1)I create, therefore I am. 2)I believe, that there is much to the idea of the game that we haven't discovered yet. 3)Have you seen inception? The phrase "It is pure creation", that Ariadne says about the dreams? Well, creating games is as close as I can get to it.

Comment History
Makiavel
Makiavel Aug 28 2013, 5:35am says:

К демо по сути только одна претензия - движение персонажа. Такая скорость подходила для Half-Life 2, где игрок уворачивался от пуль комбайнов, но в этой модификации она просто убивает атмосферу. Мне кажется что игрок должен ходить медленне, иначе кажется что он передвигается полубегом.
Игроку ничто не мешает использовать именно бег, если он хочет убежать от монстров/быстро куда-то попасть, но мне кажется что у него должна быть возможность погрузиться в великолепную атмосферу и спокойно рассмотреть окружающий его мир.

+3 votes   download: Alchemilla russian (v.1.1)
Makiavel
Makiavel Mar 7 2013, 12:54pm says:

To be honest, this looks incredibly similar to the wrench like this Static.ddmcdn.com
)
Is it intentional?

+2 votes   media: Item 6 (Alien Tech)
Makiavel
Makiavel Feb 10 2013, 2:55pm says:

Скажите, а сюжет связан с первой/третьей частью? И если нет - то почему тогда в роли точки сохранения выступает этот символ? Это просто дань традиции,то что узнает большинство игроков, или в этом есть свой смысл?
(да, я немного придираюсь, знаю)

+3 votes   media: Caffe (save room on street level).
Makiavel
Makiavel Dec 1 2012, 4:36am says:

Трейлер прекрасен. Особенно первые кадры с туманом!
У меня только один вопрос: будет ли графический контент (вывески в городе) на русском, или на английском?
Просто честно скажу, увидеть в Сайлент Хилле русскую вывеску "аптека"... это немного выбивает из ритма погружения. (Я о 0:40 если что)

+1 vote   article: Alchemilla - Teaser
Makiavel
Makiavel Nov 17 2012, 5:49am says:

The mod is looking better and better... Even the very classical elements, like jump-scares, creepy sound effects etc - all work like a charm. Whatever the mod will become, whatever the final story will be - I can be sure, that the experience and the atmosphere accompanying it will be memorable.
And yeah, the music is just awesome)

+2 votes   media: Inquietude - Gameplay from The Honest Gamer
Makiavel
Makiavel Nov 17 2012, 5:34am says:

It looks nice, but could you post just a short video? I think it must be quite hard to find your way in an environment that dark...

+1 vote   media: Deep Darkness
Makiavel
Makiavel Nov 5 2012, 3:33pm says:

The ceiling adds an unexpected feeling to this room, making it seem much more real... like it has more character.
I am so looking forward to the mod...

+5 votes   media: Inquietude Welcomes "Volcomator!"
Makiavel
Makiavel Nov 3 2012, 3:58pm replied:

Ну, видимо)
Впрочем это я скорее просто насчет мода волнуюсь, а то это одно из последних проявлений настоящего сайлент хилла в последнее время... Так что спишем на чрезмерное опасение)

+1 vote   media: Chinese restaurant.
Makiavel
Makiavel Nov 3 2012, 3:52pm says:

Выглядит шикарно, но...
Не выбивается ли он немного из темы сайлент хилла?
По идее в то время и в том месте такого ресторана быть не могло, как мне кажется.
Я не придираюсь, просто в значительной мере целостность сайлент хилла как места строилась на соответствии временным реалиям.
Но ещё раз повторюсь - выглядит шикарно)

+1 vote   media: Chinese restaurant.
Makiavel
Makiavel Oct 27 2012, 8:01am says:

Выглядит замечательно! Но немного странно выглядит дерево. Многовато тонких ветвей.

+2 votes   media: Silent Hill streets
Makiavel
Makiavel Oct 22 2012, 6:51pm replied:

Thank you) the project is alive and slowly moves to the next stage of demonstration. ( I am doing it alone, so...). Sorry for the minus to the comment by the way, I meant to press +, but iPad is not really suted for this task)

+1 vote   media: Blind Trailer
Makiavel
Makiavel Oct 21 2012, 6:32am says:

Which one of the original Silent Hills would you choose as the most similar to your mod?
Какой из оригинальных Silent Hill'ов вы бы назвали максимально похожим на вашу модификацию?

+2 votes   article: FAQ
Makiavel
Makiavel Sep 29 2012, 6:29pm says:

Новый логотип слишком похож на ветряную турбину (так он вроде бы называются). (Или ветряки? Ну в общем те что вырабатывают электричество) )

+2 votes   media: Other SARMA
Makiavel
Makiavel Sep 13 2012, 10:42am says:

А что требуется для озвучки? Профессиональный микрофон, определенный голос или что-то ещё?

