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Maegfaer
Maegfaer Nov 23 2012, 8:16am replied:

Tolkien Enterprises is NOT the Tolkien Estate. Tolkien Enterprises is a division of the Saul Zaentz Company. Usage of the 'TE' abbreviation is very confusing.

And yes, the Tolkien Estate would most likely have a problem with this mod.

+1 vote     mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Jul 30 2012, 4:49pm replied:

It probably means they go pretty deep into the Appendices, which is very cool in my opinion. It will cover a lot of lore that is only hinted at in The Hobbit book.

+3 votes     mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Jul 29 2012, 9:42am replied:

Looks good.

It bugs me that so many German mod teams always make their (often very good) mods in German first and then take ages to provide an English translation. I do not dislike the German language, but in games I find any other language than English immersion breaking (even my mother tongue, which is not English). Why do they not make it in English from the start? So many more people speak English than German.

+1 vote     mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Jul 14 2012, 7:31pm replied:

At the very least weapons will deteriorate. Whether armour will get the same and whether they'll actually be able to break I can't say yet.

We are definitely going to change the inventory/encumbrance system to something more limited. Backpacks and saddlebags will be very useful.

+1 vote     mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Jul 14 2012, 10:58am replied:

Yep, definitely. The lack of grass is due the system of the one who took this shot. Rock textures will most likely get an overhaul, and the lighting rather sucks so far. We have done next to nothing to weathers and lighting yet, we'll most likely get permission to use some custom weather mods for vanilla Skyrim and adapt them to Middle Earth's climate.

+1 vote     media: Fiscryne
Maegfaer
Maegfaer Jul 9 2012, 2:08pm replied:

Such NPC's barely "exist" until they spawn, so you don't need a good PC for the potential total amount of NPC's. The only thing that matters is how many are active at the same time in a battle.

Our siege battles will come in waves, yes. We'll also have a customizable battle size so people can match the setting to the performance of their system.

+5 votes     mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Jul 7 2012, 6:06am replied:

We won't develop multiplayer ourselves, but there are two other mod projects who are trying to implement that. They have made some nice progress but still have a long way to go before it's fully functional. If they succeed you'll probably see multiplayer to some degree in MERP at some point, but it's not a priority for us.

+3 votes     mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Jul 6 2012, 6:52am replied:

Those people have been under the influence of Sauron for thousands of years, they greatly fear him and consider him God.

+2 votes     mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Jul 4 2012, 4:53am replied:

Probably a remodel and retexture with the Falmer skeleton.

+3 votes     article: MERP News - July 2012
Maegfaer
Maegfaer Jul 3 2012, 1:32pm replied:

I prefer to call it discontinued.

+5 votes     mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Jun 30 2012, 9:48am replied:

Moria will be a larger than Blackreach. I think we'll have a far lower density of dungeons.

+3 votes     mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Jun 13 2012, 8:42am replied:

I played Skyrim for hundreds of hours already and never used any fast travel. ;) I must have walked across Skyrim tons of time. Fast travel ruins the open world feeling for me.

+3 votes     mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Jun 5 2012, 9:53am replied:

Orthanc model is currently a placeholder, we don't have a final HD version yet.

+3 votes     media: Pre-industrial Isengard
Maegfaer
Maegfaer Jun 4 2012, 5:32pm replied:

We could implement a separate weapon renaming system just for the sake of it. Low priority though.

+1 vote     mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Jun 4 2012, 7:33am replied:

We will simulate big battles, the amount of actual fully functioning NPC's at the same time can't exceed much more than 80 or so. So in the further distance you'll see simulated NPC's, and we'll make use of a spawning system to keep the enemy coming.

So yes, it will feel and look like a super huge army, but technically there are not that many actual NPC's at the same time to preserve processing power.

+5 votes     article: FAQ
Maegfaer
Maegfaer Jun 4 2012, 7:29am replied:

There will be enchanted weapons, it just wouldn't make sense to let the player enchant weapons. All enchanted weapons are very old and seem to be made by craftsmen of a skill level that cannot be found in Middle Earth anymore.

