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Hoooooly crap, this is really freaking cool!
Hey Darth! Any chance of opening up some of the unit limits, on ships especially? I was sad in my vanilla campaign being able to only have one Warrior even though with minimal taxes I could be making 22k a turn while supporting four fleets and six full stack armies :P I'd love to have my next campaign be as the Ezo Republic, and I'll need probably half a dozen L'Oceans just to secure my borders from the aggression I'll surely face!
Set your shader graphics to medium rather than low, that'll fix it.
I played The Delta Sector after it won the art direction award, and I have to say, the gameplay wasn't really fun. If your idea of a good time is being mowed down again and again and again by 95% invisible enemies with no quicksave ability, have at it, but I'm gonna have to pick something else.
Yep, Highway of Death, complete with American (Not UN) peacekeepers is in the initial release.
I do think it's good that no mods based on pre-existing IP are here. Also, I'm not sure why everyone is so excited about Black Mesa. I mean, we've all played Half Life already, haven't we? What do you expect to get other than the same game with prettier graphics?
When do Non-FPS/RPG mods start showing up here? :P
This video format refuses to load more than a few seconds on my machine, on either browser. Is there a way you could upload alternative formats or provide an alternative player for people like me?
Are you on a laptop, and if so, what kind?
So, when do we get a mod to make the guns shoot bullets instead of marshmallows?
Well, if you want to get really technical, Blitzkrieg II, made by members of the MEC2 crew, got a two-full-page article in 2004.
I believe beta tester selections just started being made within like, the past day, so the team has been pulling in regular forum contributors first and will be branching out over the next week or two. So, if you don't hear anything for a few more days, don't worry, they probably just haven't gotten to you yet.
You guys should see it now that dynamic lighting and heat shimmers are included. Our flamethrower effects are now, pretty much, the prettiest I think I've ever seen in a game.
yeah, where's the recording?
Just be sure not to make Iron Curtain's mistake and not update the gameplay a bit. Having put a *bunch* of hours into that failed project, I can assure you it's not a route to take. Don't recreate Red Alert, reimagine it a bit.
This is going to be aaaaaawesome.
Warlord is designed with singleplayer in mind, with multiplayer as an option, wheras The Oppression was purely multiplayer.
Aye, while it's not entirely realistic, almost everything in the mod "feels" real, giving it an overall sense of plausibility which really helps. There are few exceptions to the rule, and they tend to stand out all the better for it.
Awesome. If you guys need any detail shots for modeling or anything, let me know - I've got R. P. Hunnicutt's books on the Pershing, Patton, Sherman, Sheridan (Includes M41 Walker Bulldog), and all American heavy tanks, including detailed line drawings, exact technical specifications, internal views and a heck of a lot more that normally can't be found online.
Hate to mention something if someone else has, but why not use the M46 Patton instead of the M26 Pershing? The Patton was just a Pershing with a much better engine; the Pershing itself was so underpowered that tankers would take an M4A3 Sherman over it in the mountains of Korea.
Hey Fmod, if you have ACTUAL criticisms, we're always listening to feedback and try to accommodate what the fans think needs to be done every time we patch. However, "this mod sucks" doesn't really help us out much.
If you'd get your friends into it, perhaps that could change, eh?
Crashes are almost nonexistent in this release.
Aye, you're correct. I went off on a bit of a tangent with the differentiating between different types of .50cal and lost track of everything else. The SMLI would use something resembling a .45ACP (basically a .47ACP) and with possibly 25% more muzzle energy rather than 300% :P While the detail snafu is embarrassing, the general point remains the same - a 12mm submachinegun is feasible.
What a sterling example of human ambition and education! Please sir, enlighten me further on your philosophy of apathy! I'm utterly fascinated!
Also, Calibre and MM's are in their own catagories, you cant use 12mm calibre. Also, have you ever held/fired a .50 cal Desert Eagle? some people would be lucky to get their hands around the grips. Not to mention a weapon like that would be heavy, also unlike an SMG. since to make up for the short clip size youd have to carry more clips, which just makes the load more to bear, and would definately fiddle with your Stamina, running speed, etc.