+1 vote   article: Some working news
Makiavel
Makiavel Aug 29 2012, 11:39am says:

Finish this mod, please. It is truly worth the waiting, don't abandon it like many others do!
It is very scary, beautiful, masterful piece of work. I am tracking the progress, watching every bit of the game you show. Thank you for making it)

+2 votes   media: Inquietude - 666
Makiavel
Makiavel Jul 29 2012, 2:01pm replied:

I am glad to hear it) I have added a checkpoint system in the second demo, so it should get easier. Not exactly a save - load, but it is easier to edit during the development, to be honest. Maybe I will add a save/load in a final release.

+1 vote   game: Blind
Makiavel
Makiavel Jul 29 2012, 1:34pm replied:

Thanks)
Yep, that's the end of a demo for now. In the next one I'll insert a proper ending with an "quit" button)

+2 votes   download: Second, polished Blind demo.
Makiavel
Makiavel Jul 24 2012, 6:07pm replied:

No, trust me, I am happy with every comment)
The controls... yeah, perhaps I should have included the readme file... I just wrote them in the description of the download. But here is a copy)
wasd - movement.
1/2/3 - choosing the ball to throw.
Left mouse button - throw a bouncing ball.
Right mouse button - throw a rolling ball.
f - deselect a ball, to prevent an accidental throw.
q - start the rain.
e - stop the rain.
z - teleport to the starting position if you fall.
The longer you hold the mouse button - the stronger you will throw the ball. There's no limit in this version)

+2 votes   game: Blind
Makiavel
Makiavel Jul 24 2012, 1:07pm replied:

Try throwing balls there, especially the second type, that leaves the bright dust trail on the ground.. They will help you... see where to jump.
The is no rain there, which means that something is blocking it above, so you are practically blind there. Ingame it forces you to use other methods of defining the space, like throwing balls. Here it is just a crude example, but that is the idea.

+2 votes   game: Blind
Makiavel
Makiavel Jul 24 2012, 10:51am replied:

You have to press q to enable it, and e to disable. Does this work?

+2 votes   game: Blind
Makiavel
Makiavel Jul 23 2012, 3:37pm replied:

I will post about it tomorrow, with some additional info and a couple of screenshots. Thanks for the comment)

+2 votes   game: Blind
Makiavel
Makiavel Jul 16 2012, 9:28am replied:

Спасибо) Теперь нужно её грамотно реализовать...

+1 vote   game: Blind
Makiavel
Makiavel Jun 19 2012, 3:10am says:

A really beautiful track, and I would say it fits into the menu just fine. It creates a certain expectation of what you will see ahead.

By the way, what do you use to create this music? I'm trying to make my own game, but know really little about the music programms...

+2 votes   media: Inquietude - Trailer Music
Makiavel
Makiavel May 17 2012, 9:26am replied:

Ясно) Хорошее граффити...
Кстати, насколько я понял, вам может понадобится какая-то помощь с английским языком. Я работаю переводчиком, и хотел бы предложить свои услуги) (бесплатно, разумеется).
Вдруг пригожусь)

+1 vote   media: scream-decal
Makiavel
Makiavel May 11 2012, 7:44am says:

Is it "The Wall" by Pink Floyd/Alan Parker?

+2 votes   media: scream-decal
Makiavel
Makiavel May 2 2012, 4:22am says:

I am soooo tracking this mod from now on...
This seems like an early stage, but there are things that already feel awsome, like this shadow at the end of the tunnel, the sitting thing, the great work with lights at the last scene... I hope you will finish this mod, and will not abandon it... Good luck with the development!

+1 vote   media: Inquietude - Update 3-16-2012
Makiavel
Makiavel Apr 24 2012, 1:00pm says:

I could probably help... thou there's not much detail on what exactly needs enchancing, or what the basis of the story actually is, apart from what's written in the title.

+1 vote   article: Writer Needed
Makiavel
Makiavel Mar 27 2012, 6:10am says:

You know, that Hatch 18 project really reminds me of a "Phobos 1953" game. The atmosphere is reeally close so far. (That is a good thing, by the way. Because that game was great)

+1 vote   media: sketch 1 of map h18_traincrash02
Makiavel
Makiavel Dec 16 2011, 7:01am says:

Pretty emotional...
Reminds me of a Sanitaruim soundtrack, wich is a good sign. Wish there was more actual game info thou...

+2 votes   media: The Shades Menu Theme Final Version
Makiavel
Makiavel Oct 6 2011, 7:08am says:

If this image is not post-edited - then I can only say one thing: Perfect.
You definitely know how to create a beautiful atmospheric picture.
I'm going to track this mod from now on)

+1 vote   media: Chapter 01 : The awakening.
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