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Comment History  (180 - 210 of 274)
Maegfaer
Maegfaer Feb 6 2012, 1:27pm replied:

The surprise will be a high resolution texture pack for the PC.

+3 votes     mod: MERP | Middle-Earth Roleplaying Project
Maegfaer
Maegfaer Feb 4 2012, 11:48am replied:

Absolutely nothing most likely. We won't use them, they don't fit Middle Earth.

+1 vote     mod: MERP | Middle-Earth Roleplaying Project
Maegfaer
Maegfaer Feb 1 2012, 4:02pm replied:

Yeah we saw it, the CK looks great! The Workshop we are not excited about though, it doesn't take mod conflicts in account. But MERP will never be available through the Workshop anyway.

+1 vote     mod: MERP | Middle-Earth Roleplaying Project
Maegfaer
Maegfaer Jan 29 2012, 9:46am replied:

No. Hopefully the coming week.

+1 vote     mod: MERP | Middle-Earth Roleplaying Project
Maegfaer
Maegfaer Jan 29 2012, 9:40am replied:

Yep we found one in both the installer and launcher.

0 votes     mod: MERP | Middle-Earth Roleplaying Project
Maegfaer
Maegfaer Jan 27 2012, 7:58pm replied:

I'm not a modeler, but I think the only requirement is to be able to export your models to NIF format. Whether MilkShape can do that I do not know. I do know that Blender (which is free) has plugins/scripts that let you export to NIF. The vast majority of TES modelers use Blender.

+1 vote     mod: MERP | Middle-Earth Roleplaying Project
Maegfaer
Maegfaer Jan 22 2012, 10:51am replied:

We're in the stage of finalizing the Installer and Launcher, then we'll distribute it among our developers to quickly test if everything is alright, if so then it will be released.

+1 vote     mod: MERP | Middle-Earth Roleplaying Project
Maegfaer
Maegfaer Jan 18 2012, 1:50pm replied:

I'm going to do my best to implement horse combat and polearms. I can't promise anything yet though, I first need the CK to see it's new scripting language and animation functionality.

+1 vote     mod: MERP | Middle-Earth Roleplaying Project
Maegfaer
Maegfaer Jan 18 2012, 9:20am says:

I'll give you guys a status update: The installer is going to be made now, after that we will distribute it inside the team, and we test if there are no problems with it. If everything goes well we will release it. We're not going to give an ETA, problems can still arise and we all have real lifes that can interfere at any time.

+3 votes     mod: MERP | Middle-Earth Roleplaying Project
Maegfaer
Maegfaer Jan 16 2012, 8:37am replied:

You can make heightmaps in external tools, and then import them into games. It means we already have a new finished (albeit empty) map before we start developing the landscapes. I already have it working in Skyrim, but we can't get the distant land to work without the CK, that's why I'm showing it off in Oblivion for now.

+1 vote     mod: MERP | Middle-Earth Roleplaying Project
Maegfaer
Maegfaer Jan 14 2012, 7:49pm replied:

That's what free-roam is for.

+1 vote     mod: MERP | Middle-Earth Roleplaying Project
Maegfaer
Maegfaer Jan 14 2012, 5:39pm replied:

The Maiar weren't less powerful, the Elves and in particular the Noldor were just a LOT more powerful than the remaining Elves in Middle Earth at the end of the Third Age.

+2 votes     mod: War of the Silmarils
Maegfaer
Maegfaer Jan 13 2012, 5:59pm replied:

Heightmap is as good as done, we're retexturing vanilla nature resources for warmer regions, and we're planning cities and their contents in Rohan, which will be our first development area. Other than that, we're still waiting for the CK which is supposed to release somewhere within the next 18 days.

+1 vote     mod: MERP | Middle-Earth Roleplaying Project
Maegfaer
Maegfaer Jan 12 2012, 7:49pm replied:

We will have all the appropriate races available, and they will have proper racial characteristics in the future. We have all of that planned fairly extensively, but it's not in 0.2.6. It wouldn't be of much use because there is not much playable content. So I'm talking about Skyrim-MERP here.

+1 vote     mod: MERP | Middle-Earth Roleplaying Project
Maegfaer
Maegfaer Jan 12 2012, 6:50pm replied:

Orthanc needs to have proper proportions though. But it's a long time since I checked it out ingame though, so you may be right that it could be taller.

No battles yet, this is a 0.2.6 release with the main focus on landscapes still. In Skyrim we will fully develop region-by-region, so our first Skyrim release will be Rohan including cities+voiced NPC's+quests etc. More fun to develop for us, more fun to play for all of you.

Not all named weapons are in yet, I think. You can't play as a hero in this release, and we don't have plans for that either except for Frodo. Playing an important hero would either be too restrictive or mess up history too much, if you want that go play one of the commercial LotR games. You can have plenty of fun playing your own character in MERP.

We follow book lore, except visually we sometimes prefer the movies over the books.