First off, you underestimate the power of gunpowder and don't give these cartriges enough credit. Second, the .50AE is indeed much smaller than a normal .50BMG AP round - so small in fact that the desert eagle can fit seven of them in its grip. Now, make the ammo smaller, and put it in a long SMG magazine. 20 isn't an unfeasible number.
Caliber and millimeter are in their own categories as much as miles and kilometers are. I may have had some terminology redundancy there, but that's irrelevant. Caliber, when reffering to handguns and such, is simply a measure of length. Calibers can translate to mils and back again. As for holding a desert eagle, no, but I've held and fired something better - a UMP-5 submachinegun firing .45 ammo. I could hit a soda can at the end of the shooting range (25m or so) nine out of ten times. I'm sure I could do the same with ammunition very slightly larger and slightly more powerful.
Well, look at the difference between .22 and .223 ammunition. .22LR ammo is used for target practice and hunting very very small game. .223 is used by NATO as its standard rifle ammunition. As for where these guns come from, they are MADE UP! They are from an ALTERNATE UNIVERSE! Things are DIFFERENT! And fine, if you really really want it, the French used 7.5mm ammunition for quite a while. 7.5mm ammo is still manufactured. Google it if you like.
Well, you know what the definition of a submachinegun is right? A fully automatic weapon that fires pistol rounds. The 12mm rounds this SMG would use have much much much less powder than the .50cal rifle rounds you're thinking of. For comparison: the .50 AE round produces about 1,400 foot-pounds of force at the muzzle. The .50BMG rifle round you're thinking of, fired by the Browning M2HB .50cal machinegun and so adored by Barret Arms, produces up to 13,000! That is a HUGE difference. Due to the lower technology of this time period, hence less sophisticated gunpowders, coupled with the fact that this is a 12mm and not a 12.7mm, means the SMLI-12's rounds are probably producing something on the order of 1,000 foot pounds of force at the muzzle. Still definately not something to sneeze at, but only 1/13th as powerful as what you have in your mind. The net result of this is that the SMLI-12 fires huge bullets at a fairly low velocity - it's not an armor-piercing weapon, indeed in today's world it wouldn't even get through a kevlar vest, BUT it puts a tremendous amount of force on the target - essentially it's like throwing bowling balls at your target. The poor schlub in the kevlar vest will survive if he's only hit in the protected areas, but he will be on the ground for quite a while. Lucky for the Resistance though, Kevlar doesn't exist in Iron Grip...
As for the 7.5mm caliber vs 7.62mm caliber, I know, and I havn't seen anything made in 7.5 caliber either which is precisely the reason I chose that size round. Alternate universe!
Just for clarification and the edification of anyone else who happens to be reading this, here's the definitions of different gun classifications.
Pistols - handheld, cartriges have not much powder in them, the cartriges usually are the same diameter as the bullets and not much longer.
Submachineguns - a fully automatic weapon that fires pistol rounds.
Rifles - long weapons with high-powered ammunition, the cartriges usually outsize their bullets by a great margin. They're deadly at very long ranges and can often pierce light armor.
Assault rifles - a middle ground between a rifle and an SMG, assault rifles use mid-sized rounds with much less range and power than a rifle, but much more accuracy and range than a submachinegun. Because who engages enemy targets at 2,000 meters anyways?
Machineguns - Fully automatic weapons that fire rifle rounds.
Hey Spartan048... You know that the famous Tommy Gun (among many others) was an 11.4mm (.45) SMG? .50cal translates into 12.7mm. The Desert Eagle automatic pistol and a great many revolvers can fire those size rounds. En.wikipedia.org This gun would fire similar but smaller rounds. It would be short range, it would be difficult to control, but it would be immensely deadly. The vast majority of submachineguns use 9mm. As for the odd ammunition sizes, that was deliberate - this is an alternate universe with alternate history - why should everyone in every imagined existance use the 7.62mm?
Actually, now that I look over my stats, it does seem that I made a mistake in judgement - I had the weapon listed as also firing at 750RPM. I've personally fired a UMP-5 which fires slightly less powerful ammunition, and it only has a fire rate of 600rpm, and it's tough to control. I'll probably keep the size as-is and decrease ROF to like 550rpm. Thanks for bringing that to my attention.