ’94, when we really feared our enemies and never felt really safe walking around an abandoned techbase or hell itself. We’ve all got used to DooM tricks by now, but BD just forces us to forget everything we’ve learned and find new ways to fight back the monsters we had come to take as easy pickings. Hard fights in classic DooM will make you cry blood in BD, but, when you finally manage to win, you really feel like you’re the Doomguy, a puny, fleshy mortal who has just kicked Hell’s *** for all eternity. And in the end, that’s all that really matters.