Hey all... I do very basic ini coding occasionally, and 2D art alot... My favourite games at the moment are just cause 2, Mount and blade: warband, and Skyrim. All have been modded to within an inch of their stability :D Also CnC generals: Zero Hour never gets old... I like a lot of music... Blue October, Cage the Elephant, Muse, Prodigy, Rise Against, MCR... whatever I'm in the mood for really...

Comment History  (90 - 120 of 250)
magiguy101 Jun 12 2012, 9:58am says:

The 'small battles' mini mod would make this more like CoD... Don't sell out! :P people play BF for BF, people play CoD for CoD...

0 votes   mod: Dr.EvilTag's Extreme Singleplayer Mods
magiguy101 May 6 2011, 10:49am says:

This hasn't been done before

+1 vote   mod: Evolutions: Real Time Strategy Evolved
magiguy101 Feb 15 2011, 2:33pm says:

I thought gothmog was already in the game... and btw you said ringwraiths that could be 'mountable on both nazgul and horse' nazgul is supposedly the elvish for ringwraith, the fell beasts are the dragon-y creatures ridden by the nazgul.

(I'm kind of a lotr nerd :) )

+2 votes   mod: Hero Mod
magiguy101 Jun 6 2012, 7:42am buried:


Haven't we got enough WWII stuff all ready? I know that sounds harsh and I appreciate that you are on the top end of that, but it's time people put that period of history in the past in terms of gaming... Everything has already been done, you can't realistically make a new weapon, vehicle, or place to keep the content fresh, so the way I see it; move on.

-28 votes   article: Requesting Reinforcements !
magiguy101 May 30 2012, 4:20pm replied:

December 22, 2012

+1 vote   media: Mering stream
magiguy101 May 30 2012, 10:01am says:

I don't know what Sci Fi it's from, but it looks tasty :)

+2 votes   media: Asuran Pistol, Read Description :)
magiguy101 May 30 2012, 10:00am says:

I only heard of this mod two days ago by stumbling upon it on youtube... since then I've seen it everywhere... looks awesome but my pc cannae play it :(

+3 votes   article: DayZ v1.6.0.1 + 1.7 test Released
magiguy101 May 27 2012, 2:42pm says:

I'm sorry... I didn't realise this was a one-man mod project, so it's understandable that not everything is polished. The modding community supports people like you who have the determination to finish a mod they've started with no incentive but the joy of giving back to the community. I salute you.

+2 votes   article: Black Frontlines Released
magiguy101 May 24 2012, 11:45am says:

Bringing back the bf2 memories :D

+3 votes   media: Naboo - Night Time
magiguy101 May 24 2012, 11:45am says:


+4 votes   media: WIP White Mountain retexturing
magiguy101 May 23 2012, 7:03am says:

I get the feeling that I'm supposed to have already played this 'Frontlines' mod... you need to make this more accessible and maybe describe this mod a little better. I have no idea what most of this is, such as: 'Airborne Gametype
The famous Frontlines gametype ported to Black Ops'

I mean what is that? Just because I wasn't into cod when MW came out I don't get to know what's in the mod? Of course I could look up the 'Frontlines' mod but I'm assuming you've added more features. Add to that the fact that I'm fairly lazy and this mod is lost on me, as I think it will be with most... Please sort this.

+8 votes   article: Black Frontlines Released
magiguy101 May 21 2012, 12:31pm says:

I bought a book a while ago called something like: The Lord of the Rings: Weapons and Warfare... it's really good and has loads of pictures of weapons and armour and places from the films, and I've read it through so many times... It would really help if you don't already have it for reference.

+5 votes   mod: MERP | Middle Earth Roleplaying Project
magiguy101 May 21 2012, 12:27pm says:


+2 votes   media: Rohan...
magiguy101 May 14 2012, 4:49am says:

Don't hate on me for not knowing anything Tolkien past the films, but what is Methadras?

+2 votes   media: Rohan...
magiguy101 May 13 2012, 5:22am says:

wow... really good face texture... among other things... :P

+8 votes   media: (Human) Female Archer Class
magiguy101 May 7 2012, 5:41pm says:

Any chance of an easy difficulty so I can get used to the units and powers? I would be playing this mod instead of shockwave but I found it too hard... I don't care if I'm a noob or whatever I just think you're reducing your potential fanbase by removing the easier ai difficulties...

