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Thank you for the interest to our mod.
Well, I cant reveal all secrets at the moment. We will try to make EU as much unique, as possible, both relative to the other factions in Afterburn and to EU faction in the other mods.
Just one thing I could tell: EU will rely on barelled artillery, and number of units with missile weaponry will be minimised.
If you are watching news on TV, you'll see that EU slowly transforms into some kind of reich, and it could occur regardless of the fact of USSR existense. Moreover, if Soviet Union will rise again, many people will see the alternative to way which european polititians lead their people.
Подумаю об этом.
No. SOviet units have aproximately, medium health. While weapons have damage more than medium. Glass cannon conception fits GLA more :)
1. It seems that image is a bit corrupted.
2. ZU-23/2 is too small, or pickup is too large.
Какая прелесть! На божью коровку похож :)
Excuse me? Write in English or in Russian please.
Когда все будет готово для альфы/беты :)
You can add shapes to the fuel tanks. It's quite significant element, so they could be made from 8-shaped cylinder. Headlights also needed. 3d rollers would look better, than flat bainting on the sides. They could be made from 6-shaped cylinder. If properly textured, they would look well.
Also, I advice to you not to use camo. Generals render makes it look bad ingame.
Sorry my bad english.
Мод никогда не стоит на месте :)
Well, it's device for refuelling in the air, it can be unmounted.
Yes, we are alive :)
заметно, что дорога слишком узкая. Коли делаешь нехт-ген, пропорции хотя-бы наземной части стоит соблюсти ;)
Круто! Продолжай в том же духе! Только коли это отдельная игра, лучше не используй текстуры других игр, тебя копирасты с говном сожрут.
Удалить кебаб?) А неплохо смотрится. Когда порадуешь батальными сценами?)
Wikileaks proved that U.S. secrets are possible to steal :D
P.S. Heli has too much polygons as the ZTZ-96. And the same problem with details on the texture. All geometrical details won't be seen in game. Better to show smal relief on texture, it'll make model look more detailed in game.
(Sorry my bad english, but hope you understand me).
1. Too much polygons. For mass produced unit, it shouldn't be more than 2000. This tank has quite simple geometry, it can be made in 1400-1500 polygons.
2. Details on texture can not be seen even on render. Needs more contrast. Ingame it'll look like green slick.
Nice model! But why barrels are so fat? I thought pgz-95 has 4 23mm guns.
Pantsyr has modigications with different chassis, so this one is just Pantsyr on tracked chassis.
Ничего не могу обещать, следи за новостями!
Не знаю, время покажет.
For now - no. Later - will think.
Так, а вот теперь непонятно, какое отношение он имеет к Украине? Ошкош - американский грузовик.
О, вот это - крутая модель и текстура. Молодец, Иван!
Только на кабине чуток поконтрастнее детали сделай.
Шасси я так понимаю, КрАЗ?
Nice update, Dcesarec, but why battlemasters' barrels are so boxy? They would look much better if you make them hexagonal or octagonal.
Also, therewill be bug with barrel passing through fuel tanks, to fix it, just move fuel tanks to the very back of the tank and put them lower. Or just replace that red box on the back with fuel tanks.
SAM Stilet, which hasn't got camo looks waaay much better.
BTR-D was designed specially for VDV, so I can't see anything criminal in including BTR-D, and not including BMD. Moreover, BTR-D isn't overused, which is also quite strong argument to make it :)
Они тут не к месту совершенно.