Traction Wars Developer - Lead Level Designer

Comment History  (0 - 30 of 58)
Maniche
Maniche Oct 21 2013, 7:50pm replied:

Some cool ideas there, Sturm, thank you!

As Hanni said further down here, it's something we can't set in stone for the time being but obviously some cool ideas that very well might work wonders.

Be sure to post those on our Official Forums as a Suggestion, so it's easier for us to take notes without it being totally drowned in comments here on IDB.

Maniche

+5 votes     article: Dev Blog #15: Heads Up!
Maniche
Maniche Sep 13 2013, 6:26pm replied:

Quoted by VonMudra;

"Here's the deal on the holding of the mag. Yes, regulations wise, you were not supposed to hold it by the mag. Repetitive use as such could bend the mag feed lips, causing misfires.

HOWEVER, regulations and general orders do not equate to what was done in field. The shroud had a terrible tendency to heat up, and as anyone who has fired WW2 era weapons knows, that metal conducts heat and FAST. I have burned myself just firing 3 or 4 rounds out of my K98k, then accidentally picking it up by the un-protected balance point. If a couple rounds from a bolt action can do that, imagine what rapid fire from a SMG can do. The MP40 was no different, and still the soldiers held it by the mag area. They were far more concerned with not burning themselves every time they fired it, and with getting accurate shots (the mag grip offers better control), than with the rarity of having a mag misfire if you used it many times in that manner. So yes, there are photos of guys using it by the shroud (mostly training shots, when regulations would be enforced), but there are just as many of them using it by the magazine.

In the end, the magazine hold is more iconic, so we went with that."

Maniche

+11 votes     article: News Update #38: Sten Weapon Preview
Maniche
Maniche Jul 15 2013, 7:34pm replied:

Nothing wrong with some friendly competition, Serathis.

Maniche

+3 votes     article: News Update #33: A Touch of British Class (Part 2)
Maniche
Maniche May 28 2013, 11:48am replied:

We're looking into adding variation to our characters, and rolled-up sleeves are just one of many, hehe.

Thank you for the kind words!

Maniche

+2 votes     media: Sten Mk.II SMG - First Person Preview
Maniche
Maniche May 15 2013, 5:20pm replied:

Everything is in-game, always!

Thank you!

Maniche

+1 vote     article: News Update #28: Faire La Guerre
Maniche
Maniche May 15 2013, 5:19pm replied:

Thank you!

We love it as well!

Maniche

+1 vote     article: News Update #28: Faire La Guerre
Maniche
Maniche May 14 2013, 3:55pm replied:

One never knows, haha!

Maniche

+2 votes     game: Traction Wars
Maniche
Maniche May 14 2013, 3:53pm replied:

Hello, Sir_Eoran!

Thank you for the kind words!

The ability to drag your teammates to safety is just one of many different features we're looking at, especially when thinking about how we can make a medic both rewarding and fun. Being an educated medic myself I can promise you an authentic, fun and rewarding system for healing, that's both as true-to-life as possible and unique.

Also, we're a stand-alone game now and not a mod, hehe.

Maniche

+5 votes     game: Traction Wars
Maniche
Maniche Apr 15 2013, 10:37am replied:

Thank you, Marth!

We're already looking at it, but truth be told - the Vanilla SDK particles isn't up to our standards, so we left them out of this video.

So don't you worry - it's already taken note of.

And thank you for the kind comments - our composers will love it!

Maniche

+3 votes     article: News Update #27: Webley Mk.IV Weapon Preview
Maniche
Maniche Apr 15 2013, 10:36am replied:

Haha! Sorry, Call, I didn't have time to get the pack just yet!

Maniche

+3 votes     article: News Update #27: Webley Mk.IV Weapon Preview
Maniche
Maniche Apr 14 2013, 9:00pm replied:

It's a custom soundtrack, composed by [TWDEV]SwadianFC and [TWDEV]Callum Bigden I reckon.

Maniche

+4 votes     article: News Update #27: Webley Mk.IV Weapon Preview
Maniche
Maniche Mar 25 2013, 2:14pm replied:

Thank you!

That's really a nice comment there, Leon - thank you.

Maniche

+3 votes     media: Bren - First Person Preview
Maniche
Maniche Mar 23 2013, 11:08am replied:

Yes, it's possible. You can control a lot with the Engine, and changing FoV is one of them.

