Hey all... I do very basic ini coding occasionally, and 2D art alot... My favourite games at the moment are just cause 2, Mount and blade: warband, and Skyrim. All have been modded to within an inch of their stability :D Also CnC generals: Zero Hour never gets old... I like a lot of music... Blue October, Cage the Elephant, Muse, Prodigy, Rise Against, MCR... whatever I'm in the mood for really...

Comment History  (60 - 90 of 253)
magiguy101 Jan 9 2013, 1:08pm replied:

To promote teamwork in animal side, they should have a scent mark system, with a danger scent that can be applied to any trap without setting it off except trap fire (there should be no way except inspection to tell them apart from normal fires.

Vines around map used as ladders, can be harvested (but remain) to let trapper refill on nets (number of nets depends on net trap upgrade)

Rockfalls of some kind, maybe triggerable by a mammoth interacting with certain boulders (don't want to make those humans too OP)

I hope this helps in some small way, and I'll be sure to have more ideas in the future, best of luck to all of you at mountainwheel :D

+1 vote   media: Animal Classes Concept Art
magiguy101 Jan 9 2013, 1:07pm replied:

Trapper/bushman character: equipped with a short bow, few arrows, a sling, a hatchet, and a net. Builds traps: trap fire provides all cosmetic effects of normal fire :flaming arrows, but do no extra damage; visually impair animals at night, but doesn't let people see better from far away (low light to humans); decloaks enemies though. Deals a lot more damage to enemies that trample it, can be distinguished from a regular fire only under close and calm observation. (wouldn't realize in the middle of combat)
Tripwire: placeable up to a set distance, choose beginning, end and trap to link it to. When moved over, triggers trap, can be seen, but hard to see.
Signal fire. Fire nearby covered by screens (so it cannot be easily seen, but also provides no bonuses whatsoever) with a bough of green leaves suspended above it. When triggered, bough falls in, creating thick white smoke seen from far away.
Bow trap. Short range, inaccurate, but deadly. Can be upgraded to shoot more arrows. One arrow will kill a boar, two a saber tooth, and three a bear. Consumes the bow in the trappers inventory. Hard to use but powerful was the idea. Quite visible so needs to be hidden in foliage.
Net trap: net suspends animal if placed on leafy ground (leaves mean trees, right?) does not work on large game. Uses net in inventory. Upgrades to carry more nets. Net retrievable.
All traps take time to set.
Trapper is stealthed, but fairly useless in a fight against an enemy that can move. Net is throwable, and retrievable, hinders movement if mid range, pins enemy at short range.

+1 vote   media: Animal Classes Concept Art
magiguy101 Jan 9 2013, 1:06pm says:

So is it animals vs humans? I think that could work nicely... Also, last night I couldn't sleep and my mind wandered to this game. I came up with a few ideas, which are probably terrible or already done but here goes:
Shaman support character can build fires. Friendly units within certain distance of fire gain regen bonus when not under attack (hit in last 10 secs?) obviously helps in darkness to see near the fire, but reduces visibility of all units near it in darkness. Archers within range of fire shoot flaming arrows (fires more slowly, but still higher DPS) Enemies within range of fire are uncloaked (stealth). Fires can be trampled by the larger animals (rhino, bear, mammoth) causing a small amount of damage, or can be put out safely with a water jet from mammoth. Fire goes out after short time (90s?). Fire can be upgraded to make it visibly bigger, have larger effect radius, last longer.

+1 vote   media: Animal Classes Concept Art
magiguy101 Jan 4 2013, 3:02pm replied:

Design Technology, Physics, History, and AS Maths resits... sorry about the late reply, this site needs a thing to tell you when you get a reply...

+1 vote   game: Star Wars: Battlecry
magiguy101 Dec 26 2012, 3:00pm replied:

You can install them together? I thought it would mess with core files like the ini files... meh guess not, thanks for the info :)

+1 vote   mod: C&C: ShockWave
magiguy101 Dec 22 2012, 8:05pm says:

Question that's probably been asked a few hundred times: Why isn't rise of the reds and Shockwave content just merged? I can only install one mod at a time, so why make me choose? Just seems illogical to me to split your fanbase like that...

+3 votes   mod: C&C: ShockWave
magiguy101 Dec 22 2012, 8:01pm replied:

I kinda found it hard to get used to the mod when they wiped me out in what felt like seconds, but I shall persevere... Shockwave (bring on the hate) was more accessible to me that way, and I chose to play it even though I prefer the features of contra...

