A huge fan of Star Wars and of games with astonishing graphics ad superlative soundtracks.

Comment History  (0 - 30 of 43)
Maestro_Luca
Maestro_Luca Jun 23 2015, 1:36pm says:

Great job! Keep it up!!

+1 vote   media: Improved texturing
Maestro_Luca
Maestro_Luca Jun 16 2015, 12:35pm says:

Great job! Meaby you should tune down the lights a bit. Some times are too bright.

+1 vote   media: First youtube videoabout UE4 version
Maestro_Luca
Maestro_Luca May 21 2015, 2:19pm says:

Keep up the excellent work!!!!

+1 vote   media: Pre alpha video
Maestro_Luca
Maestro_Luca Apr 15 2015, 6:24am says:

It's a good list in my opinion, but why do you have included Cipher 9 (the imperial agent class) and not The Hero of Tython (is just an example, it can be easily extended to the other classes)?

+1 vote   news: Hero List
Maestro_Luca
Maestro_Luca Feb 21 2015, 3:28pm says:

Well it's awesome in any case .Corey.. I'm not sure, but this kind of textures will be implemented in ICW too, or are already implemented? (It's been some time from my last play). I know Burntstrobe makes beatyfull planet textures for Empire at War.

+1 vote   media: Swamp
Maestro_Luca
Maestro_Luca Jan 21 2015, 1:34pm says:

I like them, much better than the originals.

+1 vote   media: Some 1.1 Sounds
Maestro_Luca
Maestro_Luca Jan 21 2015, 1:32pm says:

You mod seems great! But what you mean exactly for as "seen in the movies"? I read a lot of description of the AT-ST, and the majority states that it has a granade launcher, but none implemented that feature.

+1 vote   feature: All features at a glance
Maestro_Luca
Maestro_Luca Jan 12 2015, 1:11pm replied:

In star wars the engineers even miniaturized the shield tecnology, making them for personal use. So I don't think is a big deal making a shield that can have the shape of the ship's hull.

+1 vote   media: SHIELDS UP!
Maestro_Luca
Maestro_Luca Jan 7 2015, 3:57am says:

Honestrly I don't like the cockpit. Maybe a grey steel color wold work better, using black and that light as you did reveal too much its non sferical form. But is my opinion :)

+1 vote   media: ZOMG SHINEY METAL AND GLOWING HEADLIGHTS
Maestro_Luca
Maestro_Luca Jan 2 2015, 9:18am replied:

Ok, but I find stupid a similar flow in the shield design. I mean, come on, you can create an energy field that assorb laser fire, but you aren't capable of generating it near the hull? I find it strange.

0 votes   media: SHIELDS UP!
Maestro_Luca
Maestro_Luca Jan 1 2015, 7:41am says:

Exelent work Jeroenimo, but I have a doubt, with so much distance between shields an hull, wouldn't be too easy for a fighter (as an example) to traspass the shield and attack the hull? I mean in 30 m can fit al least 6 fighters.

+1 vote   media: SHIELDS UP!
Maestro_Luca
Maestro_Luca Dec 23 2014, 8:52am replied:

Not exactly one of those, you are talking of Hammer Station, that was a space station built on a big asteroid. The mass driver of the station fired "small" (15 m radius) rocks that could obliterate capital ships and cities.

+1 vote   media: Hutt Planechanga
Maestro_Luca
Maestro_Luca Sep 1 2014, 8:56am says:

Keep up the good work... against all odds :)

+7 votes   media: New Shading + Postprocessing
Maestro_Luca
Maestro_Luca May 19 2014, 12:19pm says:

This is a request for italian people: Salve a tutti, sono il traduttore ufficiale della Vendetta di Thrawn e della Repubblica in Guerra ed ho una proposta per la gente interessata. Come tutti ben sappiamo tutti i dialoghi sono in inglese, ma un collega tedesco chimato Darkymodding mi ha raccontato del suo progetto di farne la traduzione nella sua lingua. Ora io propongo di fare lo stesso con la nostra, purtroppo non ho un dispositivo di registrazione adeguato e neppure me ne intendo abbastanza per poterli implementare in gioco; quindi se qualcuno è interessato al progetto, mi contatti che gli posso fornire la traduzione dei vari dialoghi. L'offerta attualmente coinvolge i due mod sopra citati, i giochi originali, questo qui Moddb.com in futuro sono previsti anche: Moddb.com e Moddb.com Se vi interessano altri titoli sentitevi liberi di proporli.