+2 votes   mod: Contra
magiguy101 May 7 2012, 4:54pm says:

******* epic :)

+1 vote   media: What's thiss, preciousss?
magiguy101 May 3 2012, 10:33am replied:

Sexy indeed :P

+2 votes   media: We're far from dead.
magiguy101 Apr 30 2012, 1:41pm says:

Damn... nice work :)

+2 votes   media: Hornburg map overview
magiguy101 Apr 29 2012, 11:31am says:


Lol making Mirkwood as big as Skyrim would make travelling really boring... I mean what's in Mirkwood other than Legolas' house and a **** ton of spiders? :P

-1 votes   media: Firien Wood WIP
magiguy101 Apr 29 2012, 11:29am says:

That's really strange... I hadn't played this mod in four months or so, and today I decided to play for 10 mins... now its updated... coincidence? I think not! :P

+2 votes   media: We're far from dead.
magiguy101 Apr 28 2012, 5:52am replied:

Thanks for the reply, and lol no I couldn't :P Fair...

+1 vote   media: Rohan/White Mountains screenshots
magiguy101 Apr 26 2012, 10:53am says:

I can't see anything because of all the glare... I'd suggest you remove it if you wan't a screenshot where people can actually see the detail in your hard work... If it's good detail, then you want to celebrate that, not hide it. To me this says that you are hiding something...

+1 vote   media: Rohan/White Mountains screenshots
magiguy101 Apr 16 2012, 1:53pm says:

Nice :)

+1 vote   media: tron tech node
magiguy101 Apr 8 2012, 9:12am says:

I like B and C, but B will always have a special place in my heart :P

If you could combine the organic arms of B with the glass floor of C that would be really good, I think :)

+2 votes   article: TARDIS
magiguy101 Apr 3 2012, 10:43am says:

The high ground looks slightly unbalanced, the bottleneck would make it too easy to defend, so I would suggest making the spawn points equidistant from the high ground, making it the centre of the map... that way you have a tactical advantage for a hotspot, adding a bit of depth to the game...
Looking good though :)

+2 votes   media: Stone Canyon Map (WIP)
magiguy101 Mar 12 2012, 2:41pm says:

Mmmmmm... gateway... chocolate glazed... *drools*

+3 votes   article: WFTO Development Update - Assorted Visual Awesomeness
magiguy101 Feb 20 2012, 1:55pm replied:

Cool... So I guess it's only one-way?

+1 vote   mod: Skyrim - Doctor Who
magiguy101 Feb 18 2012, 1:00pm says:

Nice sky, but that mountain texture really will have to be fixed...

+1 vote   media: Lighting Progress
magiguy101 Feb 18 2012, 12:59pm says:

I have done no research on this whatsoever, so I don't know your plans, but I think a nice feature would be to replace the quick travel horse carts with the TARDIS. You said you wanted to include Dr. Who, but I can't really see how except the Tardis and a few monsters... Good luck with this mod though, it'll be very interesting to see the end result :)

+1 vote   mod: Skyrim - Doctor Who
magiguy101 Feb 18 2012, 12:54pm says:

Well this was always going to happen, and the thought of a decent LOTR game is very exciting :) Work hard :)

+3 votes   mod: MERP | Middle Earth Roleplaying Project
magiguy101 Feb 7 2012, 6:49am says:

Good work

+4 votes   media: Playable Gastornis Bird
magiguy101 Jan 9 2013, 5:08pm replied:

You want me to join a forum? God dammit... The things I do for love :p

+3 votes   media: Animal Classes Concept Art
magiguy101 Jan 9 2013, 1:14pm replied:

Oh and I almost forgot: danger scent markers should be visible to humans close up (due to very strong smell of fear :p) and removable by either certain humans or all... Animals have different scent marker detection radii. Bird has lowest, cat highest, play with the values I don't know :p

+1 vote   media: Animal Classes Concept Art
magiguy101 Jan 9 2013, 1:08pm replied:

To promote teamwork in animal side, they should have a scent mark system, with a danger scent that can be applied to any trap without setting it off except trap fire (there should be no way except inspection to tell them apart from normal fires.

