Hey all... I do very basic ini coding occasionally, and 2D art alot... My favourite games at the moment are just cause 2, Mount and blade: warband, and Skyrim. All have been modded to within an inch of their stability :D Also CnC generals: Zero Hour never gets old... I like a lot of music... Blue October, Cage the Elephant, Muse, Prodigy, Rise Against, MCR... whatever I'm in the mood for really...

Comment History  (120 - 150 of 254)
magiguy101 Feb 18 2012, 1:00pm says:

Nice sky, but that mountain texture really will have to be fixed...

+1 vote   media: Lighting Progress
magiguy101 Feb 18 2012, 12:59pm says:

I have done no research on this whatsoever, so I don't know your plans, but I think a nice feature would be to replace the quick travel horse carts with the TARDIS. You said you wanted to include Dr. Who, but I can't really see how except the Tardis and a few monsters... Good luck with this mod though, it'll be very interesting to see the end result :)

+1 vote   mod: Skyrim - Doctor Who
magiguy101 Feb 18 2012, 12:54pm says:

Well this was always going to happen, and the thought of a decent LOTR game is very exciting :) Work hard :)

+3 votes   mod: MERP | Middle Earth Roleplaying Project
magiguy101 Feb 7 2012, 6:49am says:

Good work

+4 votes   media: Playable Gastornis Bird
magiguy101 Jan 19 2012, 5:58pm replied:

Well I don't think you have the right attitude about picking the battle you can win, but I agree that people are blowing this way out of proportion. This topic is everything I hate about the internet, with the exception of cats. Conspiracy theories that make no god damned sense and people trying to link everything to somalia/nazi germany/soviet russia... Everyone seems to think that because they heard somewhere that the government did something wrong sometime then it gives them the right to disband all governments. You know where we'd be without government? Up to our necks in horseshit. Everyone is not out to get you, as important as that makes you feel, and I know this will get buried in just a few hours, but to those that have made it this far, Kudos.

To all haters, think before you thumb this down or at least think before you type your misinformed response.

Good day.

+8 votes   news: SOPA and PIPA - our internet freedom
magiguy101 Dec 11 2011, 7:35am says:

I've been having some trouble hosting or joining a local co-op game. I can play in the game, but my friend cannot join my game and I cannot join his. I'm using vista, he's using xp. I looked on the website and followed the link to the forums but it's a broken link and nothing comes up. Any ideas?

+2 votes   mod: Allied Intent Xtended
magiguy101 Dec 8 2011, 1:36pm says:

Like a stone age Chuck Norris

+7 votes   media: Wanna play this warrior character?
magiguy101 Dec 3 2011, 2:01pm says:

I'm annoyed this was a final release, but I voted anyway...

+3 votes   mod: C&C: ShockWave
magiguy101 Nov 24 2011, 4:52pm replied:

Try TPB :P

-4 votes   game: Medieval II: Total War: Kingdoms
magiguy101 Nov 3 2011, 5:06pm replied:

*small animals and large animals

+2 votes   news: Announcing Character Classes & Community Forum
magiguy101 Nov 2 2011, 4:39pm says:

So... what kind of traps are you talking? I'm thinking snare to keep an enemy rooted in one spot, a pitfall, a 'bleeding' trap, a slowing trap... but is there anything unique you can bring to the field? I think a different time to set different traps based on their effect would be good (pitfall has a digging animation, but traps enemy completely for 20 seconds or something. I guess you would need a different set of traps for small animals, and a different set for small animals. I think that a loadout system would be good for the game, and the maximum number of different traps should be three; one human, one small creature, one large creature. The large creature traps should work on all opponents, but a large pitfall, for example, should maybe take at least two people in the area of effect to trigger, avoiding a team blocking off an entire area. Also maybe limit the number of active traps per person... Hope this helps :)


+2 votes   news: Announcing Character Classes & Community Forum
magiguy101 Oct 15 2011, 11:31am says:

Maybe push a tiny update onto the news feed or something to remind people this isn't dead. Get it shown up in the 'games' section again...

