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MajorYokoYurik0
MajorYokoYurik0 Aug 30 2013, 1:15pm says:

Yeah, sorry. Over-reacted because I really wanted to play the game for months. But I do recommend saying the same thing on the forum, as I see plenty of similar unanswered questions. Thank you!

+2 votes     game: Zombie Grinder
MajorYokoYurik0
MajorYokoYurik0 Aug 27 2013, 5:14am says:

I've been waiting for even a mention of support since early June. Not a single forum post even saying the problem is being looked into, much less a suggestion. Thank you for ignoring your players.

+1 vote     game: Zombie Grinder
MajorYokoYurik0
MajorYokoYurik0 Nov 20 2012, 10:55am says:

Incredible game! And on Linux too! Crazy! Awesome job, man.

I was wondering about the AI though. I know that there are difficulty settings for the AI (CPU), but even the normal setting is challenging. I'm not sure on what the AI skill setting is based on, but the problem seems to be that the AI can perform actions at a rate faster than a human can (or in some cases, ever could). I've seen the problem in many open source RTS games. I was thinking that maybe a time delay between AI actions could help? Be it constant, or a random period of time, based on a player-defined range of delay times. What do you think?

+3 votes     game: Annex: Conquer The World
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