My name is Jon Eynon. I'm into mapping for the Source Engine and playing around in Photoshop. I love playing games and communicating with others. I like almost all kinds of music, except for rap and country.(<3 Pendulum) My username is Hell Berzerker. mainblz is my login name. Favorite Quote: "When one person suffers from a delusion it is called insanity. When many people suffer from a delusion it is called religion." -Robert Pirsig
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Slightly older work. Used the Episode 2 Cave textures to make a natural looking cave.
(Please view original for better quality.)
I thought you might put those up for me, thanks. Are cubemaps neccesary for that shine in the walls? Which texture is this one called?
Nope, no cubemaps needed. It's just a general phong. In light, the phong fades away though, it looks nice.
The texture is nature/blendrockdirt_tunnel03a
There is also another nice cave tuxture called nature/rockwall_cave02a
It uses more of a Yellow Phong and looks a bit more natural.