+1 vote   mod: Contra
magiguy101 Dec 22 2012, 7:54pm replied:

I should elaborate: If I even had the game :p I just got here because I spent too much of my childhood taking down AT-ATs in a snow speeder and throwing rocks at scout stormtroopers... Ah the good old days of no A level exams and a functioning copy of battlefront 2... :p

+1 vote   game: Star Wars: Battlecry
magiguy101 Dec 21 2012, 7:32am replied:

tee hee... poop...

but seriously, I would love to help if I knew anything at all about the engine and its dev kit :(

+6 votes   game: Star Wars: Battlecry
magiguy101 Dec 18 2012, 12:14pm says:

Why is the AI so damned hard :( I have no l33t skills... :p

+1 vote   mod: Contra
magiguy101 Dec 18 2012, 12:09pm says:

Just to clarify, is this singleplayyer as well? (bots)

+3 votes   mod: Project Reality: Battlefield 2
magiguy101 Dec 18 2012, 10:58am replied:

I'm sure the community wouldn't mind running the text files through google translate... It wouldn't be perfect, but it would be a damn sight better than what they have now... If they put out a recruiting: Translators post it couldn't hurt, and then the text to be translated gets shared between the recruits, and then sent back to be added into an English version. Simple solution (at least in my mind) and I'm sure people would help if they released a text file in the downloads page.

+2 votes   mod: Edain Mod
magiguy101 Dec 16 2012, 9:07am says:

Sorry, so is this SP and MP?

0 votes   mod: The Last Days (of The Third Age of Middle Earth)
magiguy101 Dec 15 2012, 12:51pm says:

What's that? Zombies?

I joke... :p

+1 vote   news: The ModDB awards + patch info + surprise
magiguy101 Dec 5 2012, 2:16pm says:

Just a quick question that should probably be posted somewhere else: What are you planning to do to limit the hacking potential? Many a great game is ruined by a few members of the community exploiting and hacking the game, removing the fun and t=in effect the life of a game.

+2 votes   news: F2P Announcement & IOTY 2012
magiguy101 Nov 16 2012, 5:24pm replied:

Same... and it's not just racial ignorance, I literally cannot understand a single thing. I guess experience would help, but I don't have the time to go through every power in the game only to discover that the last thing I unlock summons a flying sheep or something...

+3 votes   media: Rivendell Library
magiguy101 Nov 13 2012, 5:23pm says:

Yay, it continues! :D

+1 vote   news: Project Stealth on Steam Greenlight
magiguy101 Oct 29 2012, 12:03pm replied:

Well that's fairly awesome :)

+6 votes   feature: Features
magiguy101 Oct 28 2012, 5:49pm says:

I have a feeling that these guys may be just a smidgen overpowered :P

+1 vote   media: China Nuclear Tank Hunter
magiguy101 Oct 22 2012, 4:25pm says:

When you say 1800 items do you mean 1800 items that have already been made? That seems like a lot for a 0.6 release... :)

+4 votes   feature: Features
magiguy101 Oct 15 2012, 4:57pm says:

Make it the size of the TOPOL-M from shockwave and I'm in. :D

+1 vote   media: GLA Rig Launcher
magiguy101 Oct 15 2012, 4:56pm says:

Ah it's funny 'cause they have no tech...

0 votes   media: GLA Aircraft Radar
magiguy101 Oct 15 2012, 4:55pm replied:

I think I'm missing something here...

+7 votes   media: USA Drop Pods
magiguy101 Oct 15 2012, 4:54pm says:

Looks a bit unbalanced for the players in the enclosed spaces...

+1 vote   media: Multiplayer map: Campsites
magiguy101 Sep 28 2012, 3:17pm says:

Just out of interest/ignorance, is there still an easy AI setting? It's just I don't want to have to play the vanilla so much till I get any good before I can play this without losing instantly...

+1 vote   mod: DarthMod Napoleon
magiguy101 Sep 1 2012, 11:36am replied:

And my.... um... hang on...

+15 votes   news: MERP C&D
magiguy101 Aug 1 2012, 5:16pm says:

Most popular mod of 2004 eh? It's sad that it never made it into the alpha stage...

+1 vote   mod: RED DAWN
magiguy101 Jul 26 2012, 6:47pm says:

Maybe Flamelauncher instead...

+1 vote   media: China Flamethrower
magiguy101 Jul 26 2012, 6:46pm replied:

Perma-scowl sold separately. :P

+2 votes   media: Jarmen Kell
magiguy101 Jul 21 2012, 2:18pm says:

I know you say English will come eventually, but is it a priority? Is it actually in the works at all? Ignorant gamers like myself cannot enjoy the mod to it's fullest extent when we can't understand what's going on...

I'm sure if you asked for volunteers to sit there on google translate with some text files and get them back to you, then at least broken english will massively enlarge your fanbase.

+1 vote   mod: Edain Mod
Offline Since
Jun 2, 2015
United Kingdom United Kingdom
Member Watch
Track this member
Comment Statistics
Posts per day