This wasn't answered before, will Spartans be used in-game in any way?
Don't worry, I'm sure that their testing it.Aand their already using a lot of proven-to-be-good items in the mod :)
Question. Will Spartans be implemented in any way?
If i recall correctly, didnt the Pillar of Autum take down a lone super carrier all by itself? (in the book Halo: The fall of Reach)
I'm curious too, how will the damage reports and such affect large scale fleet battles?
No, don't make the smacs small D:
I'm pleased that the mod team is educated in halo, even the small details count and it seems like their nailing them. Much better than some guy who thinks he knows halo and tries to throw something together.
The prominent "TBD" where it says release date should clearly state the answer. Also TBD means To Be Determined. Wait and be happy
With a mod like this? The longer they have to make it just perfect, the better.
Awesome, I was gonna ask about that
Just my opinion, I think movement should be kept normal like in normal sins. Its not like the ships can dodge anything anyways :P all shots hit in game so extra movement is just useless
Actually, the unyielding herophant (uneven elephant) is probably as it was a repair/ refit station
Plasma torps? Or does it just shoot a continuous stream of grunts at your ships? Lol
Fire plasma torpedoes, and launch strike craft/ or a planetary attack platform, or a covi super weapon?
3 words, capturable-neutral object. Cann the halo ring in the game be like the neutral ore collectors? Capturable, then useable? Will the game allow for that?
A cool UNSC tech could be like "smart AIs" makes ships turn and accelerate faster
Keep an eye on this one
One little question ive wanted to ask, Im not nagging but are the Covi corvettes from reach gonna be in it?
Lookin great, will the orbital defence for UNSC be like the Super MACs around Reach/Earth?
Its not that stupid a comment, the carrier cruisers in the normal sins have no wepons other than fighters
Looks awesome, Erebus looks sexy.
Hey, im new to the forums and SOaSE for that matter, this mod looks awesome. Cant wait for the final copy. (one little note: Will The Flood be able to "take over" certain vessels if they get to close?)