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The surprise will be a high resolution texture pack for the PC.
Absolutely nothing most likely. We won't use them, they don't fit Middle Earth.
Yeah we saw it, the CK looks great! The Workshop we are not excited about though, it doesn't take mod conflicts in account. But MERP will never be available through the Workshop anyway.
No. Hopefully the coming week.
Yep we found one in both the installer and launcher.
I'm not a modeler, but I think the only requirement is to be able to export your models to NIF format. Whether MilkShape can do that I do not know. I do know that Blender (which is free) has plugins/scripts that let you export to NIF. The vast majority of TES modelers use Blender.
We're in the stage of finalizing the Installer and Launcher, then we'll distribute it among our developers to quickly test if everything is alright, if so then it will be released.
I'm going to do my best to implement horse combat and polearms. I can't promise anything yet though, I first need the CK to see it's new scripting language and animation functionality.
I'll give you guys a status update: The installer is going to be made now, after that we will distribute it inside the team, and we test if there are no problems with it. If everything goes well we will release it. We're not going to give an ETA, problems can still arise and we all have real lifes that can interfere at any time.
We will probably add some sort of ingame support to help you find interesting things like that, a sort of small encyclopaedia/wiki.
You can make heightmaps in external tools, and then import them into games. It means we already have a new finished (albeit empty) map before we start developing the landscapes. I already have it working in Skyrim, but we can't get the distant land to work without the CK, that's why I'm showing it off in Oblivion for now.
That's what free-roam is for.
The Maiar weren't less powerful, the Elves and in particular the Noldor were just a LOT more powerful than the remaining Elves in Middle Earth at the end of the Third Age.
Heightmap is as good as done, we're retexturing vanilla nature resources for warmer regions, and we're planning cities and their contents in Rohan, which will be our first development area. Other than that, we're still waiting for the CK which is supposed to release somewhere within the next 18 days.
We will have all the appropriate races available, and they will have proper racial characteristics in the future. We have all of that planned fairly extensively, but it's not in 0.2.6. It wouldn't be of much use because there is not much playable content. So I'm talking about Skyrim-MERP here.
Orthanc needs to have proper proportions though. But it's a long time since I checked it out ingame though, so you may be right that it could be taller.
No battles yet, this is a 0.2.6 release with the main focus on landscapes still. In Skyrim we will fully develop region-by-region, so our first Skyrim release will be Rohan including cities+voiced NPC's+quests etc. More fun to develop for us, more fun to play for all of you.
Not all named weapons are in yet, I think. You can't play as a hero in this release, and we don't have plans for that either except for Frodo. Playing an important hero would either be too restrictive or mess up history too much, if you want that go play one of the commercial LotR games. You can have plenty of fun playing your own character in MERP.
We follow book lore, except visually we sometimes prefer the movies over the books.
Settlements already are made on a far bigger scale than the scale of the heightmap (which is somewhere around 1:100). Making them significantly bigger is simply impossible, there won't be enough room. We can't make a 1:1 simulation of Middle Earth.
Don't worry, there will be a Silmarillion movie (or rather a series, which seems more logical to me) one day... Though we probably won't live to see that day. :P
Which is why Christopher has decided to never sell a movie license to the Silmarillion. Probably he will ask his son Simon to promise the same. So there won't by any Silmarillion movie before 70 years after Cristopher's death (and he is still alive).
We are both correct, Tolkien himself wrote "Black Chasm" once, and the translation of iâ in Sindarin dictionaries is void, abyss or pit.
If people are anticipating it that heavily, they are bound to be disappointed... This is still only a 0.2.6 release. Not everything is top quality. The regions are quite beautiful, but the few quests we have and NPC's were done pretty quickly. We need to wrap up in a short amount of time, before the Creation Kit is released.
You can have a great time exploring and enjoying the views, but don't expect anything major in gameplay.
It's meant to be a joke. Apparently, either my sense of humour is in a terrible shape, or most of you can only be dead-serious when it comes to MERP. Or both. :)
Uugh, you guys are impossible to please...
One of the Halls in Moria. Moria means "Black Chasm" in Sindarin.
It won't release for at least the coming 3 days.
I'm pretty sure that you go from gate-to-gate, with 20% finished Captain probably meant that it's relatively(!) linear so far compared to what the final product would look like. According to lore, Moria is a very old huge underground city, with many levels and Deeps and countless halls. It's insane how huge and complicated Moria is supposed to be. Think about 30-40 vanilla Skrim dungeons in one. We hope can get close to that with the final product. Moria is like a sub-project inside MERP.
All our devs are capable of and will mod Skyrim, except for one who isn't going to buy it any time soon.
I made it on my own, although several team members often gave tips about looks of certain features. I started 3-4 months ago I think, but ofcourse didn't work every day on it. I have no idea about the total amount of hours, but 100-130 hours is my best guess. It was made with L3DT, I first generated the overall elevations and mountain ranges, and then spent a lot of time hand editing everything.
Perhaps, but we don't have plans. The problem with evil races is that they don't have a free will (which the player does have), but are under the direct will of Sauron, this is especially true for the Nazgul.
We don't know yet, there is very little information available. It seems likely that it's more efficient in usage though. The GECK of FO3 had a lot of improvements over the CS of Oblivion I heard.
The CK is supposed to be releases this very month.