A huge fan of Star Wars and of games with astonishing graphics ad superlative soundtracks.
Well it's awesome in any case .Corey.. I'm not sure, but this kind of textures will be implemented in ICW too, or are already implemented? (It's been some time from my last play). I know Burntstrobe makes beatyfull planet textures for Empire at War.
I like them, much better than the originals.
You mod seems great! But what you mean exactly for as "seen in the movies"? I read a lot of description of the AT-ST, and the majority states that it has a granade launcher, but none implemented that feature.
In star wars the engineers even miniaturized the shield tecnology, making them for personal use. So I don't think is a big deal making a shield that can have the shape of the ship's hull.
Honestrly I don't like the cockpit. Maybe a grey steel color wold work better, using black and that light as you did reveal too much its non sferical form. But is my opinion :)
Ok, but I find stupid a similar flow in the shield design. I mean, come on, you can create an energy field that assorb laser fire, but you aren't capable of generating it near the hull? I find it strange.
Exelent work Jeroenimo, but I have a doubt, with so much distance between shields an hull, wouldn't be too easy for a fighter (as an example) to traspass the shield and attack the hull? I mean in 30 m can fit al least 6 fighters.
Not exactly one of those, you are talking of Hammer Station, that was a space station built on a big asteroid. The mass driver of the station fired "small" (15 m radius) rocks that could obliterate capital ships and cities.
Keep up the good work... against all odds :)
This is a request for italian people: Salve a tutti, sono il traduttore ufficiale della Vendetta di Thrawn e della Repubblica in Guerra ed ho una proposta per la gente interessata. Come tutti ben sappiamo tutti i dialoghi sono in inglese, ma un collega tedesco chimato Darkymodding mi ha raccontato del suo progetto di farne la traduzione nella sua lingua. Ora io propongo di fare lo stesso con la nostra, purtroppo non ho un dispositivo di registrazione adeguato e neppure me ne intendo abbastanza per poterli implementare in gioco; quindi se qualcuno è interessato al progetto, mi contatti che gli posso fornire la traduzione dei vari dialoghi. L'offerta attualmente coinvolge i due mod sopra citati, i giochi originali, questo qui Moddb.com in futuro sono previsti anche: Moddb.com e Moddb.com Se vi interessano altri titoli sentitevi liberi di proporli.
Hey, don't worry, it happens :)
Scusate hanno storpiato un po' il nome, comunque se trovate delle incorrettezze scrivetemi.
Man, you realy need to create your own mod page, your work is A W E S O M E.
That's great man, I can't wait for it :)
JC123, it was, but with patience and perseverance I made it :)
Great work team, I hope that you will implement the damaged area effect (as in vanilla EaW) it'll be awsome.
You are doing a great work man, keep it up!
You did a great work so far, so take the time you need.
Not as the Emperor :)
First of all, TOR is set 300 years after KOTOR, second, in the cartel market you can find objects from the KOTOR series, as the sith tropper's armor, so it is a valid source.
You did a great work, far better than the previous one.
Try to make a new model, then we shal see what is the best.
P.S. The polited model is marvelous.
V2 dude, this model is great!
It will be great if you can do something for what is showed by the ship's window.
The eyes are dark grey not red in any case.
You can add it as a separate download, so who want it can use it.
An interesting mod, if you can finish it I think it will be one the best mod ever. An advice, the things you add and the total modification of some parts, as the characters clothing, is better if you put it in a separate download, so if someone don't want the additions can enjoy the other parts of the mod better.
The new logo is cool, as the textures you have done so far.
I watched you textures and I really like theme, continue your work is great.