My name is Jonathan Eynon. I spent a lot of time on my computer growing up, teaching myself how to work with Adobe Flash (Macromedia at the time), Photoshop, and even some html. I then started learning how to map with the Source engine with a little help from my friend. I've been mapping for around 6 years now. I got very good at detailing, but I could never focus on actually finishing what I started. I am now going to college for a Computer Design, Animation, and Game Design major. I'm learning how to use (and getting very good at) Autodesk products such as AutoCAD and 3D Studio Max. (PS I go by both mainblz and Hell Berzerker.)
The thing i love most about the Source engine, is the fact that it can use so many models and not hurt FPS. I used to think that simply a good layout would make a good map fun and get people to play it. Unfortunately, if its unattractive, most people will just skip over it and move onto the next map picture.
Gameplay is obviously extremely important, but it will be useless if the map doesn't attract the eye of the players.
For instance. Heres a picture of an older map...
As you can see, It is very tight and bland. The Attempted details weren't enough. The biggest problem, Its extremely tight. Can just feel the Claustrophobia setting in.
My idea for Detailing is... NEVER LEAVE A WALL/CEILING/FLOOR EMPTY.
Fill everything up, Source has the power, harness that power.
Got a wall, Put a window or Poster. Got a ceiling? add some beams or Supports. Floor? Add some displacements or a some spill overlay and such.
Lets see what happens after being fixed up.
BIG improvement! On the walls, you can see the Support beams fill up space very well. The view of the outside makes it feel more like your in the world. Also helps add lighting. The Lanters add a nice glow effect and a sexy orange lighting to the room. Door Frames help visual a LOT. The Boxes and Barrels are simple details that fill up the room and make it look nicer. and ofcourse, Displacements make EVERYTIHNG look better.
Thats all i have to say for my first Blog.
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We are an independent game development studio working on our first Half Life 2 modification entitled, Chapel Arms.
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