Hey all... I do very basic ini coding occasionally, and 2D art alot... My favourite games at the moment are just cause 2, Mount and blade: warband, and Skyrim. All have been modded to within an inch of their stability :D Also CnC generals: Zero Hour never gets old... I like a lot of music... Blue October, Cage the Elephant, Muse, Prodigy, Rise Against, MCR... whatever I'm in the mood for really...

Comment History  (150 - 180 of 254)
magiguy101
magiguy101 Jul 19 2011, 3:47pm replied:

Scout class: Spotting. Reveals all nearby enemies to the player and displays them on the minimap (if there is one) for a while (maybe 20 seconds) Also spots enemies who are crouched or in stealth mode. Increased are of effect if the player uses the ability while in mid-air.
If there is a first-person 'zoom' type feature, then it would be quite cool to show the enemies only in the field of your vision but at a much longer range. (Revealed enemies should have a red arrow pointing to their position)

Warrior class: War cry: All nearby friendly warrior class animals (and warrior humans if there is a class like that) gain a 10% attack boost. Does not affect the player who used it. (Possibly affects heavy class animals also)

Hunter class: Crouch/Pounce. Think of the hunter from Left 4 dead 2 if you ever played it. Press the button once to lower into a crouch, which reduces your movement speed to maybe 40%, but with no transparency or stealth aspects, as that just overpowers it. Crouch lasts for as long as you want it to. Next press of the button pounces on the opponent and causes heavy damage. (I'm thinking 2.5x one attack's damage if you hit their front or sides, and 4x damage if you hit their back).
Sixth sense: (call it whatever you want) Nearby human players have a cloud of coloured smoke (team colours, or green/red for friend/enemy) The smoke should not go too high or be too thick and is only visible to the player. Probably about twice the height of the humans. If passive then a very small range, if ability then increased range but decreased movement speed while it's active. I would say... lasts 20 seconds, and recharges in 40 seconds.

Heavy Class: Charge. Same thing as defence classes charge except with increased damage resistance, and maybe does less damage on impact with players, and more damage to structures (if you have destructible buildings) If possible knocks down trees.

+4 votes   news: Announcing Playable Animal Classes
magiguy101
magiguy101 Jul 19 2011, 3:45pm says:

In three parts:

I can see the most popular animal being saber tooth by far... Maybe add something more to the rhinoceros and gastornis animals. I don't really see that a scout class being that useful unless you're really big on team tactics... If you made the moving speeds at all realistic (or at least as realistic as you get with prehistoric animals :P) then the saber tooth will be the second fastest animal, and also pretty stealthy considering it's size. Either nerf the tigers or buff the others.

For example: Abilities for the classes.

Stealth class: Crouch/prowl. Animal gets half movement speed but hit boxes and visible size are halved height wise. (Possibly make the animal slightly transparent) Can only be in prowl mode for 15 seconds at a time. 20 second recharge between uses. (Maybe a 'refuelling' type bar that decreases as you use the ability, but starts to increase after you haven't used the ability for 10 seconds. (10 seconds to fill completely from empty.)

Defence class: Charge. Animal charges in a relatively straight line (some control but turns slowly) dealing heavy damage to all players, friendly and not so friendly. Sound of heavy footsteps is heard from quite a long way away. Charges for 10 seconds maximum, charge can be cancelled at any point although there is a short time between cancelling a charge and the momentum of the animal decreasing. Recharge time 40 seconds.

Scout class: High Jump. Fairly obvious. Extra high jump (double height?) so can clear large gaps on some maps. See/jump over tall obstacles, and makes you harder to hit. Either passive ability or can be used every 2-3 seconds. (As you already have the scream ability)

+4 votes   news: Announcing Playable Animal Classes
magiguy101
magiguy101 Jul 13 2011, 2:27pm says:

Well I love LOTR and I love M&B, and other lotr mods have been inactive lately... :( so I hope this pulls through :) Tracking

+3 votes   mod: The Last Days (of The Third Age of Middle Earth)
magiguy101
magiguy101 Jul 12 2011, 4:04pm says:

I think the planes at the end of the video should travel faster... they don't seem to be all that useful against a moving target... but brilliant effects, guys :)

+7 votes   media: NATO A-10 Tank Buster and Sentinel Virus
magiguy101
magiguy101 Jun 13 2011, 8:23am says:

The chaff exploded twice? And it exploded on contact with the ground? (unlike your chaff video...) I like the lasers, but the alarm sounds a bit off... You mentioned being able to dive through lasers, but wouldn't that just destroy any need for the lasers? I think the merc should be told if their laser goes down, (I'm assuming the taser is silent). I don't know much about the multiplayer system itself. If you are planning on having a level system where you unlock new abilities/equipment then diving through lasers could be a late unlock ability, and a laser that tells you when its broken should also be a late ability. I think of this like the powers in assassin's creed brotherhood: You can only choose a couple of powers, but you also get passive perks (two). The morph ability blends you into the crowd, but the templar vision power renders it useless as the pursuer can pick you out from the crowd. They are both late unlocks, but morph comes first. Giving people the ability to dive through lasers at the beginning would lead to no-one using them. Hope this helps :)

Peace.

+1 vote   media: Lasers
magiguy101
magiguy101 May 19 2011, 4:10pm says:

Judging by the initial design sketches it's a 'tech node' which gives upgrades... I assume it will be like the strategy center in zero hour...