+3 votes     mod: MERP | Middle-Earth Roleplaying Project
Maegfaer
Maegfaer Jan 12 2012, 6:10pm replied:

Settlements already are made on a far bigger scale than the scale of the heightmap (which is somewhere around 1:100). Making them significantly bigger is simply impossible, there won't be enough room. We can't make a 1:1 simulation of Middle Earth.

+1 vote     mod: MERP | Middle-Earth Roleplaying Project
Maegfaer
Maegfaer Jan 12 2012, 5:50pm replied:

Don't worry, there will be a Silmarillion movie (or rather a series, which seems more logical to me) one day... Though we probably won't live to see that day. :P

+2 votes     mod: MERP | Middle-Earth Roleplaying Project
Maegfaer
Maegfaer Jan 12 2012, 4:27pm replied:

Which is why Christopher has decided to never sell a movie license to the Silmarillion. Probably he will ask his son Simon to promise the same. So there won't by any Silmarillion movie before 70 years after Cristopher's death (and he is still alive).

+2 votes     mod: MERP | Middle-Earth Roleplaying Project
Maegfaer
Maegfaer Jan 11 2012, 7:20pm replied:

We are both correct, Tolkien himself wrote "Black Chasm" once, and the translation of iĆ¢ in Sindarin dictionaries is void, abyss or pit.

+9 votes     media: Moria Hall Screenshot
Maegfaer
Maegfaer Jan 11 2012, 6:45pm replied:

If people are anticipating it that heavily, they are bound to be disappointed... This is still only a 0.2.6 release. Not everything is top quality. The regions are quite beautiful, but the few quests we have and NPC's were done pretty quickly. We need to wrap up in a short amount of time, before the Creation Kit is released.

You can have a great time exploring and enjoying the views, but don't expect anything major in gameplay.

+8 votes     media: Moria Hall Screenshot
Maegfaer
Maegfaer Jan 11 2012, 6:13pm replied:

It's meant to be a joke. Apparently, either my sense of humour is in a terrible shape, or most of you can only be dead-serious when it comes to MERP. Or both. :)

+15 votes     media: Moria Hall Screenshot
Maegfaer
Maegfaer Jan 11 2012, 6:05pm replied:

Uugh, you guys are impossible to please...

:D

+22 votes     media: Moria Hall Screenshot
Maegfaer
Maegfaer Jan 11 2012, 5:45pm says:

One of the Halls in Moria. Moria means "Black Chasm" in Sindarin.

+11 votes     media: Moria Hall Screenshot
Maegfaer
Maegfaer Jan 11 2012, 5:56am replied:

It won't release for at least the coming 3 days.

+1 vote     mod: MERP | Middle-Earth Roleplaying Project
Maegfaer
Maegfaer Jan 10 2012, 9:20pm replied:

I'm pretty sure that you go from gate-to-gate, with 20% finished Captain probably meant that it's relatively(!) linear so far compared to what the final product would look like. According to lore, Moria is a very old huge underground city, with many levels and Deeps and countless halls. It's insane how huge and complicated Moria is supposed to be. Think about 30-40 vanilla Skrim dungeons in one. We hope can get close to that with the final product. Moria is like a sub-project inside MERP.

+1 vote     media: Moria Sneak Peek
Maegfaer
Maegfaer Jan 10 2012, 9:15pm replied:

All our devs are capable of and will mod Skyrim, except for one who isn't going to buy it any time soon.

+1 vote     media: Moria Sneak Peek
Maegfaer
Maegfaer Jan 10 2012, 12:44pm replied:

I made it on my own, although several team members often gave tips about looks of certain features. I started 3-4 months ago I think, but ofcourse didn't work every day on it. I have no idea about the total amount of hours, but 100-130 hours is my best guess. It was made with L3DT, I first generated the overall elevations and mountain ranges, and then spent a lot of time hand editing everything.

+1 vote     media: Cyrodiil - Tamriel - Oblivion MERP - Skyrim MERP
Maegfaer
Maegfaer Jan 10 2012, 12:22pm replied:

Perhaps, but we don't have plans. The problem with evil races is that they don't have a free will (which the player does have), but are under the direct will of Sauron, this is especially true for the Nazgul.

+1 vote     mod: MERP | Middle-Earth Roleplaying Project
Maegfaer
Maegfaer Jan 10 2012, 12:20pm replied:

We don't know yet, there is very little information available. It seems likely that it's more efficient in usage though. The GECK of FO3 had a lot of improvements over the CS of Oblivion I heard.

The CK is supposed to be releases this very month.

+1 vote     mod: MERP | Middle-Earth Roleplaying Project
Maegfaer
Maegfaer Jan 9 2012, 8:22pm replied:

They will be in but won't be playable. Third Age only, shortly before and during the War of the Ring. All PC versions are Steam versions. We make installation as easy as we can, especially in Skyrim.

+1 vote     mod: MERP | Middle-Earth Roleplaying Project
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