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That's a matter of personal preference then. A lot of people don't like the hack 'n slash combat of Oblivion because of the lack of personal skill required. This mod will make combat a lot more strategic due to the directional attacks, and many people are willing to sacrifice a bit fluidity for that. In addition to that, with the current system we can implement spear/polearm specific animations and special damage handling for them, and also mounted combat very similar to M&B, with collision detection for the blade etc.
Anyway, you will most likely have the option to turn it off in MERP and switch to vanilla Oblivion or your own mods. If you don't like it, then just turn it off.
It's only beta, so fluidity will increase before release.
Btw, check out the latest video of MERP's combat overhaul. It is inspired by Mount & Blade, and thus called 'MERP & Blade':
Will probably soon be added to this page. :)
You can be one of the Dúnedain, but we don't have a questline for Aragorn planned. Our first goal is to create the mainquest for the Ringbearer, after that we might consider doing the same for another member. Aragorn would be a very likely choice.
Don't worry, we won't! Although sometimes a dev gets too busy with real life and becomes practically inactive, we have a constant incoming stream of applicants on our forums, and a good number of them get accepted. We had an active-dev-count-thread recently on the forums, and about 30 devs posted in there to show they were active within a week!
So don't worry, we are alive, kicking and growing. ;)
Amazing work! I especially love the music! I have three loves in my life: Lord of the Rings, Oblivion and my girlfriend. Since this mod will combine the first two, it will be more important than the third. :D
I might apply to support the team in the summer if I have spare time. Although I am useless in the graphical department, I am a quite keen scripter and created several useful mods for Oblivion.