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It will be placed in a subdirectory of your Skyrim install.
I think MiddleEarthsBane is confused, we only plan to let you join the Fellowship as the Ringbearer (Hobbit).
So he claims, but you know how it is: Pics or it didn't happen.
We're not giving ETA's because your guess is about as good as ours. We simply can't predict development.
We have about half of Rohan generated, and we're in the early stages of the development of 3-4 villages/towns.
Perhaps in isolated battles you'll be able to play as an evil character, but the actual free roam game will be for "good" characters only.
There are no real forests yet in those screenshots, they are just trees for decoration of the mountains. You are referring to Fangorn forest, we first need a lot more tree resources before we can make that forest. It'll be made by the same person so I'm sure it'll be as dense as in Oblivion.
We have two new regions in the merge, but they are still messed up at the borders. Once they are fixed we'll have new pictures. I'd say we have about half of Rohan generated now.
Are you referring to the pictures posted by Alasdairhurst of the Snowbourn river? And if so, do you mean the rock landtexture on the terrain or on the actual rock meshes? The rock landtextures will always look a bit odd because they tile. We'll cover mountains into the mountain meshes later though, so it'll be far less noticeable.
Oh, and stay tuned because there will be a lot more awesome screenshots soon, we are making solid progress.
It's also pretty easy to do, since there are plenty of undead vanilla resources in Skyrim. Just a retexture and some changes to the behaviour and we'll have acceptable barrow wights.
You (and your logic) are right, so no need to be embarrassed.
Significant racial offsets and limitations. This is a single player game, so unlike with a MMO we don't need to disregard the lore for balancing reasons. You want to play a Hobbit? Great, just realize that a Hobbit is a lot weaker in combat than almost all other races.
Yep, we have a decent amount of ingame book texts already, mostly on the history of Middle Earth.
Quite different, we're aiming for a more natural and realistic character progression system. Perks will be earned in different ways. Right now all the vanilla Skyrim perks are removed from our build, though we may copy back a few of them.
Thousands of soldiers would be super awesome. We'll try to make them as lightweight as we can, so we can have as many as possible. There's no way to know exactly how high we can get.
Can't say for sure yet, but we aim high.
Everyone should realize that MERP is not a 2011/2012 game like vanilla Skyrim. It's only logical that we pump up the graphics, and it's also logical that most people will have a far better system by the time MERP 1.0 is released.
I think he misread the first few words, "When is this released" instead of "When this is released".
And lots of other's imaginations were ruined when the movies didn't make it green, as described in the book. This mod is first and foremost based on the books.
Be careful what you promise, that is the goal but it's no guarantee yet we can manage it like that. ;)
Because we haven't got any professional looking ones yet. If you want one badly here is one: Youtube.com
Yes we'll change them, but it's low priority right now.
Will be in.
Resource contributions are greatly appreciated, but plugin contributions are most likely not going to happen due to merging management. The reason why we suffered a 2 year delay almost destroying the project in Oblivion was because that was not managed properly and everyone was modding all over the place. We are NOT going to make that same mistake again, so plugin development is only done under strict supervision of our technical management devs.
Probably exclusive, yeah.
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The map is done, and such a release is being considered. No promises though.
At the eve of the War of the Ring, so there is already plenty of trouble, more like raids and such rather than full open war. There will be quests in this time-frame as well, it's both an introduction to the war and an introduction to MERP 1.0.
Yes, we're going to try to implement such a transition for Isengard.
Close. Read the books and you know how much magic there will be. It's far more subtle in Tolkien's works than in TES. Far less visual too, it's more spiritual than elemental, if that makes any sense.
A realism mode is planned, we have a good number of hardcore RPers in our team (including me) who love that kind of thing. We're not going to force such features though, so we plan to make the game's features heavily customizable from within the game Options menu.