We won't have the soul gem system for sure. Enchantments on Second and First Age weapons will often be permanent.

+3 votes     mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Jun 3 2012, 6:31pm replied:

More like the upcoming* war in Rohan. ;)

+1 vote     mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Jun 3 2012, 2:21pm replied:

It's taller than you'd think judging from just the picture.

+3 votes     media: Helms Deep
Maegfaer
Maegfaer Jun 3 2012, 2:16pm replied:

It's the latter. It says "the main quest-line for the first MERP release" (that is not the Ringbearer questline).

After those 5 months days will still pass, but the date will be stuck to the 22nd of September until the 1.0 release. Then it will resume as usual and events of the War of the Ring will take place.

+2 votes     mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Jun 3 2012, 8:48am replied:

I won't say we'll have a dynamically changing environment, as in seasonal changes, although that would be nice. We will have representation of battles and such even if the player is not present. It's not really hard, for example at Helms Deep we will place lots of dead bodies and a broken version of Helms Deep flagged as Initially Disabled. When a certain date passes and the player is not there, those objects are enabled and the old, whole model of Helms Deep is disabled. If the player then visits the location, the illusion is created that an actual battle took place.

If the player is actually present at the date of the battle, he can join in and it will be similar like the assault on Whiterun in vanilla Skyrim (but more expanded/cooler).

We will also have army movements in the background memory even when the player is not present. In memory this is represented by just a few NPC's (division leaders), and the rest of the army only spawns when the player gets in the same actively loaded cells as those NPC's. We think we'll also be able to use moving distant LOD models representing armies to make their movements visible from a large distance. Like, one model per army division. When you'd get in the active cell such a division model would be replaced by actual individual soldiers.

+4 votes     article: FAQ
Maegfaer
Maegfaer Jun 3 2012, 8:07am replied:

Voice actors are easy to come by, we had a short recruitment period for Oblivion in the past and we were overwhelmed by the amount of applicants. Not every one of the was very good ofcourse, but plenty of them were at professional level.

Whether a mod/game is "better" than another is entirely subjective. I think it's pretty normal that our own developers consider MERP better, but others will surely disagree.

+2 votes     mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Jun 2 2012, 5:55pm replied:

Our music composers don't record their pieces, they design them with samples on a computer. So there's no breathing at all.

+1 vote     mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Jun 2 2012, 4:49pm replied:

You can know through NPC's, they will talk about news they have knowledge of, and many regions have quests that eventually lead you to the big battles. If you travel around In Rohan not long before Isengard attacks, it'll be practically impossible to miss what's going on.

+3 votes     mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Jun 2 2012, 10:37am replied:

Yep. That way it's also easier to involve new people with the development of the rest of Middle Earth. They should follow our guidelines though if they want their work to be included in our merge.

+3 votes     mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Jun 2 2012, 6:31am replied:

Definitely ENB from the looks of it.

+2 votes     media: Mering Stream WIP
Maegfaer
Maegfaer Jun 2 2012, 6:30am replied:

We don't make MERP for the group "Skyrim players" specifically, but for Tolkien fans who love the books and get left out in the cold by the gaming industry. Skyrim is just a tool for MERP (although it's a great game on it's own).

+9 votes     mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Jun 1 2012, 7:07pm replied:

I imagine it can happen during Winter, but usually there is only snow at the peaks of the White Mountains (hence the name).

+3 votes     mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer Jun 1 2012, 4:02pm replied:

Aye. But you can bet that some fan will make a submod to add them in.

+3 votes     media: Helms Deep
Maegfaer
Maegfaer Jun 1 2012, 9:52am replied:

They don't need new permissions from Middle-Earth Enterprises, Warner Bros owns an exclusive license to make video games based on the LotR trilogy and The Hobbit, and Monolith Productions is owned by Warner Bros. They can do anything they want with it.

But yeah, these sort of games rape Tolkien's legacy.

+3 votes     mod: MERP | Middle Earth Roleplaying Project
Maegfaer
Maegfaer May 30 2012, 9:54pm replied:

Respawns.

+7 votes     mod: MERP | Middle Earth Roleplaying Project
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