Maniche

+4 votes     article: A Little Taste
Maniche
Maniche Feb 19 2013, 10:52am replied:

Being that SAS got their slogan, and Traction Wars got this one perhaps?

But I get that it's similar and easily mistaken for being the SAS one, but fact is that it's our very own, with a small addition.

Maniche

+3 votes     game: Traction Wars
Maniche
Maniche Feb 16 2013, 10:40am replied:

Depending on the server, I reckon you could see some of them staying at least.

But having 200 bodies laying around might be a little too much, haha!

Maniche

+3 votes     game: Traction Wars
Maniche
Maniche Feb 16 2013, 10:39am replied:

Who said it was to be the SAS slogan?

Maniche

+4 votes     game: Traction Wars
Maniche
Maniche Dec 16 2012, 9:26am replied:

Haha, made my day!

Maniche

+4 votes     media: Panzer IV Ausf. H
Maniche
Maniche Sep 17 2012, 4:28am replied:

"BOOM!"

Maniche

+2 votes     media: Barbed Wire
Maniche
Maniche Sep 17 2012, 4:26am replied:

Hello, Niels!

The trees (and generally every asset you see in our game) are made with professional 3D-modelling tools, such as 3ds Max, Maya or anything alike.

The specific trees are made with 3ds Max and their textures are made with Adobe Photoshop (or equivalent), bringing an otherwise pale and lifeless piece of clay, to a beautiful asset to populate the many sceneries players will fight over.

Mastering these tools through dedication and constant practice will ensure you a Library concisting of lifelike foliage and true-to-life assets.

Best of luck!

Maniche

+4 votes     game: Traction Wars
Maniche
Maniche Jul 16 2012, 9:21am replied:

Haha, indeed!

How's things going for you, Chris? I loved Wreckage, such a great composition!

Maniche

0 votes     member: Chrjs
Maniche
Maniche Mar 10 2012, 12:46pm replied:

Excellent idea, Arieas!

Maniche

+3 votes     article: Dev Blog #3: Dead Daisy
Maniche
Maniche Feb 3 2012, 6:13pm says:

Is it the Captain Chris, from the Harbour?

Maniche

+1 vote     member: Chrjs
Maniche
Maniche Dec 25 2011, 9:30am replied:

We'll be adding other factions later on, and yes, a WWII game isn't anything without them, hehe.

I reckon you can expect them on a later stage I think.

Maniche

+3 votes     game: Traction Wars
Maniche
Maniche Nov 10 2011, 5:37am replied:

Thank you, Arby!

This specific soundtrack was made by one of our talented Artists, Callum, but I'm uncertain whether or not he's named it yet.

Maniche

+2 votes     media: News Update #23: Custom Vegetation Lighting Demo
Maniche
Maniche May 24 2011, 1:18pm says:

The lighting is very good, but frankly; the lack of POM makes the textures uninteresting and pale.

Maniche

+3 votes     media: GDC 2011 Coast Environment
Maniche
Maniche Apr 28 2011, 11:17am says:

Looks great, Danny!

Isn't this the same model as the one you were doing for Traction Wars?

Maniche

+1 vote     media: Pz.IV Ausf. H
Maniche
Maniche Mar 29 2011, 5:25am replied:

We're discussing it actually, but there's no certainty just yet. If we'll cross-over, we'll announce this in a seperate News Update as well, so the Community will be the first ones to know.

Maniche

+5 votes     game: Traction Wars
Maniche
Maniche Mar 29 2011, 5:22am replied:

Thank you Fur-Man!

The idea is great; having the possibility to showcase News Updates through videos, and something like a walk-through of the Development, could actually be quiet neat; thank you for the idea! I'll bring it up right away as something we could perhaps look into (if you all can bear with my Norwegian-accent, hehe).

Maniche

+4 votes     game: Traction Wars
Maniche
Maniche Mar 28 2011, 5:03pm replied:

Mainly to capture the intensity a level would perhaps have; it will help the Level Designer accomplish the specific "feel" that would be hard to research after (mainly combat-scenes that's this close).

Concepts would also make us have the opportunity to incorporate our own ideas and realize them through the Arts, like Concept Art, to check out how well they might work out for instance.

But don't you worry; we got our Researchers around as well, to feed the Level Designers and the Art-team, hehe.

I hope this answers your questions!

Maniche

+3 votes     game: Traction Wars
Maniche
Maniche Mar 28 2011, 3:43pm replied:

You're welcome, volcol!

Maniche

+1 vote     media: Urban Concept
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