Art student liking to play some mods once in a while ... if your mod is worth it. I like to draw some stuff for mods when I think about it but never been showing anything. I leave some comments too when I feel that it's needed. If you see a Lutra on a source game, it's surely me.

Comment History  (30 - 60 of 157)
Malkadir
Malkadir Aug 23 2011, 9:15pm says:

Depending on the dangerosity of the experiment the room could use a sas and almost no furniture at all.

I agree with K05T4R, this place need more equipment that could lead us to guess what's the experiment.

+1 vote     media: Labwork_2 map progress
Malkadir
Malkadir Aug 23 2011, 9:04pm says:

I'm wondering how those consoles are working, because it feels weird to me they have a huge OFFLINE message on the screen and they all switch between red and green. I mean, when you use your computer the whole screen doesn't get red when you're offline.

+1 vote     media: UberNerdGames
Malkadir
Malkadir Aug 4 2011, 11:10pm says:

Massive amount of win detected.

+1 vote     media: Massive Redesign Update
Malkadir
Malkadir Aug 4 2011, 10:43pm says:

Like I said about the computers/floor problem it seems that is all the same with almost anything. It's seems to be a problem about source in general. I think nothing can be done about that except minor changes in the textures, adding polygons or changing the light.
Yep, just checked with Unreal 3 mods and it's all source fault.

+1 vote     mod: NovaCor: The Fringe
Malkadir
Malkadir Jul 19 2011, 9:54pm says:

This mod looks really great.

+1 vote     mod: Off Limits
Malkadir
Malkadir Jul 19 2011, 9:40pm says:

I see some copy pasta textures.

+2 votes     media: HD
Malkadir
Malkadir Jul 19 2011, 9:37pm says:

You've done really good things since last time I checked your mod.
I'm pretty excited to see the release.

+1 vote     mod: NovaCor: The Fringe
Malkadir
Malkadir Jul 19 2011, 9:34pm says:

Oh you did what I was thinking about before while looking to the screenshot of the old version. The green stripes really looks better this way.

I think I'm being a bit confused here, sorry about it.

+1 vote     media: NovaCor Tech
Malkadir
Malkadir Jul 19 2011, 9:17pm says:

I really like the wall and the roof but you should do something with the computers because they look like you just put them here. Maybe you could do something with the tiles so it looks like it was built for the computers. Also I just thought, where are the chairs ?

Well I know I'm mostly talking about details any detail can turn a good game in a crappy one. I hope it will look great when realised.

+1 vote     media: New Screens
Malkadir
Malkadir Jul 19 2011, 9:08pm says:

The terminal is pretty nice but everything else is a bit lame. I mean, the floor, the tubes and the metal boxes are a kinda ugly. The tubes look likes stuff you put on the ground like they are furnitures. No offense though.

+1 vote     media: New Screens
Malkadir
Malkadir Jul 19 2011, 8:58pm says:

It reminds me of an old Star wars game and it's great.

+1 vote     media: Couple Screenies
Malkadir
Malkadir Jul 4 2011, 8:33pm replied:

This should so totally happen.

+3 votes     media: Modular Combat 2.0.6
Malkadir
Malkadir Jul 4 2011, 8:32pm says:

OMG ! ModCom is back from the deads and running at me !

+1 vote     media: Modular Combat 2.0.6
Malkadir
Malkadir Jul 4 2011, 8:28pm says:

Some of the greatest news ever for ModCom.
Wondering what old and new content there will be.
Also having a forum is great, was really looking for a new one.

+1 vote     article: Modular Combat 2.0.6
Malkadir
Malkadir Jul 4 2011, 8:22pm replied:

Some maps and level would be easy but not all custom maps. And it will be great to be able to sneak around combines or teleports where you shouldn't go. Anyway some custom maps would be great with ModCom.

+1 vote     mod: Modular Combat
Malkadir
Malkadir Jun 7 2011, 8:18am says:

That's a nice view. Love the buildings.

+1 vote     media: Small amount of progress
Malkadir
Malkadir Jun 7 2011, 8:17am says:

Th roof is too low. Can only park a car there. D:

+1 vote     media: Small amount of progress
Malkadir
Malkadir Jun 7 2011, 8:16am says:

Maybe the building has too many doors for it's size ?

+1 vote     media: Small amount of progress
Malkadir
Malkadir Jun 6 2011, 6:06pm says:

The level design just looks wonderful. Feels really pro.
And I'have just been looking to the summary.

+2 votes     mod: Momentum
Malkadir
Malkadir Jun 6 2011, 5:57pm says:

Agree. Love the plants in the water.

+1 vote     media: Early Entrance Priogress
Malkadir
Malkadir Jun 6 2011, 5:55pm says:

Agree with the skybox.

+1 vote     media: Updates
Malkadir
Malkadir Jun 6 2011, 5:53pm says:

What is it ? boat hangar or something like that ?

+1 vote     media: Updates
Malkadir
Malkadir Jun 6 2011, 5:52pm says:

Nice corridor. Just add some props in the corridors, stuff on the wall and it will be ok.

+1 vote     media: Updates
Malkadir
Malkadir Jun 6 2011, 5:48pm says:

Not enough windows on the left part, not enough on the right part. It also miss an access to the pool and if it is a pool it doesn't look really realistic.

+1 vote     media: Cut_Scene 002
Malkadir
Malkadir Jun 6 2011, 5:44pm says:

Why are they parking their cars like that ?

0 votes     media: Cut_Scene 001
Malkadir
Malkadir Jun 5 2011, 8:05am says:

This map suck in PvE. Monsters just wait outside the house, you met them one by one. Boring in PvE, really. The map's too high.

+1 vote     media: Modular Combat v2.0.0
Malkadir
Malkadir Jun 5 2011, 8:00am replied:

Yeah, where's the new post ?

+1 vote     mod: Modular Combat
Malkadir
Malkadir Jun 2 2011, 8:11pm says:

I couldn't agree more about the health/armor/aux regen. As a cloaker what kept me alive during all those hard battles were health and aux regen (I might have spent some points in armor though, I don't remember). Know I'm always running everywhere to find health pack not to die. When I had aux regen I spent hours setting up traps just because I could (and sometimes get some sneaky kills). I can't remember much about the first days of ModCom but the best thing I did then was trapping monsters and people.

+1 vote     article: Modular Combat: Well, do you?
Malkadir
Malkadir Jun 2 2011, 2:25pm replied:

Really agree for the glass, it's just weird and kinda nonsense since there's a roof.

+1 vote     media: Dissolution Ingame
Malkadir
Malkadir Jun 2 2011, 2:18pm says:

I had so much to say about your mod in my review (actually page 4) I've couldn't say everything, like "I'd like to give you a hand about the design". I red someone complaining about the window but it seems normal to find none since it's a base beneath the surface. Some places are missing like dormotories or barracks, laundry, also there's no workshop and all. I think that's not all but I can't remember the rest.

+2 votes     mod: Dissolution
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