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Comment History  (60 - 90 of 274)
Maegfaer
Maegfaer May 5 2012, 7:38pm replied:

That would be "mellonîn". Yes I'm a grammar nazi. Also in Sindarin.

0 votes   mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer May 5 2012, 3:59pm replied:

You can register on our forums and make a list of NPC's (detailed) to show us how creative you are.

The amount of NPC's in vanilla Skyrim are underestimated by many. In Whiterun alone live around 80 named NPC's, feel free to count them: Uesp.net

IIRC right now for Edoras we have a planned list of around 120 named NPC's.

+2 votes   mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer May 4 2012, 5:12pm replied:

It depends on how open they'll be with their source. It could be adapted to MERP for sure. It might be a ton of work to make MERP's game content multiplayer compatible though (quests and battles and such). Our main team will focus on the single player game first and foremost, although we can hardly stop anyone from starting such a subproject if modders are interested.

+2 votes   mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer May 3 2012, 4:21pm replied:

Gross.

+1 vote   media: Hornburg (WIP)
Maegfaer
Maegfaer May 3 2012, 2:56pm says:

I deleted two comments about TESO, before we have pages long discussions about it rather than about MERP. Feel free to come discuss TESO at our forums if you want. Bethesda Softworks also created an official forum for it: Forums.bethsoft.com

+1 vote   mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer May 3 2012, 2:53pm replied:

1. We'll make horse combat ourselves. One of our team members rongphale already has the core of horse combat working.

2. More videos will come.

3. When we have an official trailer video we'll post it at Skyrim Nexus.

+2 votes   mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer May 3 2012, 11:01am replied:

We sorta have that planned.

Hmm... We could also script a Karaoke plugin and make you sing in your microphone... And if it's bad the whole tavern unites to kill your character...

+8 votes   mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer May 3 2012, 7:41am says:

Aaaand we're at rank 5 already!

+5 votes   mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer May 3 2012, 7:13am replied:

Yes, such cries are planned to make use of the Shout system.

+3 votes   mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer May 2 2012, 3:24pm replied:

Creating a dead dragon is super easy with Skyrim's resources! And so is placing an arrow.

+1 vote   mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer May 2 2012, 3:23pm replied:

Hahaha! :D

+1 vote   mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer May 2 2012, 10:43am replied:

Because it is broke?

+4 votes   media: Hornburg (WIP)
Maegfaer
Maegfaer May 2 2012, 8:19am replied:

Yes.

+5 votes   media: Hornburg (WIP)
Maegfaer
Maegfaer May 2 2012, 7:22am replied:

Ztree made Helms Deep.

+5 votes   mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer May 1 2012, 9:03pm replied:

Thank his son then, he has done a great job organizing a huge part of his father's work, most notably on the Silmarillion. We wouldn't know his father's legacy as we do now without all the hard work of Christopher.

+4 votes   media: Dead tree (Fangorn)
Maegfaer
Maegfaer May 1 2012, 7:56am replied:

We'll use spawning systems to simulate big and long battles. Dead bodies are cleaned up if too many, and new soldiers will spawn at the back of armies. We'll use huge custom models that we can also place and animate in the LOD area to make it look like armies of thousands are out there. Only the soldiers near the player are "real" actors, the rest is visually simulated.

+2 votes   mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer May 1 2012, 7:51am replied:

Some will be compatible, some won't be. We'll have our own UI customizations eventually, we don't know yet if SkyUI will be compatible. Things like texture/model replacers and lighting mods will often be compatible, although often texture replacers for example will be incomplete because we have a lot of custom textures ourselves.

I expect that after our Rohan release a lot of submods will be tailored specifically for MERP.

+1 vote   mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Apr 30 2012, 6:56pm replied:

Yep, the mountains will see very significant changes.

+3 votes   media: Hornburg map overview
Maegfaer
Maegfaer Apr 30 2012, 6:55pm replied:

Yes, Helms Dike is included (it is just a little under the bottom line of this screenshot), but due to the scale difference between points of interest and the heightmap it's not much bigger in width than the Deeping Wall. In the lore Helms Dike is faaar wider, which is the reason why the outnumbered Rohirrim didn't man it when Isengard attacked.

+1 vote   media: Hornburg map overview
Maegfaer
Maegfaer Apr 30 2012, 6:49pm replied:

If progress were slower or if we had a PR problem we would, but things are going relatively fast right now and we're popular enough for the moment. Don't hold your breath for any release though, you'd definitely die. There is still a LOT to do before Rohan is ready.

+2 votes   mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Apr 30 2012, 6:44pm replied:

The massive moons are easily removed. We can customize skies in any way we want, there are just so many variables it takes a long time to make one good weather type.

+3 votes   mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Apr 30 2012, 4:42pm replied:

When designing this part of the heightmap I paid a lot of attention to the drawings in the Atlas of Middle Earth. It is still significantly different, simply because of the scale difference between the heightmap and our points of interest. The model of Helms Deep is probably somewhere around a scale of 1:3, while the heightmap is 1:90 compared to the "real" deal. Because of that the heightmap around points of interests need to be adjusted, significantly.

Oh and yes, the Glittering Caves will be in the back.

+4 votes   media: Hornburg map overview
Maegfaer
Maegfaer Apr 30 2012, 2:45pm replied:

We don't accept financial support. We want to stay completely non-profit, plus money would only cause fights in the team. If you have over 40 people at Dev status, how do you decide who gets how much?

+4 votes   mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Apr 30 2012, 12:47pm says:

Note that the surroundings will very heavily change.

+17 votes   media: Hornburg map overview
Maegfaer
Maegfaer Apr 30 2012, 9:29am replied:

If you want to stumble over landmarks and treasures every 2 steps you take, you might enjoy Skyrim more than MERP.

In my opinion the fun of such a huge forest is the view and that it's so big you can get lost in it. Play on realism mode (no GPS or 3D overview map) and venture deep into Mirkwood, get yourself in major trouble and get horribly lost... That's an adventure.

+5 votes   media: Firien Wood WIP
Maegfaer
Maegfaer Apr 30 2012, 9:20am replied:

Yes, stuff is constantly happening in the team. New things are finished almost every day.

+1 vote   media: Firien Wood WIP
Maegfaer
Maegfaer Apr 29 2012, 6:32pm replied:

Most likely yes. It's definitely possible and we have a good number of talented modelers nowadays. I'm sure one of them will want to do this.

+1 vote   mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Apr 29 2012, 5:01pm replied:

Yep, soon™.

No seriously, we have a lot of new things to show, but most of is quite rough right now. Once we have those things polished (resembling a "finished" state) then we'll shoot new videos.

+2 votes   mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Apr 29 2012, 4:59pm replied:

I already contacted him, turned out it was made with only vanilla resources, no custom models. We already have enough exterior/interior designers right now, but he might join us later.

+1 vote   mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Apr 29 2012, 3:00pm replied:

Correction is required here, Alasdair missed one of our updates, causing missing grass and landtextures. So they do exist, these screenshots are just incomplete.

+1 vote   media: Firien Wood WIP
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