I'm a Modeler/Texture artist/Programmer originally from Second Life, expanding to newer horizons, modding or even creating other games. I'm experienced in Modeling, Texturing, and Animation to a degree. My tools is Photoshop and Blender, althought occasional use of Autodesk's Maya.

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RSS feed Report content High-Polygon Sculpt - First (view original)
High-Polygon Sculpt - First
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Description

This is my first model i created in Blender, using Sub Surfs on a Polygon Mesh.

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600×316
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