My name is Jon Eynon. I'm into mapping for the Source Engine and playing around in Photoshop. I love playing games and communicating with others. I like almost all kinds of music, except for rap and country.(<3 Pendulum) My username is Hell Berzerker. mainblz is my login name. Favorite Quote: "When one person suffers from a delusion it is called insanity. When many people suffer from a delusion it is called religion." -Robert Pirsig
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Experimenting with lightmap scales on textures.
Hi, maybe you could point me to a lil tutorial or tell me how to do it? I'm learning Source mapping now and doin some sewer test map.
he did his lighting by adjusting the lightmap scale on the face of the brushes. Go to this website for help... Developer.valvesoftware.com
Everybody loves good lighting!
But whats good lighting without good gameflow? Amirite?!
this tunnel looks really good but its not the look I'm going for in my tunnels...I'm looking for the dark purples and teals that barely lit the tunnels in Fallout 3, with some slight changes to look Half-Life-ish...we'll see about some nice big floodlights. Your stuff looks real good though.
Well even then their tunnels were always quite bright.