This member has provided no bio about themself...

Comment History  (30 - 60 of 167)
Malkadir
Malkadir May 26 2012, 9:31am says:

That's nice but the canon is a bit disturbing. Why so big ?

+1 vote   media: pulse rifle
Malkadir
Malkadir May 26 2012, 9:19am says:

Why no news since last year ? Also why is there only new digital arts ? Are you all working on a secret update or something like that ? gonna release the game soon ?

+5 votes   mod: Tales from the Galactopticon
Malkadir
Malkadir May 26 2012, 9:07am replied:

Of course they do ! But I wonder why there is so few people that did saw, it's so much better than all those failed attempts that are everywhere in moddb.

+1 vote   game: The Broken
Malkadir
Malkadir Nov 27 2011, 10:26pm replied:

Nope. But I will take control soon, mind control.

+1 vote   group: The True Sith
Malkadir
Malkadir Sep 12 2011, 6:32pm replied:

Yup. Totally looking like a spaceport.

+1 vote   media: UberNerdGames
Malkadir
Malkadir Sep 12 2011, 6:30pm says:

Flamethrowers are kinda useless weapons. Tactically they suck. Ok it's scary to fight but I doubt the zombies would be scared, especially in a video game. In Fallout New Vegas you need perks just for them so they don't suck too much. Flamethrowers are only good in real life (and TF2, yay) because it's scary and burned people are both hurt in their body and mind.

+1 vote   media: UberNerdGames
Malkadir
Malkadir Aug 27 2011, 6:36am says:

Are you still working on this : Moddb.com ?

+1 vote   member: SpUz
Malkadir
Malkadir Aug 24 2011, 8:36am says:

6 Members. That's too many. You, the 5 other ones, slay each other until only one survive. I'll take that one as my apprentice.

+2 votes   group: The True Sith
Malkadir
Malkadir Aug 24 2011, 7:23am says:

You should make the summary in english because right now I don't even get what the mod is about.

+1 vote   mod: Island of the Wolves [IotW]
Malkadir
Malkadir Aug 23 2011, 9:33pm says:

Don't remember if you're talking about it somewhere but what kind of weaps do we gonna get ?

I'll bring something like a 5.56 revolver, a P90 with suppressor, a nail gun, a magic ray gun imbued with ancient power of the great gods and maybe a freeze ray. Or maybe I'll forget about bringin' weapons and just let my minions do the work.

+1 vote   media: More Tech Screens
Malkadir
Malkadir Aug 23 2011, 9:15pm says:

Depending on the dangerosity of the experiment the room could use a sas and almost no furniture at all.

I agree with K05T4R, this place need more equipment that could lead us to guess what's the experiment.

+1 vote   media: Labwork_2 map progress
Malkadir
Malkadir Aug 23 2011, 9:04pm says:

I'm wondering how those consoles are working, because it feels weird to me they have a huge OFFLINE message on the screen and they all switch between red and green. I mean, when you use your computer the whole screen doesn't get red when you're offline.

+1 vote   media: UberNerdGames
Malkadir
Malkadir Aug 4 2011, 11:10pm says:

Massive amount of win detected.

+1 vote   media: Massive Redesign Update
Malkadir
Malkadir Aug 4 2011, 10:43pm says:

Like I said about the computers/floor problem it seems that is all the same with almost anything. It's seems to be a problem about source in general. I think nothing can be done about that except minor changes in the textures, adding polygons or changing the light.
Yep, just checked with Unreal 3 mods and it's all source fault.

+1 vote   mod: NovaCor: The Fringe
Malkadir
Malkadir Jul 19 2011, 9:54pm says:

This mod looks really great.

+1 vote   mod: Off Limits
Malkadir
Malkadir Jul 19 2011, 9:40pm says:

I see some copy pasta textures.

+2 votes   media: HD
Malkadir
Malkadir Jul 19 2011, 9:37pm says:

You've done really good things since last time I checked your mod.
I'm pretty excited to see the release.

+1 vote   mod: NovaCor: The Fringe
Malkadir
Malkadir Jul 19 2011, 9:34pm says:

Oh you did what I was thinking about before while looking to the screenshot of the old version. The green stripes really looks better this way.

I think I'm being a bit confused here, sorry about it.

+1 vote   media: NovaCor Tech
Malkadir
Malkadir Jul 19 2011, 9:17pm says:

I really like the wall and the roof but you should do something with the computers because they look like you just put them here. Maybe you could do something with the tiles so it looks like it was built for the computers. Also I just thought, where are the chairs ?

Well I know I'm mostly talking about details any detail can turn a good game in a crappy one. I hope it will look great when realised.

+1 vote   media: New Screens
Malkadir
Malkadir Jul 19 2011, 9:08pm says:

The terminal is pretty nice but everything else is a bit lame. I mean, the floor, the tubes and the metal boxes are a kinda ugly. The tubes look likes stuff you put on the ground like they are furnitures. No offense though.

+1 vote   media: New Screens
Malkadir
Malkadir Jul 19 2011, 8:58pm says:

It reminds me of an old Star wars game and it's great.

+1 vote   media: Couple Screenies
Malkadir
Malkadir Jul 4 2011, 8:33pm replied:

This should so totally happen.

+5 votes   media: Modular Combat 2.0.6
Malkadir
Malkadir Jul 4 2011, 8:32pm says:

OMG ! ModCom is back from the deads and running at me !

+1 vote   media: Modular Combat 2.0.6
Malkadir
Malkadir Jul 4 2011, 8:28pm says:

Some of the greatest news ever for ModCom.
Wondering what old and new content there will be.
Also having a forum is great, was really looking for a new one.

+1 vote   news: Modular Combat 2.0.6
Malkadir
Malkadir Jul 4 2011, 8:22pm replied:

Some maps and level would be easy but not all custom maps. And it will be great to be able to sneak around combines or teleports where you shouldn't go. Anyway some custom maps would be great with ModCom.

+1 vote   mod: Modular Combat
Malkadir
Malkadir Jun 7 2011, 8:18am says:

That's a nice view. Love the buildings.

+1 vote   media: Small amount of progress
Malkadir
Malkadir Jun 7 2011, 8:17am says:

Th roof is too low. Can only park a car there. D:

+1 vote   media: Small amount of progress
Malkadir
Malkadir Jun 7 2011, 8:16am says:

Maybe the building has too many doors for it's size ?

+1 vote   media: Small amount of progress
Malkadir
Malkadir Jun 6 2011, 6:06pm says:

The level design just looks wonderful. Feels really pro.
And I'have just been looking to the summary.

+2 votes   mod: Momentum
Malkadir
Malkadir Jun 6 2011, 5:57pm says:

Agree. Love the plants in the water.

+1 vote   media: Early Entrance Priogress
Level
Avatar
Avatar
Offline Since
Jul 10, 2014
Country
France France
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.1
Members
4
Games
7
Mods
35
Articles
11
Polls
1
Media
107
Downloads
2
Groups
2