+1 vote   media: renders
magiguy101
magiguy101 May 18 2011, 7:20am replied:

Vodka and bears on unicycles?

+5 votes   media: Plasma Assault Craft vs. Soviet Base
magiguy101
magiguy101 May 17 2011, 5:58pm says:

I don't really get the mushroom cloud thing... I think it should be a rounder explosion like more traditional fps games. Love the after explosion smoke though, it's perfect :)

+4 votes   media: Frag Grenade
magiguy101
magiguy101 May 11 2011, 12:15pm replied:

Awesome.
You know if I get round to making a pros and cons list of getting a new computer, this game will be on the pros list :)

+1 vote   media: Chaff Grenade
magiguy101
magiguy101 May 11 2011, 12:13pm replied:

Cool. Assassin's creed brotherhood multiplayer is great for sudden shocks. You should look into it :)

+1 vote   game: Project Stealth
magiguy101
magiguy101 May 10 2011, 4:44pm replied:

Veni, Vidi, Investigatum? :P Google translate is a wonderful thing for situations just like this :)
Peace.

+1 vote   game: The Ancients
magiguy101
magiguy101 May 10 2011, 11:03am says:

The smoke should come out of the grenade gradually and the canister left on the ground and still affected by gravity for a couple of minutes. But it's very good for WIP. I was expecting something much less realistic :)

+1 vote   media: Smoke Grenade
magiguy101
magiguy101 May 10 2011, 11:00am replied:

Sorry if this is already mentioned, but if you die in the game, is it permanent or do you respawn? I can imagine games being very short if its a permanent death...

Peace.

+1 vote   game: Project Stealth
magiguy101
magiguy101 May 9 2011, 5:32pm says:

I love it! Maybe increase the size or quantity of the particles, though. I really like the binary system in particles :)

+5 votes   media: Chaff Grenade
magiguy101
magiguy101 May 7 2011, 6:10am says:

Wow... ummmm...

+1 vote   media: Witcher Contest Entry
magiguy101
magiguy101 May 6 2011, 10:49am says:

This hasn't been done before

+1 vote   mod: Evolutions: Real Time Strategy Evolved
magiguy101
magiguy101 May 5 2011, 1:22pm replied:

Constructive criticism is good and should not be marked down. Shame on you...

0 votes   mod: The End of Days
magiguy101
magiguy101 May 5 2011, 1:20pm says:

Looks nice, but also hard to mesh?

+1 vote   media: tron auto cannon
magiguy101
magiguy101 May 4 2011, 12:36pm says:

I think you should have renders of the 3d units as cameos. Would look so much nicer than outlines imo...

+1 vote   media: Cameos?
magiguy101
magiguy101 May 2 2011, 4:47pm says:

It's looking like no one will want to play as mercenary with the amount of awesome stuff the spies have :P I hope it gets more balanced :)

+3 votes   game: Project Stealth
magiguy101
magiguy101 Apr 29 2011, 5:37pm replied:

Laser overlord... OP ftw! :)

+1 vote   media: tron decoder tank
magiguy101
magiguy101 Apr 29 2011, 5:35pm says:

Is this a supply collecting unit like a Chinook? And how high off the ground are you intending it to be?

+1 vote   media: tron data harvester
magiguy101
magiguy101 Apr 29 2011, 5:34pm replied:

Fair enough. I guess I should have read the description, huh :P

Still really nice concept art.

+1 vote   media: tron tank concept
magiguy101
magiguy101 Apr 29 2011, 5:32pm replied:

If this entire game were realistic it would be sh*t. Using the nuclear missile super weapon would destroy most of the map and you would have to wait a couple of decades for things to die down before you could safely build and live there. This is a game where a dozer can make scaffolding appear out of the ground and the thing you decide is wrong is that one of the planes is carrying the wrong sort of payload. Like the title suggests, this mod is for fun and those who like an unrealistic experience, or at least one that wouldn't require you to get permission every time you wanted to attack something.

peace.

+1 vote   media: New King Update
magiguy101
magiguy101 Apr 29 2011, 5:27pm says:

Type in German the things which have changed alot into google translate. Then paste it here :)

+1 vote   mod: DEAD DEAD DEAD
magiguy101
magiguy101 Apr 29 2011, 2:50pm says:

Skills. You haz them :)

+1 vote   media: tron tank concept
magiguy101
magiguy101 Apr 29 2011, 10:47am replied:

I agree... But it's still looking good! :) I have so much respect for people who can do things that I can't. A render of this would be way beyond my capabilities... so good luck :)

+2 votes   media: tron airfield
magiguy101
magiguy101 Apr 26 2011, 3:20pm says:

Agreed. Will they all have two discs? Because if they had one, it would be a way to tell Tron/Rinzler apart from other units. So Tron could be the blue hero unit, and Rinzler the orange hero. I'm not sure what part C.L.U and Jeff Bridges will play though... :P

+1 vote   media: disc fighter
magiguy101
magiguy101 Apr 26 2011, 3:14pm says:

Is this a dwarf fortress clone? It looks very similar but without an emphasis on history...

+2 votes   game: Goblin Camp
magiguy101
magiguy101 Apr 24 2011, 4:35pm replied:

Well this needs an update or it won't get any attention. Bump it up on thursday 4pm ish with a picture or something.

+1 vote   mod: BAKUMATSU: End of Shogunate
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