Hey all... I do very basic ini coding occasionally, and 2D art alot... My favourite games at the moment are just cause 2, Mount and blade: warband, and Skyrim. All have been modded to within an inch of their stability :D Also CnC generals: Zero Hour never gets old... I like a lot of music... Blue October, Cage the Elephant, Muse, Prodigy, Rise Against, MCR... whatever I'm in the mood for really...

Comment History  (30 - 60 of 246)
magiguy101
magiguy101 Jul 19 2014, 11:59pm says:

And here I thought the mod was no longer being worked on! Good to hear its still going :)

+3 votes   article: Aix2, ALL THE MAPS
magiguy101
magiguy101 Dec 4 2013, 2:36pm says:

Am I missing something...

+3 votes   media: Daenerys
magiguy101
magiguy101 Oct 9 2013, 8:50am replied:

Sorry I don't follow your meaning...

In all seriousness maybe stick to real terrorist organisations like 'Al-Qaeda Fighter' and stuff rather than just outright saying 'Muslim'... It doesn't personally offend me, but I think it would be a wise move to be careful.

P.S If that's what you already did then ok, I haven't seen it; I try and avoid modern era servers... guns in this game don't do it for me...

+2 votes   article: Outdated To Do List
magiguy101
magiguy101 Sep 16 2013, 6:35am says:

Sounds good, but I would perhaps not add 'muslim fighter' to the terrorist faction; might ruffle a few feathers, to put it lightly.

+1 vote   article: Outdated To Do List
magiguy101
magiguy101 Aug 26 2013, 2:45pm says:

Any chance you could stop putting bloom effects on all you're pictures? It hides the real look of the game... unless you somehow got this in-game in which case you are a God and I must worship you :P

+1 vote   media: Shogun
magiguy101
magiguy101 Jul 10 2013, 9:26am says:

why so heavy on the bloom?

+7 votes   media: Upcoming Playable Troops and Enemies
magiguy101
magiguy101 Jul 1 2013, 8:01am says:

Those eyes will haunt my dreams :P Nice work :D

+3 votes   media: New Uruk
magiguy101
magiguy101 Jun 19 2013, 6:16am replied:

What if we held a seance and Tolkein approved? :p

+2 votes   article: MERP Campaign
magiguy101
magiguy101 Jun 15 2013, 3:16pm says:

Could Bethesda softworks appreciation for the modding community be used in anyway to our favour?

+16 votes   article: MERP Campaign
magiguy101
magiguy101 Oct 29 2012, 12:03pm replied:

Well that's fairly awesome :)

+6 votes   article: Features
magiguy101
magiguy101 Oct 22 2012, 4:25pm says:

When you say 1800 items do you mean 1800 items that have already been made? That seems like a lot for a 0.6 release... :)

+4 votes   article: Features
magiguy101
magiguy101 Oct 15 2012, 4:55pm replied:

I think I'm missing something here...

+7 votes   media: USA Drop Pods
magiguy101
magiguy101 Oct 15 2012, 4:54pm says:

Looks a bit unbalanced for the players in the enclosed spaces...

+1 vote   media: Multiplayer map: Campsites
magiguy101
magiguy101 Sep 1 2012, 11:36am replied:

And my.... um... hang on...

+15 votes   article: MERP C&D
magiguy101
magiguy101 Jun 25 2012, 8:58am replied:

I thought the devs said it would never be ported to warband?

-1 votes   media: Sarapin
magiguy101
magiguy101 Jun 6 2012, 7:42am buried:

(buried)

Haven't we got enough WWII stuff all ready? I know that sounds harsh and I appreciate that you are on the top end of that, but it's time people put that period of history in the past in terms of gaming... Everything has already been done, you can't realistically make a new weapon, vehicle, or place to keep the content fresh, so the way I see it; move on.

