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Comment History
Mailman
Mailman - - 5 comments @ New HiT-SQUAD Weapon Render

Fine, you want proof?

TS Mini-Uzi:
Hit-squad.net

HS Mini-Uzi
Hit-squad.net

Even the common newb that doesn't have your exceptional eye for detail can obviously see these are two completely different models.

Good karma+1 vote
Mailman
Mailman - - 5 comments @ Mailman

Get your facts straighy Happy....

I never voted for you to be removed from the Serious Forums. I don't recall being included in any such vote. I never read this infamous thread which got you banned. I always tried to keep an open mind about your situation despite everyone's deep dislike of you.

You have no right to come to my profile and personally attack me for no reason whatsoever. This kind of action is childish and rude. Just get over the whole Serious Sam forum thing. Its not worth staying mad over for this long of a time.

Good karma+1 vote
Mailman
Mailman - - 5 comments @ New HiT-SQUAD Weapon Render

So I suppose any mod that has an M4 stole it from Counter-Strike eh? This model was created by us using Lightwave 3D. I looked at that specialists model and despite the obvious similarities, they are nothing alike. The gun ejection port on their model is on the wrong side. The hinge mechanism on the back of the gun is completely different. Also the shape of their main body is much more squarish than ours.

Good karma+1 vote
Mailman
Mailman - - 5 comments @ HiT-SQUAD

gozinta82:

That 30k model will not be used in game under any circumstances. It was created in order to generate a normal map for the 1398 poly head. Here's the model creation pipeline:

1. Create a high-poly model with UV map. Polygon count is irrelevant.
2. Create a polygon reduced version that meets HL2's polygon budget.
3. Use a plugin to create a normal map from the high-poly version that is applied to the low-poly version. This makes the low-poly version appear as detailed as the high-poly one.

Good karma+1 vote
Mailman
Mailman - - 5 comments @ HiT-SQUAD

in response to the previous post:

our mod was originally a Serious Sam mod, so any code we wrote would be completely useless in HL2, as SS uses its own modified version of C++, and the game engines are nothing alike.

Good karma+1 vote