My name is Jon Eynon. I'm into mapping for the Source Engine and playing around in Photoshop. I love playing games and communicating with others. I like almost all kinds of music, except for rap and country.(<3 Pendulum) My username is Hell Berzerker. mainblz is my login name. Favorite Quote: "When one person suffers from a delusion it is called insanity. When many people suffer from a delusion it is called religion." -Robert Pirsig

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2 comments by Mainblz on Jan 20th, 2009 digg this super bookmark


The thing i love most about the Source engine, is the fact that it can use so many models and not hurt FPS. I used to think that simply a good layout would make a  good map fun and get people to play it. Unfortunately, if its unattractive, most people will just skip over it and move onto the next map picture.

Gameplay is obviously extremely important, but it will be useless if the map doesn't attract the eye of the players.

For instance. Heres a picture of an older map...

As you can see, It is very tight and bland. The Attempted details weren't enough. The biggest problem, Its extremely tight. Can just feel the Claustrophobia setting in.

My idea for Detailing is... NEVER LEAVE A WALL/CEILING/FLOOR EMPTY.
Fill everything up, Source has the power, harness that power.
Got a wall, Put a window or Poster. Got a ceiling? add some beams or Supports. Floor? Add some displacements or a some spill overlay and such.

Lets see what happens after being fixed up.

BIG improvement! On the walls, you can see the Support beams fill up space very well. The view of the outside makes it feel more like your in the world. Also helps add lighting. The Lanters add a nice glow effect and a sexy orange lighting to the room. Door Frames help visual a LOT. The Boxes and Barrels are simple details that fill up the room and make it look nicer. and ofcourse, Displacements make EVERYTIHNG look better.

Thats all i have to say for my first Blog.

Example map is cp_kinetic for Team Fortress 2 Created by RedFury

Comments  (10 - 20 of 22)
Maggot4ever
Maggot4ever Jun 29 2009, 5:43pm says:

hey i was watching ur pictures and in the second one about the lighting effects, korge and u talk about a tutorial in Interlopers.. can u tell me the tutorial's web page? that would be great.

+1 vote     reply to comment
Mainblz
Mainblz Jun 29 2009, 9:46pm replied:

I actually had a really hard time re-finding this... Its not under a predictable name.
Anyway... Heres the link.
Interlopers.net

+1 vote     reply to comment
Maggot4ever
Maggot4ever Jun 30 2009, 2:39pm replied:

alright.. thanks u a lot dude. the effect is quite awsome.. and thanks u for taking some time for looking for this :D (i'm not sure i said it well, but.. jeez, i think u already get my point :) )

+1 vote     reply to comment
Callinstead09
Callinstead09 Jun 26 2009, 8:14pm says:

Left 4 Dead maps! That was something I was getting into myself!

+1 vote     reply to comment
Callinstead09
Callinstead09 Jun 23 2009, 3:38pm says:

Awesome Stuff!!!

+1 vote     reply to comment
Mainblz
Mainblz Jun 25 2009, 12:43pm replied:

Hey, thanks.

+1 vote     reply to comment
Lt.SnoWolf
Lt.SnoWolf May 7 2009, 3:51pm says:

Awesome Tf2 maps! Look fun.

+1 vote     reply to comment
Mainblz
Mainblz Jun 17 2009, 3:39am replied:

Thanks.

+1 vote     reply to comment
xscottx019
xscottx019 Mar 9 2009, 5:30pm says:

i see we share the same "eye" for detail.
im the same way.

+2 votes     reply to comment
Mainblz
Mainblz Jun 17 2009, 3:39am replied:

Heh, i cant stand to leave a single wall empty.

+1 vote     reply to comment
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