-28 votes   article: Requesting Reinforcements !
magiguy101
magiguy101 Mar 12 2012, 2:41pm says:

Mmmmmm... gateway... chocolate glazed... *drools*

+3 votes   article: WFTO Development Update - Assorted Visual Awesomeness
magiguy101
magiguy101 Dec 8 2011, 1:36pm says:

Like a stone age Chuck Norris

+7 votes   media: Wanna play this warrior character?
magiguy101
magiguy101 Oct 4 2011, 12:20pm says:

Golden Peashooter Colour: Shiny gold, Damage: Insta kills a bucket zombie. Shoots about five times slower than a normal shooter. Pea is golden and travels about four times faster than normal. (Kind of a sniper pea) If possible it should be able to shoot through other plants...

+1 vote   mod: Plants v.s. Zombies mod Requesteru!
magiguy101
magiguy101 Aug 2 2011, 5:35am says:

lulz they're pretty much the same model...

+1 vote   media: Update 3 Set
magiguy101
magiguy101 May 19 2011, 4:10pm says:

Judging by the initial design sketches it's a 'tech node' which gives upgrades... I assume it will be like the strategy center in zero hour...

+1 vote   media: renders
magiguy101
magiguy101 May 18 2011, 7:20am replied:

Vodka and bears on unicycles?

+5 votes   media: Plasma Assault Craft vs. Soviet Base
magiguy101
magiguy101 May 17 2011, 5:58pm says:

I don't really get the mushroom cloud thing... I think it should be a rounder explosion like more traditional fps games. Love the after explosion smoke though, it's perfect :)

+4 votes   media: Frag Grenade
magiguy101
magiguy101 May 9 2011, 5:32pm says:

I love it! Maybe increase the size or quantity of the particles, though. I really like the binary system in particles :)

+5 votes   media: Chaff Grenade
magiguy101
magiguy101 Apr 24 2011, 4:06pm replied:

Agreed. But if portal's success is anything to go by; it's a good thing :)

+2 votes   article: Possible sequel in the works
magiguy101
magiguy101 Mar 11 2011, 1:09pm replied:

Ammo indicator lights

+1 vote   media: Shotgun
magiguy101
magiguy101 Mar 5 2011, 4:53am says:

"Everything you pay there goes directly to C418, so that's a great way to show him you enjoy his music!" don't forget the tax... :P Gratz everyone :D

+2 votes   article: We won five awards, and Minecraft - Volume Alpha
magiguy101
magiguy101 Mar 3 2011, 12:04pm replied:

Couldn't agree more... It shows alot of promise as a physical CCG though...

+1 vote   article: Minecraft creators’ next project is a strategy game: Scrolls
magiguy101
magiguy101 Jan 10 2011, 10:27am says:

Agreed... very informative... I tend to skip walls of text if there are no pictures to go with it (simple mind :P) but I will usually spend a long time reading a game manual if it is a hard copy... (even if I then forget how to do a super-mega-awesome combo within 2 minutes of playing the game...)

+3 votes   article: Communication Breakdown
magiguy101
magiguy101 Jan 7 2011, 8:26am says:

lol wtf? Nice to see people still have a sense of scale these days :P

+5 votes   media: 2010/12/25
magiguy101
magiguy101 Dec 12 2010, 1:31pm says:

lol isn't Dover castle really important? And is was built in the 1100's so kinda used alot... just suggesting it...

+1 vote   media: The British Isles (WIP)
magiguy101
magiguy101 Jun 18 2013, 7:32am says:

I think you should do more generic armours to add variety to the player's army...

+6 votes   media: Blackfish' Armor
magiguy101
magiguy101 Jun 16 2013, 5:44pm says:

The armours just keep getting better and better :) good stuff.

+6 votes   media: Karstarks Armor
magiguy101
magiguy101 Jun 14 2013, 6:50am says:

That's a whole bunch o' people :)

+2 votes   media: The Team
magiguy101
magiguy101 Jun 13 2013, 6:57am says:

Are there any plans for procedural generation?

+2 votes   game: Pokémon Survival Island
magiguy101
magiguy101 May 29 2013, 11:27am says:

This is a great mod, but there are a few things I would change, namely the accuracy of enemy ranged troops. They are too good but due to a bug they can't hit you if you crouch. It's a temporary solution, but it feels a bit cheap to exploit the crouch bug when you play... a more 'random' element to their accuracy would be appreciated :) Also, it's probably been asked before, but are you planning on making anything more based on star wars? Star Wars Conquest for the original M&B adds some great effects, but I don't know how hard it would be to port it...