0 votes   mod: Republic at War
Maestro_Luca
Maestro_Luca May 19 2014, 12:19pm says:

This is a request for italian people: Salve a tutti, sono il traduttore ufficiale della Vendetta di Thrawn e della Repubblica in Guerra ed ho una proposta per la gente interessata. Come tutti ben sappiamo tutti i dialoghi sono in inglese, ma un collega tedesco chimato Darkymodding mi ha raccontato del suo progetto di farne la traduzione nella sua lingua. Ora io propongo di fare lo stesso con la nostra, purtroppo non ho un dispositivo di registrazione adeguato e neppure me ne intendo abbastanza per poterli implementare in gioco; quindi se qualcuno è interessato al progetto, mi contatti che gli posso fornire la traduzione dei vari dialoghi. L'offerta attualmente coinvolge i due mod sopra citati, i giochi originali, questo qui Moddb.com in futuro sono previsti anche: Moddb.com e Moddb.com Se vi interessano altri titoli sentitevi liberi di proporli.

0 votes   mod: Thrawn's Revenge: Imperial Civil War
Maestro_Luca
Maestro_Luca May 6 2014, 10:25am replied:

Hey, don't worry, it happens :)

+1 vote   download: 2.1 Italian Patch
Maestro_Luca
Maestro_Luca May 2 2014, 5:22am says:

Scusate hanno storpiato un po' il nome, comunque se trovate delle incorrettezze scrivetemi.

+1 vote   download: 2.1 Italian Patch
Maestro_Luca
Maestro_Luca Apr 29 2014, 5:23am says:

Man, you realy need to create your own mod page, your work is A W E S O M E.

+1 vote   member: XediiXarwarz
Maestro_Luca
Maestro_Luca Mar 14 2014, 8:35am says:

That's great man, I can't wait for it :)

+1 vote   news: Advanced Unit Editor
Maestro_Luca
Maestro_Luca Mar 12 2014, 12:27pm says:

JC123, it was, but with patience and perseverance I made it :)

+2 votes   news: Forums Return
Maestro_Luca
Maestro_Luca Mar 2 2014, 6:40am says:

Great work team, I hope that you will implement the damaged area effect (as in vanilla EaW) it'll be awsome.

+1 vote   media: B O O M
Maestro_Luca
Maestro_Luca Feb 17 2014, 7:49am says:

You are doing a great work man, keep it up!

+6 votes   media: Nhilus (phantom) armor
Maestro_Luca
Maestro_Luca Jan 15 2014, 9:30am says:

You did a great work so far, so take the time you need.

+4 votes   media: Up to the next room! This one is big...
Maestro_Luca
Maestro_Luca Jan 7 2014, 9:31am replied:

Not as the Emperor :)

+2 votes   media: Republic troops v3
Maestro_Luca
Maestro_Luca Jan 4 2014, 8:28am replied:

First of all, TOR is set 300 years after KOTOR, second, in the cartel market you can find objects from the KOTOR series, as the sith tropper's armor, so it is a valid source.

+3 votes   media: Republic troops v3
Maestro_Luca
Maestro_Luca Jan 1 2014, 11:43am says:

You did a great work, far better than the previous one.

+4 votes   media: Citizen android v2
Maestro_Luca
Maestro_Luca Dec 4 2013, 11:00am says:

Try to make a new model, then we shal see what is the best.
P.S. The polited model is marvelous.

+1 vote   media: Malak after and before
Maestro_Luca
Maestro_Luca Dec 2 2013, 2:51pm says:

V2 dude, this model is great!

+1 vote   media: Republic troops v2
Maestro_Luca
Maestro_Luca Sep 25 2013, 9:43am says:

It will be great if you can do something for what is showed by the ship's window.

+1 vote   media: Ebon Hawk WIP
Maestro_Luca
Maestro_Luca Sep 21 2013, 8:40am says:

The eyes are dark grey not red in any case.

+2 votes   media: It lacks something, but what ?
Level
Avatar
Avatar
Offline Since
Jul 6, 2015
Country
Italy Italy
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.0
Members
1
Mods
14
Articles
4
Media
22
Downloads
2