This member has provided no bio about themself...

Comment History  (90 - 120 of 274)
Maegfaer
Maegfaer Apr 29 2012, 9:34am replied:

If you'll get lost in the Firienwood, better stay the hell away from Mirkwood. :D Mirkwood will roughly be as big as Skyrim itself. One huge wood.

+20 votes     media: Firien Wood WIP
Maegfaer
Maegfaer Apr 29 2012, 9:33am replied:

Remember we first focus on Rohan alone, and release it when it's done. Including a fair amount of playable content. I can't tell you when it'll be done, we have no idea ourselves. So far progress is decently fast, but we're still at world building stage. We can't know yet how fast progress will be when we get to implementing Actors, AI, dialogue and quests.

+5 votes     media: Firien Wood WIP
Maegfaer
Maegfaer Apr 27 2012, 2:23pm replied:

Something like that!

:D

I sigged that comment on our forums!

+2 votes     media: Coming soon...
Maegfaer
Maegfaer Apr 27 2012, 9:42am replied:

Yes, it will be good enough. And if our HD trees turn out to kill performance, we'll give optional low res ones as well.

+1 vote     media: Coming soon...
Maegfaer
Maegfaer Apr 26 2012, 7:22pm replied:

Alasdair is just showing off the details of our new tree models made by ztree. I told him I thought this was too vague, but he is one stubborn bastard!

:D

Anyway, let's all bow to ztree for his amazing work!

+13 votes     media: Coming soon...
Maegfaer
Maegfaer Apr 26 2012, 2:21pm replied:

There are trees, flora, stones and landscape textures. It's a generated region without hand details present in this area (for now). Like Nuvendil said, it's a landscape shot. It's about macro level.

There are shots without any glare further back in our screenshot list of an almost identical area (although that area is currently being hand-edited).

+1 vote     media: Rohan/White Mountains screenshots
Maegfaer
Maegfaer Apr 26 2012, 12:51pm replied:

One other major reason for choosing Frodo is that you can visit almost all major events Aragorn/Gandalf attend to with a "no-name" character as well.

+2 votes     mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Apr 25 2012, 1:28pm replied:

No, Aldburg.

+1 vote     media: Rohan/White Mountains screenshots
Maegfaer
Maegfaer Apr 25 2012, 7:27am replied:

We get tons of VA applicants all the time, when we start recording we'll have a large amount of VA's to choose from. Because of that we can afford to pick only the very best.

+2 votes     mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Apr 24 2012, 3:21pm replied:

Yipee!

+5 votes     mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Apr 24 2012, 8:53am replied:

Pretty well.

+3 votes     mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Apr 24 2012, 7:00am replied:

Our Minas Tirith is not 500 meters high, remember we are not working on a 1:1 scale in MERP, that's impossible. The mountains there are indeed 500-550. Our highest mountains (in the Misty Mountains) are up to 900 though.

This is a video made of our new heightmap before Skyrim was out in Oblivion, it shows about how high Minas Tirith is in relation to Mount Mindoluin. Note that this is not exactly set in stone, anything could change:

Youtube.com

+1 vote     mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Apr 20 2012, 9:03pm replied:

I'm working on the website, most of the technical stuff is done, it still looks pretty bad though.

+3 votes     mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Apr 20 2012, 7:08am replied:

With a spell is a very crude implementation though. Basically what such spells did is swapping the weapon with a different one. It takes too long, in combat it would be a real disadvantage to need to cast such a spell. Especially since we'll have far more deadlier damage.

+1 vote     mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Apr 19 2012, 7:28pm replied:

Hehe, seems we have our first group of diehard Skyrim-MERP fans here. I know how you feel, I followed several mods in the past like a bloodhound as well. And yeah, release dates do suck that way.

+1 vote     mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Apr 19 2012, 5:03pm replied:

We're going to try to implement that. I'm pretty sure myself it's possible.

+4 votes     mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Apr 19 2012, 2:04pm replied:

1. According to the books, so only as the Eye. May be portrayed differently from the movies.
2. King Dave? You mean King Dáin II Ironfoot? Yes Erebor will be in.
3.In the final version you can start as Frodo.

+2 votes     mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Apr 18 2012, 1:30pm replied:

I'd just like to meet a bear who teaches Siberians English. :D

+2 votes     mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Apr 18 2012, 9:01am replied:

Open-world sandbox games are pretty hard to make. We simply use Skyrim's engine, which is one of the best open-world RPG engines out there at this point in time.

Those games you refer to are true money-makers; They are relatively simple to develop and make use of the hype of a different product (like movies) to do well in sales. People buy them because of the label, not because they are great games. Unless people stop buying such games, this won't change.

+1 vote     mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Apr 18 2012, 8:56am replied:

I'd love to meet that bear!

Glad you liked the video. When there are enough changes to make a big difference since the last one, we'll make a new video.

+1 vote     mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Apr 16 2012, 8:49am replied:

There will be invisible borders at a reasonable distance from the edge of the map, so that you won't look into a gap.

+1 vote     mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Apr 15 2012, 6:14pm replied:

Thanks to The Hologram's work the Skyrim modding community can make their own Behavior graphs. It's complicated and there is still stuff to figure out, but it's definitely possible to create a completely new set of animations for specific weapons, without replacing anything.

+1 vote     media: Rohirrim Weapons
Maegfaer
Maegfaer Apr 15 2012, 6:11pm replied:

Probably not breakable, but we may let specific weapons slowly become dull. We're not going to force you to carry around 30 repair hammers though.

+5 votes     media: More Rohirrim weapons
Maegfaer
Maegfaer Apr 15 2012, 6:08pm replied:

The Rohan release is intended to be played though. Major events will occur on their appropriate ingame dates, so you can hardly see all of MERP with one character. So you might as well just play the Rohan release content already, you'll get completely new experiences in later releases with new characters.

+1 vote     mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Apr 15 2012, 6:05pm replied:

The map was already finished before the Creation Kit was released. Having the mod "open source" would make it a giant mess, especially technically. There are many things to consider and rules to adhere to when multiple people contribute to the same ESM files, there are very few modders who have enough knowledge of the insides of ESP/M files to manage that. Those in our team that do keep a close eye on the whole process. That's undoable if it's open source.

I'm also 99% sure there are no collision problems anywhere on the map btw.

+1 vote     mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Apr 15 2012, 5:59pm replied:

It depends on the battle. If the outcome is pre-determined because developing alternate chains of events is too much work, we will implement smaller objectives for the player in that battle, like keeping a specific NPC alive, or killing a leader of the enemy.

+2 votes     mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Apr 15 2012, 9:30am replied:

About 10%.

+1 vote     mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Apr 14 2012, 4:47pm replied:

I'll kick the dev's *** who uploaded it to photobucket rather than imageshack. :D

+1 vote     mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Apr 13 2012, 4:49pm replied:

I have a feeling Aragorn would sooner kill you if you'd try. :D

+2 votes     media: Rohan Weapons
Maegfaer
Maegfaer Apr 13 2012, 6:49am replied:

Yes, if you just get it for MERP you're most likely better off waiting. Unless you see a very good sale that is.

+1 vote     mod: MERP | Middle Earth Roleplaying Project
Level
Avatar
Avatar
Offline Since
Jan 27, 2014
Country
Netherlands Netherlands
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.2
Mods
201
Articles
7
Media
70