+1 vote   mod: Full Invasion 2
magiguy101
magiguy101 May 25 2013, 9:39pm says:

'Camelot!'
'Camelot!'
'Camelot!'
'Its only a model.'

:P

+3 votes   media: Lannisport and Casterly Rock
magiguy101
magiguy101 May 23 2013, 2:22pm says:

It looks a bit... small?

+9 votes   media: Lannisport and Casterly Rock
magiguy101
magiguy101 May 4 2013, 6:42am says:

Nice, but maybe curve the tusks less? If you charged with those, the points wouldn't really help... but then if it's (pre)historically accurate then stick with it :)

+4 votes   media: Raging Mammoth
magiguy101
magiguy101 May 3 2013, 1:49pm replied:

Haha you could swear your tits off instead of reading lines and they would have no idea :P

+1 vote   article: We are searching for GLA voice actors
magiguy101
magiguy101 Apr 29 2013, 12:29pm says:

Well after the latest episode of Doctor Who, I guess your work with the Tardis just got a whole lot harder :P

+1 vote   mod: Skyrim - Doctor Who
magiguy101
magiguy101 Apr 19 2013, 10:20am says:

Damn I really wish this could happen...

+3 votes   mod: MERP | Middle Earth Roleplaying Project
magiguy101
magiguy101 Apr 7 2013, 9:11am says:

For a ninja, those footsteps are rather loud, but the game looks great :D

+2 votes   media: Work-in-progress gameplay footage
magiguy101
magiguy101 Mar 24 2013, 4:37pm says:

Will definitely play... The nostalgia is strong with this one...

+3 votes   mod: Crash Bandicoot: The Return of Dr. Cortex
magiguy101
magiguy101 Mar 23 2013, 12:01pm says:

It looks like it's trying not to smile but something's being funny off camera... :p

+2 votes   media: Stone Rage Mammoth
magiguy101
magiguy101 Feb 16 2013, 5:21am replied:

Fair enough :P

+3 votes   article: Valve have broken every Half-Life mod
magiguy101
magiguy101 Feb 15 2013, 9:31pm replied:

Minecraft manages it without all this hate? Every new version means that modders have to update their work. I don't really see any level of respect for valve around this comment section what with all you entitled people complaining left, right, and centre. Yes they ****** up here, no you do not have to abuse such hard working developers with a golden track record of community support. Cut them some slack, it'll get fixed. Please think before voting this down (hurr durr he gave a balanced argument... Death to the heathen!)

-3 votes   article: Valve have broken every Half-Life mod
magiguy101
magiguy101 Feb 2 2013, 8:21am says:

Lol the thumbnail says 'Better shaows' heads up

+3 votes   article: Increased Light mapping Quality
magiguy101
magiguy101 Jan 22 2013, 1:13pm replied:

One must not argue with star wars fans. They know EVERYTHING about clones :p One of my friends is like that, it's worrying :D

+3 votes   media: Screenshots
magiguy101
magiguy101 Jan 9 2013, 5:08pm replied:

You want me to join a forum? God dammit... The things I do for love :p

+3 votes   media: Animal Classes Concept Art
magiguy101
magiguy101 Jan 9 2013, 1:14pm replied:

Oh and I almost forgot: danger scent markers should be visible to humans close up (due to very strong smell of fear :p) and removable by either certain humans or all... Animals have different scent marker detection radii. Bird has lowest, cat highest, play with the values I don't know :p

+1 vote   media: Animal Classes Concept Art
magiguy101
magiguy101 Jan 9 2013, 1:08pm replied:

To promote teamwork in animal side, they should have a scent mark system, with a danger scent that can be applied to any trap without setting it off except trap fire (there should be no way except inspection to tell them apart from normal fires.

