This member has provided no bio about themself...

Comment History  (210 - 240 of 275)
Maegfaer
Maegfaer Jan 9 2012, 8:22pm replied:

They will be in but won't be playable. Third Age only, shortly before and during the War of the Ring. All PC versions are Steam versions. We make installation as easy as we can, especially in Skyrim.

+1 vote     mod: MERP | Middle-Earth Roleplaying Project
Maegfaer
Maegfaer Jan 9 2012, 11:36am replied:

Sorta.

0.2.6 will be our last release for Oblivion, then the whole project ports to Skyrim. Right now, our team is kinda split in two, one part working on our last Oblivion release, the others are preparing for the release of Skyrim's Creation Kit which Bethesda claims will release this very month.

+4 votes     media: Moria Sneak Peek
Maegfaer
Maegfaer Jan 9 2012, 11:34am replied:

Yes, our Quests Overseer already wrote an extensively fleshed out quest that introduces the player to the history of the different Nazgul in a very special way. It will be in one of our releases for Skyrim.

+1 vote     mod: MERP | Middle-Earth Roleplaying Project
Maegfaer
Maegfaer Jan 9 2012, 11:32am replied:

Yes, the Skyrim MERP version will be available on SkyrimNexus.

+1 vote     mod: MERP | Middle-Earth Roleplaying Project
Maegfaer
Maegfaer Jan 9 2012, 8:41am replied:

I haven't visited Moria myself (been busy with the preparation for Skyrim, mainly the new heightfield) so can't comment on how big it is in 0.2.6, but I'm sure our Moria devs didn't make it small! Either way, in Skyrim-MERP it will definitely be very big, big enough to get lost in.

+2 votes     media: Moria Sneak Peek
Maegfaer
Maegfaer Jan 6 2012, 4:32pm replied:

lumpypat is part of our team?

+1 vote     media: Cyrodiil - Tamriel - Oblivion MERP - Skyrim MERP
Maegfaer
Maegfaer Jan 6 2012, 4:31pm replied:

Its a separate download, a tesnexus or google search will find it for you.

+3 votes     media: MERP 0.2.6 Preview
Maegfaer
Maegfaer Jan 6 2012, 2:47pm replied:

Not cells, quads. A quad is 32*32 cells. The new map is 448*448 cells, every cell is about 58.5 meters. So the map is about 26.2*26.2 kilometers, or 687 square kilometers.

However, only 70.8% of the map is above sea level, so the map has 487 square kilometers of land.

+1 vote     mod: MERP | Middle-Earth Roleplaying Project
Maegfaer
Maegfaer Jan 6 2012, 10:35am replied:

These shots are made with the Oblivion Graphics Extender and some water mods that use OBGE. Good stuff. Takes a little effort to install, but it's definitely worth it.

+1 vote     media: MERP 0.2.6 Preview
Maegfaer
Maegfaer Jan 4 2012, 5:46pm replied:

We'll KILL TAMRIEL!! Completely!! We are the real Alduin, and you can't stop us! Mundus will be devoured and a new Universe will be created in the Void, and it will contain what is called Arda! (Well, Middle Earth only really, but it's still 10 times bigger than Skyrim or Cyrodiil).

+6 votes     media: Cyrodiil - Tamriel - Oblivion MERP - Skyrim MERP
Maegfaer
Maegfaer Jan 4 2012, 5:21pm replied:

Its just a comparison of size with other worldspaces made in TES engines. MERP is an Oblivion (and soon a Skyrim) mod remember.

+1 vote     media: Cyrodiil - Tamriel - Oblivion MERP - Skyrim MERP
Maegfaer
Maegfaer Jan 4 2012, 5:12pm replied:

Some corrections in calculations and estimates showed us that this is about the maximum size of a map for a 32-bit based Elder Scrolls game, without a big risk of running into RAM limitations in the later stages of development.

If said comments were older than say, about 2 years ago... Then we just didn't have enough experience yet to make such a firm statement. We couldn't manage to get a bigger map back then, and no other modding team ever did before (for TES games). It's all about finding the right tools and methods.

+1 vote     media: Cyrodiil - Tamriel - Oblivion MERP - Skyrim MERP
Maegfaer
Maegfaer Jan 4 2012, 4:30pm replied:

It won't be so bad, most areas of of Middle Earth are quite deserted and full of wilderness (landscape we mostly generate). Our content will be more sparse than Skyrim's, where you stumble over a quest every 2 meters.

+1 vote     media: Cyrodiil - Tamriel - Oblivion MERP - Skyrim MERP
Maegfaer
Maegfaer Jan 4 2012, 4:09pm replied:

Yes, but we will be quite picky, so make sure you're good! :D

+1 vote     media: Cyrodiil - Tamriel - Oblivion MERP - Skyrim MERP
Maegfaer
Maegfaer Jan 4 2012, 4:02pm says:

Notice the smaller mountains specifically, I focussed mainly on better proportions and more accuracy compared to official Middle Earth maps. This map will feel very different ingame. It will feel a lot more roomy, with a lot more open space.

This is especially obvious if you compare Rohan between our Oblivion map and our Skyrim map. Mountains will not be low btw, the highest mountains are still twice as high as Skyrim's highest mountain (Throat of the World).