+7 votes   game: Stone Rage
magiguy101 Oct 10 2011, 9:19am says:

Holy **** that's awesome. Damn I'm glad you guys have been doing something good since the last video :D It's been a while.

+2 votes   media: Spy Coop move
magiguy101 Oct 7 2011, 10:45am says:

good to see :)

+1 vote   news: Still Working
magiguy101 Oct 4 2011, 12:20pm says:

Golden Peashooter Colour: Shiny gold, Damage: Insta kills a bucket zombie. Shoots about five times slower than a normal shooter. Pea is golden and travels about four times faster than normal. (Kind of a sniper pea) If possible it should be able to shoot through other plants...

+1 vote   mod: Plants v.s. Zombies mod Requesteru!
magiguy101 Sep 29 2011, 10:35am replied:

Nice to see this is still going :) Good luck and all that :D

+1 vote   game: Project Stealth
magiguy101 Sep 4 2011, 4:26pm says:

This needs an OP hero creator :D

+2 votes   mod: BFME2: Arcade Edition
magiguy101 Aug 24 2011, 3:44pm says:

So does one shot 'kill' you now?

+2 votes   mod: Battlefield 2 Airsoft
magiguy101 Aug 20 2011, 10:57am replied:

Well I'm not endorsing illegal activities, but perhaps yarr should find a better way around it... Yarrr...

+1 vote   mod: Super Star Wars: Rise of the Droid Empire
magiguy101 Aug 19 2011, 9:27am says:

Long live the 360! :P

-4 votes   news: Modern Warfare 3 to have Dedicated Servers
magiguy101 Aug 17 2011, 6:46am replied:

I think they're planning world domination :P Nice vid

+1 vote   media: CNC Fallout - Prelude to Conflict
magiguy101 Aug 3 2011, 8:07am says:

Yeah I applied and was told that it's dead... looked promising as a concept...

+1 vote   mod: The Harry Potter Modification
magiguy101 Aug 2 2011, 5:35am says:

lulz they're pretty much the same model...

+1 vote   media: Update 3 Set
magiguy101 Aug 2 2011, 5:32am says:

Jeez, that looks like it took weeks...

+1 vote   media: Update 3 Set
magiguy101 Jul 23 2011, 9:29am says:

Just for fun, the main enemy should be Mr. Bean instead of Dr. Breen... :P

+6 votes   mod: Point Blank
magiguy101 Jul 22 2011, 3:25pm replied:

What do you mean? So the Gastornis has a support class? and the bear has a support class?

+1 vote   news: Announcing Playable Animal Classes
magiguy101 Jul 20 2011, 5:05pm replied:

Oh no I meant he should get in the group to make it official :)

+2 votes   news: Announcing Playable Animal Classes
magiguy101 Jul 20 2011, 11:06am replied:

btw fainthaert you're not on the mountainwheelgames group...

+2 votes   news: Announcing Playable Animal Classes
magiguy101 Jul 20 2011, 5:11am replied:

That's cool thanks for the reply :) I'm pretty much out of ideas for now but I'll try and come up with new ones when more features are revealed. I also realised that invisibility could break the game, and that's why I only suggested slight transparency, much like poor active camo from halo 3 :) and the
Fact it can only be used for 15 seconds at a time helps to stop people ruining the experience...

Good luck :)

+3 votes   news: Announcing Playable Animal Classes
magiguy101 Jul 19 2011, 3:50pm replied:

And finally a less serious, but still feasible idea: Water jet: Yes I know this is somewhat silly, but come on; it's a mammoth :) Can only be used in water. Sucks up water (purely animation, doesn't actually change the water level :P) and then shoots it for about 2 seconds at wherever you point the cursor. Gives the animals a ranged attack. Stuns whoever is hit, and temporarily slows them to about 80% movement speed. Does not affect other mammoths.

If you read all of this then thank you for your time. I hope this feedback helps you create an amazing game, and that's it. :) I'm done.

For now... ;)

+4 votes   news: Announcing Playable Animal Classes
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