This member has provided no bio about themself...
If you'll get lost in the Firienwood, better stay the hell away from Mirkwood. :D Mirkwood will roughly be as big as Skyrim itself. One huge wood.
Remember we first focus on Rohan alone, and release it when it's done. Including a fair amount of playable content. I can't tell you when it'll be done, we have no idea ourselves. So far progress is decently fast, but we're still at world building stage. We can't know yet how fast progress will be when we get to implementing Actors, AI, dialogue and quests.
Something like that!
I sigged that comment on our forums!
Yes, it will be good enough. And if our HD trees turn out to kill performance, we'll give optional low res ones as well.
Alasdair is just showing off the details of our new tree models made by ztree. I told him I thought this was too vague, but he is one stubborn bastard!
Anyway, let's all bow to ztree for his amazing work!
There are trees, flora, stones and landscape textures. It's a generated region without hand details present in this area (for now). Like Nuvendil said, it's a landscape shot. It's about macro level.
There are shots without any glare further back in our screenshot list of an almost identical area (although that area is currently being hand-edited).
One other major reason for choosing Frodo is that you can visit almost all major events Aragorn/Gandalf attend to with a "no-name" character as well.
We get tons of VA applicants all the time, when we start recording we'll have a large amount of VA's to choose from. Because of that we can afford to pick only the very best.
Our Minas Tirith is not 500 meters high, remember we are not working on a 1:1 scale in MERP, that's impossible. The mountains there are indeed 500-550. Our highest mountains (in the Misty Mountains) are up to 900 though.
This is a video made of our new heightmap before Skyrim was out in Oblivion, it shows about how high Minas Tirith is in relation to Mount Mindoluin. Note that this is not exactly set in stone, anything could change:
I'm working on the website, most of the technical stuff is done, it still looks pretty bad though.
With a spell is a very crude implementation though. Basically what such spells did is swapping the weapon with a different one. It takes too long, in combat it would be a real disadvantage to need to cast such a spell. Especially since we'll have far more deadlier damage.
Hehe, seems we have our first group of diehard Skyrim-MERP fans here. I know how you feel, I followed several mods in the past like a bloodhound as well. And yeah, release dates do suck that way.
We're going to try to implement that. I'm pretty sure myself it's possible.
1. According to the books, so only as the Eye. May be portrayed differently from the movies.
2. King Dave? You mean King Dáin II Ironfoot? Yes Erebor will be in.
3.In the final version you can start as Frodo.
I'd just like to meet a bear who teaches Siberians English. :D
Open-world sandbox games are pretty hard to make. We simply use Skyrim's engine, which is one of the best open-world RPG engines out there at this point in time.
Those games you refer to are true money-makers; They are relatively simple to develop and make use of the hype of a different product (like movies) to do well in sales. People buy them because of the label, not because they are great games. Unless people stop buying such games, this won't change.
I'd love to meet that bear!
Glad you liked the video. When there are enough changes to make a big difference since the last one, we'll make a new video.
There will be invisible borders at a reasonable distance from the edge of the map, so that you won't look into a gap.
Thanks to The Hologram's work the Skyrim modding community can make their own Behavior graphs. It's complicated and there is still stuff to figure out, but it's definitely possible to create a completely new set of animations for specific weapons, without replacing anything.
Probably not breakable, but we may let specific weapons slowly become dull. We're not going to force you to carry around 30 repair hammers though.
The Rohan release is intended to be played though. Major events will occur on their appropriate ingame dates, so you can hardly see all of MERP with one character. So you might as well just play the Rohan release content already, you'll get completely new experiences in later releases with new characters.
The map was already finished before the Creation Kit was released. Having the mod "open source" would make it a giant mess, especially technically. There are many things to consider and rules to adhere to when multiple people contribute to the same ESM files, there are very few modders who have enough knowledge of the insides of ESP/M files to manage that. Those in our team that do keep a close eye on the whole process. That's undoable if it's open source.
I'm also 99% sure there are no collision problems anywhere on the map btw.
It depends on the battle. If the outcome is pre-determined because developing alternate chains of events is too much work, we will implement smaller objectives for the player in that battle, like keeping a specific NPC alive, or killing a leader of the enemy.
I'll kick the dev's *** who uploaded it to photobucket rather than imageshack. :D
I have a feeling Aragorn would sooner kill you if you'd try. :D
Yes, if you just get it for MERP you're most likely better off waiting. Unless you see a very good sale that is.