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Comment History  (120 - 150 of 274)
Maegfaer
Maegfaer Apr 10 2012, 10:13am replied:

It will be placed in a subdirectory of your Skyrim install.

+1 vote   mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Apr 5 2012, 12:40pm replied:

I think MiddleEarthsBane is confused, we only plan to let you join the Fellowship as the Ringbearer (Hobbit).

+1 vote   mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Mar 27 2012, 5:29pm replied:

So he claims, but you know how it is: Pics or it didn't happen.

+1 vote   mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Mar 26 2012, 8:09pm replied:

We're not giving ETA's because your guess is about as good as ours. We simply can't predict development.

We have about half of Rohan generated, and we're in the early stages of the development of 3-4 villages/towns.

+3 votes   mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Mar 24 2012, 12:23pm replied:

Perhaps in isolated battles you'll be able to play as an evil character, but the actual free roam game will be for "good" characters only.

+3 votes   mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Mar 24 2012, 7:19am replied:

There are no real forests yet in those screenshots, they are just trees for decoration of the mountains. You are referring to Fangorn forest, we first need a lot more tree resources before we can make that forest. It'll be made by the same person so I'm sure it'll be as dense as in Oblivion.

+2 votes   mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Mar 23 2012, 1:44pm replied:

We have two new regions in the merge, but they are still messed up at the borders. Once they are fixed we'll have new pictures. I'd say we have about half of Rohan generated now.

+4 votes   mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Mar 21 2012, 8:41pm replied:

Are you referring to the pictures posted by Alasdairhurst of the Snowbourn river? And if so, do you mean the rock landtexture on the terrain or on the actual rock meshes? The rock landtextures will always look a bit odd because they tile. We'll cover mountains into the mountain meshes later though, so it'll be far less noticeable.

Oh, and stay tuned because there will be a lot more awesome screenshots soon, we are making solid progress.

+1 vote   media: Gap of Rohan with the White Mountains
Maegfaer
Maegfaer Mar 21 2012, 8:34pm replied:

It's also pretty easy to do, since there are plenty of undead vanilla resources in Skyrim. Just a retexture and some changes to the behaviour and we'll have acceptable barrow wights.

+2 votes   mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Mar 21 2012, 8:32pm replied:

You (and your logic) are right, so no need to be embarrassed.

+2 votes   mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Mar 20 2012, 11:00am replied:

Significant racial offsets and limitations. This is a single player game, so unlike with a MMO we don't need to disregard the lore for balancing reasons. You want to play a Hobbit? Great, just realize that a Hobbit is a lot weaker in combat than almost all other races.

+2 votes   media: Cyrodiil - Tamriel - Oblivion MERP - Skyrim MERP
Maegfaer
Maegfaer Mar 20 2012, 10:53am replied:

Yep, we have a decent amount of ingame book texts already, mostly on the history of Middle Earth.

+3 votes   mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Mar 20 2012, 10:52am replied:

Quite different, we're aiming for a more natural and realistic character progression system. Perks will be earned in different ways. Right now all the vanilla Skyrim perks are removed from our build, though we may copy back a few of them.

+4 votes   mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Mar 14 2012, 1:35pm replied:

Thousands of soldiers would be super awesome. We'll try to make them as lightweight as we can, so we can have as many as possible. There's no way to know exactly how high we can get.

+1 vote   mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Mar 14 2012, 9:59am replied:

Can't say for sure yet, but we aim high.

+2 votes   mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Mar 14 2012, 9:44am replied:

Everyone should realize that MERP is not a 2011/2012 game like vanilla Skyrim. It's only logical that we pump up the graphics, and it's also logical that most people will have a far better system by the time MERP 1.0 is released.

+1 vote   mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Mar 12 2012, 5:28am replied:

I think he misread the first few words, "When is this released" instead of "When this is released".

+2 votes   media: Gap of Rohan with the White Mountains
Maegfaer
Maegfaer Mar 11 2012, 7:14pm replied:

And lots of other's imaginations were ruined when the movies didn't make it green, as described in the book. This mod is first and foremost based on the books.

+3 votes   media: Gap of Rohan
Maegfaer
Maegfaer Mar 11 2012, 7:12pm replied:

Be careful what you promise, that is the goal but it's no guarantee yet we can manage it like that. ;)

+1 vote   mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Mar 9 2012, 7:50pm replied:

Because we haven't got any professional looking ones yet. If you want one badly here is one: Youtube.com

+2 votes   mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Mar 9 2012, 8:45am replied:

Yes we'll change them, but it's low priority right now.

+1 vote   mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Mar 8 2012, 8:32pm replied:

Will be in.

+3 votes   mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Mar 8 2012, 8:27am replied:

Resource contributions are greatly appreciated, but plugin contributions are most likely not going to happen due to merging management. The reason why we suffered a 2 year delay almost destroying the project in Oblivion was because that was not managed properly and everyone was modding all over the place. We are NOT going to make that same mistake again, so plugin development is only done under strict supervision of our technical management devs.

+1 vote   mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Mar 8 2012, 6:58am replied:

Probably exclusive, yeah.

+1 vote   mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Mar 7 2012, 3:43pm replied:

I activated your account manually, please try now.

+2 votes   mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Mar 7 2012, 1:21pm replied:

The map is done, and such a release is being considered. No promises though.

+2 votes   media: [WIP] White Mountains by noirdesir
Maegfaer
Maegfaer Mar 7 2012, 11:58am replied:

At the eve of the War of the Ring, so there is already plenty of trouble, more like raids and such rather than full open war. There will be quests in this time-frame as well, it's both an introduction to the war and an introduction to MERP 1.0.

+1 vote   mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Mar 7 2012, 5:16am replied:

Yes, we're going to try to implement such a transition for Isengard.

+1 vote   mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Mar 6 2012, 4:25pm replied:

Close. Read the books and you know how much magic there will be. It's far more subtle in Tolkien's works than in TES. Far less visual too, it's more spiritual than elemental, if that makes any sense.

+1 vote   mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Mar 6 2012, 6:40am replied:

A realism mode is planned, we have a good number of hardcore RPers in our team (including me) who love that kind of thing. We're not going to force such features though, so we plan to make the game's features heavily customizable from within the game Options menu.

+1 vote   mod: MERP | Middle Earth Roleplaying Project
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