+8 votes     media: Cyrodiil - Tamriel - Oblivion MERP - Skyrim MERP
Maegfaer
Maegfaer Dec 20 2011, 2:01pm replied:

We don't have THAT much completed in this last Oblivion release. The majority of our time was spent fixing the old merge. Please don't get your hopes up too high, or you will be disappointed. Things will most likely go a lot faster in Skyrim, since we're far more experienced now.

+4 votes     mod: MERP | Middle-Earth Roleplaying Project
Maegfaer
Maegfaer Dec 13 2011, 7:24pm replied:

Indeed, that is not unlikely. That's just the nature of huge total conversions though. But we're going to have more frequent releases, we are going to finish region by region this time, rather than working all over Middle Earth at once. So before this mod is "finished", you probably already spent hundreds of hours in Middle Earth.

+2 votes     mod: MERP | Middle-Earth Roleplaying Project
Maegfaer
Maegfaer Dec 13 2011, 7:21pm replied:

Everyone has a Steam version of the game Alas! :D

+1 vote     mod: MERP | Middle-Earth Roleplaying Project
Maegfaer
Maegfaer Dec 12 2011, 10:42am replied:

It's not like MERP for Skyrim will release within a few months or something... It will take years before it's fully finished, so you have plenty of time to get a better PC.

+3 votes     mod: MERP | Middle-Earth Roleplaying Project
Maegfaer
Maegfaer Dec 12 2011, 10:32am replied:

The final version will have two main quest lines. One as the Ringbearer, the other helping out the White Council all over Middle Earth.

+6 votes     article: A small update
Maegfaer
Maegfaer Dec 11 2011, 8:50pm replied:

Yes, nothing major, but some nice quests to show that we actually CAN do them, hehe. We have too much of a reputation of "awesome landscapes, no playable content" right now.

Btw, what do you do with your body when playing MERP...?

+11 votes     article: A small update
Maegfaer
Maegfaer Dec 11 2011, 6:19pm replied:

We are preparing for Skyrim until the CK comes out, and we're finishing up the 0.2.6 release for Oblivion, which will most likely be the last release for that game. After that we will start releasing Skyrim, fully finished region by fully finished region.

+4 votes     mod: MERP | Middle-Earth Roleplaying Project
Maegfaer
Maegfaer Aug 30 2011, 11:54am replied:

Skyrim will only require a one-time Steam activation, after that internet connection is not required to play the game. If people don't have a connection to do that, then they also can't download our mod.

+3 votes     mod: MERP | Middle-Earth Roleplaying Project
Maegfaer
Maegfaer Aug 20 2011, 11:39am replied:

Modders can't just copy the Oblivion heightmap into Skyrim, it's copyrighted, the fact that both games are made by Bethesda is irrelevant to that. If a modder would make a Cyrodill map from scratch (not copied and thus somewhat different) then it could happen.

0 votes     mod: MERP | Middle-Earth Roleplaying Project
Maegfaer
Maegfaer Jun 22 2011, 7:31am replied:

Like said by Captain, MERP won't release the same date as Skyrim. It will be many years later before a full release. I don't think you'll still be playing on the same system by then as you are doing now.

+1 vote     mod: MERP | Middle-Earth Roleplaying Project
Maegfaer
Maegfaer Jun 22 2011, 7:26am replied:

No we don't. We can keep our empty heightmap and all our models.

+1 vote     mod: MERP | Middle-Earth Roleplaying Project
Maegfaer
Maegfaer Jun 22 2011, 7:26am replied:

The port probably won't cause a later release of MERP 1.0. Yes we need to redo things, but work on Skyrim will be faster than work on Oblivion, so in the end it won't delay as much. Even MERP 1.0 for Oblivion would have taken many more years.

Besides, the end result will be much better. Remember, we developers see a lot of our work go to waste (not everything) so we don't take such a decision lightly. It's definitely worth it.

+5 votes     mod: MERP | Middle-Earth Roleplaying Project
Maegfaer
Maegfaer May 25 2011, 6:22am replied:

Actually we had more than 30 developers at our peak, but due to the delay and some areas being halted until the merge is fixed a number of them are inactive. They do check in on the forums from time to time, so they're still around. When work for all departments continue again, I bet we'll hit the 30 again.

+2 votes     mod: MERP | Middle-Earth Roleplaying Project
Maegfaer
Maegfaer May 22 2011, 11:26am replied:

Landscaping has been halted for more than half a year, due to our issues with the merge. It's being worked on, but it's slow due to the massive size of our mod. We only have one person (Aoikani) who has the knowledge and overview to do this properly, and he has a busy life himself. In other departments progress is still being made though. It's a serious delay, but we'll manage.

+2 votes     mod: MERP | Middle-Earth Roleplaying Project
Maegfaer
Maegfaer May 5 2011, 5:57pm replied:

One of the things that I really would like to change on horses is making it so they lean to the side when steering left or right while running. That would make it look and feel far more realistic. I'm pretty sure I know a good way to implement it, but it's low priority for now.

+3 votes     mod: MERP | Middle-Earth Roleplaying Project
Level
Avatar
Avatar
Offline Since
Jan 27, 2014
Country
Netherlands Netherlands
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.2
Mods
201
Articles
7
Media
70