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MisterAmbidextrous has it right. A time scale that matches the scale of the lands compared to the real deal is the most realistic. We will have a dynamic time scale though, depending on what you are doing time will pass slower or faster. When traveling time will pass quickly, when in dialogue or chilling around in a town time will pass far slower.
We follow the books mainly, in the books the fields of Rohan are far greener, not tundra-like. The climate is warmer than both Whiterun's climate and than what is shown in the movies.
Yes, if we get permissions. It would be a little early to include a water mod already though, we are more likely to do that when a release is close. I kinda expect we get the directional flow water shader mod seen in the Bethesda game jam video some time.
Sight instead of site, really Nuvendil? :D
The ENB settings I used for this are quite light. There is some performance hit in this area, because our custom trees are too high poly at the moment. We'll surely do optimizations before we release to ensure good performance (and also provide optional HD packs for those with beast machines).
If smoothly is not feasible we'll make sure it doesn't happen when the player is standing in Isengard.
Isengard yes, Fangorn most likely. We didn't plan to include Fangorn at first because we lacked resources, but now we have a few talented modelers working at them.
Regional releases won't have as much quest content as Skyrim though. :P
MERP & Blade means far more than just mounted combat though. Right now Bethesda's implementation is rather poor too, there's a lot of room for improvement. Yes, I already played it. :)
Around 75% of Rohan's terrain is generated.
The West side of the area before the Helms Dike is open, that's where one group of reinforcements came from.
Enagan is working on that stream right now. The Helms Deep model will also be rotated so the Deeping Wall becomes parallel with Helms Dike.
You guys probably noticed a weird, solid beige colour in the LOD of the mountains, that's the main reason for this retexture.
As long as you don't redistribute the tracks that is perfectly legal. Submods aren't our responsibility btw, if you break a copyright with a submod then that's your responsibility.
@MEB, we also don't WANT to stop people from making submods. It would simply be lame to make use of the modability that Bethesda was so kind to offer and then refuse others to do the same with our mod.
The only thing we could refuse to release would be our source scripts, but as long as I lead the scripting department source scripts will be released.
Totally new mod*.
Sounds more something for TES6.
Never convert JPEG to RAW. A JPEG has far fewer brightness levels, which determines the vertical resolution of a heightmap. The result would be horrible and unusable.
Haha yeah! We could change that, but such a small thing is very low priority.
Most likely yes.
It's a statue. But yeah, they are probably made by the descendants of the Drúedain. Some stories about them are in Unfinished Tales indeed.
Probably not going to happen this year, Rohan is our focus area for now.
It's hardly inevitable, Third Age Total War for example had 3 significant releases and is immensely popular, but never received a C&D.
My idea would probably be to *shrug* and put the C&D letter through the shredder, but our reaction would ofcourse be a team decision.
I personally believe a C&D would be an empty threat, the industries can't even properly close down for example the Pirate Bay, a place where billions of dollars are lost by blatant copyright infringement and everyone knows it. We aren't even redistributing someone else's work, we merely make derivatives. Almost all of our data is original work or we have permissions. I believe what we do falls in the Fair Use category.
I don't think you realize what you are asking. If Moria would be 1:1 in size it would actually take you about 40-50 real life hours to merely travel through to the other side, without breaks.
They are planned, yes. You probably can't mount them without cheating, as they would be hostile to you.
That's simply untrue.
We lost so much time in Oblivion due to mistakes from inexperience. There was so much still left to fix(!) and develop to call it "finished", and because of Skyrim's release the modding community shrinked significantly. We are a big team, people come and go all the time. We need a big, active modding community to keep the team healthy. Sticking to Oblivion would have slowly killed the project before it was finished.
Because we restarted in Skyrim with all the experience we need, we have a blitz-start right now. Our current state, a few months after the CK's release, resembles roughly the state we were in 2-3 years after Oblivion's release. Without thousands of internal bugs this time. Because we are SO much faster this time, we can actually get close to finishing MERP before the next TES releases and Skyrim's modding community shrinks again. Also, Skyrim is superior to Oblivion in almost every way, the end result will also be FAR better.
It is simple math, but you have no clue about what the equation looks like.
I personally would love to do that, after we "finished" MERP for Skyrim. I'd take a different approach then, not the exact same thing. Either in a completely different Age (Second or First Age) or focusing on just one country at a far larger scale.
It's pretty crazy that we got to number 1 just by anticipation, without releasing anything so far.
I agree, I feel sexually intimidated by this Huorn/Ent as well.
It is just the model so far, we're not yet 100% sure how exactly it will work, but we're going to try to make it as realistic as possible ofcourse.
Naturally, the 'Fair Use' claim can be challenged in court. There are a whole lot of problems with getting volunteers on the internet from all over the world into a court room though. It's a legal and financial nightmare.
Uhm, that guy shut down his project because he didn't have explicit permission. It's pretty duh that you don't get permission from the copyright holders. When you work on such a project you can/should claim that there is no copyright infringement because you make 'Fair Use' of the copyrighted works, since 1) the project is non-profit and 2) only a very limited amount of copyrighted content is used, the vast majority of the project's content is original work by the project's members.
In my view the team leader of that mod made a needless decision when he terminated it.