Vines around map used as ladders, can be harvested (but remain) to let trapper refill on nets (number of nets depends on net trap upgrade)

Rockfalls of some kind, maybe triggerable by a mammoth interacting with certain boulders (don't want to make those humans too OP)

I hope this helps in some small way, and I'll be sure to have more ideas in the future, best of luck to all of you at mountainwheel :D

+1 vote   media: Animal Classes Concept Art
magiguy101 Jan 9 2013, 1:07pm replied:

Trapper/bushman character: equipped with a short bow, few arrows, a sling, a hatchet, and a net. Builds traps: trap fire provides all cosmetic effects of normal fire :flaming arrows, but do no extra damage; visually impair animals at night, but doesn't let people see better from far away (low light to humans); decloaks enemies though. Deals a lot more damage to enemies that trample it, can be distinguished from a regular fire only under close and calm observation. (wouldn't realize in the middle of combat)
Tripwire: placeable up to a set distance, choose beginning, end and trap to link it to. When moved over, triggers trap, can be seen, but hard to see.
Signal fire. Fire nearby covered by screens (so it cannot be easily seen, but also provides no bonuses whatsoever) with a bough of green leaves suspended above it. When triggered, bough falls in, creating thick white smoke seen from far away.
Bow trap. Short range, inaccurate, but deadly. Can be upgraded to shoot more arrows. One arrow will kill a boar, two a saber tooth, and three a bear. Consumes the bow in the trappers inventory. Hard to use but powerful was the idea. Quite visible so needs to be hidden in foliage.
Net trap: net suspends animal if placed on leafy ground (leaves mean trees, right?) does not work on large game. Uses net in inventory. Upgrades to carry more nets. Net retrievable.
All traps take time to set.
Trapper is stealthed, but fairly useless in a fight against an enemy that can move. Net is throwable, and retrievable, hinders movement if mid range, pins enemy at short range.

+1 vote   media: Animal Classes Concept Art
magiguy101 Jan 9 2013, 1:06pm says:

So is it animals vs humans? I think that could work nicely... Also, last night I couldn't sleep and my mind wandered to this game. I came up with a few ideas, which are probably terrible or already done but here goes:
Shaman support character can build fires. Friendly units within certain distance of fire gain regen bonus when not under attack (hit in last 10 secs?) obviously helps in darkness to see near the fire, but reduces visibility of all units near it in darkness. Archers within range of fire shoot flaming arrows (fires more slowly, but still higher DPS) Enemies within range of fire are uncloaked (stealth). Fires can be trampled by the larger animals (rhino, bear, mammoth) causing a small amount of damage, or can be put out safely with a water jet from mammoth. Fire goes out after short time (90s?). Fire can be upgraded to make it visibly bigger, have larger effect radius, last longer.

+1 vote   media: Animal Classes Concept Art
magiguy101 Oct 28 2012, 5:49pm says:

I have a feeling that these guys may be just a smidgen overpowered :P

+1 vote   media: China Nuclear Tank Hunter
magiguy101 Oct 15 2012, 4:56pm says:

Ah it's funny 'cause they have no tech...

0 votes   media: GLA Aircraft Radar
magiguy101 Jun 26 2012, 2:01pm says:

I know this mod makes the ai better and the game harder, but is it possible to still have an easy arcade experience? because I'd really like to use the new units, but I suck at total war games...

+3 votes   article: DarthMod Napoleon v2.5 "Mythos Edition" Released! (and new hotfix)
magiguy101 Jun 13 2011, 8:23am says:

The chaff exploded twice? And it exploded on contact with the ground? (unlike your chaff video...) I like the lasers, but the alarm sounds a bit off... You mentioned being able to dive through lasers, but wouldn't that just destroy any need for the lasers? I think the merc should be told if their laser goes down, (I'm assuming the taser is silent). I don't know much about the multiplayer system itself. If you are planning on having a level system where you unlock new abilities/equipment then diving through lasers could be a late unlock ability, and a laser that tells you when its broken should also be a late ability. I think of this like the powers in assassin's creed brotherhood: You can only choose a couple of powers, but you also get passive perks (two). The morph ability blends you into the crowd, but the templar vision power renders it useless as the pursuer can pick you out from the crowd. They are both late unlocks, but morph comes first. Giving people the ability to dive through lasers at the beginning would lead to no-one using them. Hope this helps :)


+1 vote   media: Lasers
magiguy101 Jan 27 2011, 4:46pm says:

This game is awesome, but needs mods...

+4 votes   game: Worms 4: Mayhem
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