Vines around map used as ladders, can be harvested (but remain) to let trapper refill on nets (number of nets depends on net trap upgrade)

Rockfalls of some kind, maybe triggerable by a mammoth interacting with certain boulders (don't want to make those humans too OP)

I hope this helps in some small way, and I'll be sure to have more ideas in the future, best of luck to all of you at mountainwheel :D

+1 vote   media: Animal Classes Concept Art
magiguy101
magiguy101 Jan 9 2013, 1:07pm replied:

Trapper/bushman character: equipped with a short bow, few arrows, a sling, a hatchet, and a net. Builds traps: trap fire provides all cosmetic effects of normal fire :flaming arrows, but do no extra damage; visually impair animals at night, but doesn't let people see better from far away (low light to humans); decloaks enemies though. Deals a lot more damage to enemies that trample it, can be distinguished from a regular fire only under close and calm observation. (wouldn't realize in the middle of combat)
Tripwire: placeable up to a set distance, choose beginning, end and trap to link it to. When moved over, triggers trap, can be seen, but hard to see.
Signal fire. Fire nearby covered by screens (so it cannot be easily seen, but also provides no bonuses whatsoever) with a bough of green leaves suspended above it. When triggered, bough falls in, creating thick white smoke seen from far away.
Bow trap. Short range, inaccurate, but deadly. Can be upgraded to shoot more arrows. One arrow will kill a boar, two a saber tooth, and three a bear. Consumes the bow in the trappers inventory. Hard to use but powerful was the idea. Quite visible so needs to be hidden in foliage.
Net trap: net suspends animal if placed on leafy ground (leaves mean trees, right?) does not work on large game. Uses net in inventory. Upgrades to carry more nets. Net retrievable.
All traps take time to set.
Trapper is stealthed, but fairly useless in a fight against an enemy that can move. Net is throwable, and retrievable, hinders movement if mid range, pins enemy at short range.

+1 vote   media: Animal Classes Concept Art
magiguy101
magiguy101 Jan 9 2013, 1:06pm says:

So is it animals vs humans? I think that could work nicely... Also, last night I couldn't sleep and my mind wandered to this game. I came up with a few ideas, which are probably terrible or already done but here goes:
Shaman support character can build fires. Friendly units within certain distance of fire gain regen bonus when not under attack (hit in last 10 secs?) obviously helps in darkness to see near the fire, but reduces visibility of all units near it in darkness. Archers within range of fire shoot flaming arrows (fires more slowly, but still higher DPS) Enemies within range of fire are uncloaked (stealth). Fires can be trampled by the larger animals (rhino, bear, mammoth) causing a small amount of damage, or can be put out safely with a water jet from mammoth. Fire goes out after short time (90s?). Fire can be upgraded to make it visibly bigger, have larger effect radius, last longer.

+1 vote   media: Animal Classes Concept Art
magiguy101
magiguy101 Jan 4 2013, 3:02pm replied:

Design Technology, Physics, History, and AS Maths resits... sorry about the late reply, this site needs a thing to tell you when you get a reply...

+1 vote   game: Star Wars: Battlecry
magiguy101
magiguy101 Dec 26 2012, 3:00pm replied:

You can install them together? I thought it would mess with core files like the ini files... meh guess not, thanks for the info :)

+1 vote   mod: C&C: ShockWave
magiguy101
magiguy101 Dec 22 2012, 8:05pm says:

Question that's probably been asked a few hundred times: Why isn't rise of the reds and Shockwave content just merged? I can only install one mod at a time, so why make me choose? Just seems illogical to me to split your fanbase like that...

+3 votes   mod: C&C: ShockWave
magiguy101
magiguy101 Dec 22 2012, 8:01pm replied:

I kinda found it hard to get used to the mod when they wiped me out in what felt like seconds, but I shall persevere... Shockwave (bring on the hate) was more accessible to me that way, and I chose to play it even though I prefer the features of contra...

+1 vote   mod: Contra
magiguy101
magiguy101 Dec 18 2012, 12:14pm says:

Why is the AI so damned hard :( I have no l33t skills... :p

+1 vote   mod: Contra
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