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Comment History
fishhead
fishhead Mar 1 2010, 3:04pm says:

We still are not dead, and we will be starting up again soon.

+1 vote     mod: Resident Evil: Prologue Project
fishhead
fishhead Oct 21 2009, 12:37pm says:

We are not dead, just on a break. We apologize for the long time of no updates.

+1 vote     mod: Resident Evil: Prologue Project
fishhead
fishhead Aug 20 2009, 5:38pm says:

This mod is NOT dead.

+2 votes     mod: Resident Evil: Prologue Project
fishhead
fishhead Apr 22 2009, 12:07pm says:

We're recreating Resident Evil 1 and it will have all the monsters from that game which is about 12 different creatures.

+1 vote     mod: Resident Evil: Prologue Project
fishhead
fishhead Apr 10 2009, 11:10am says:

It's supposed to be silly.

+1 vote     article: ITCHY UPDATES - Prologue Project - Viral #2
fishhead
fishhead Mar 31 2009, 10:42am says:

I will answer the question that a number of you keep asking: Why isn't this being done on the Source engine?

The answer is:

1. This is being made for Resident Evil: Cold Blood, which is for the Goldsource (Half-Life 1) engine.

2. For us, and the number of others still developing for the Goldsource engine, it is intriguing and challenging to see how much we can squeeze out of an old (but still very good) engine. Take a look at Cry Of Fear and Heart Of Evil: Napalm Edition, for instance. As you can see, the results are very nice and the Goldsource engine still has a lot of life in it.

I hope this answers the question.

+1 vote     mod: Resident Evil: Prologue Project
fishhead
fishhead Mar 25 2009, 2:29pm says:

Yeah, that's the shotgun in Resident Evil: Cold Blood. We are using the same weapon models from it as this is a project for that mod.

+1 vote     media: Front Hall
fishhead
fishhead Mar 25 2009, 12:50pm says:

This map is an entirely new recreation of the Spencer Mansion by our mapper, Krook. I am very happy to be working along side him.

+1 vote     article: TASTY NEWS - Prologue Project - Trailer #1
fishhead
fishhead Apr 24 2008, 4:10am says:

I think it would look much better if the yellow light strips were white instead.

+1 vote     media: Last stop before the "Boss room" 2
fishhead
fishhead Apr 17 2008, 1:18pm says:

Let me know if you need any pictures of them.

+1 vote     media: Last stop before the "Boss room"
fishhead
fishhead Apr 17 2008, 1:15pm says:

I would suggest looking at some of the labs from the games to help.

+1 vote     media: Last stop before the "Boss room"
fishhead
fishhead Apr 16 2008, 10:18pm says:

It does look fantastic. Though, I must say that I really do not get a Resident Evil feeling from it. Also, in Resident Evil, everything in the environments had a distinct purpose and story behind it. I guess my question would be: why would the lab have this room set up like this? I'm not necessarily saying that it wouldn't, but it's something that should be thought about. I'm just saying this one Resident Evil lover to another.

+1 vote     media: Last stop before the "Boss room"
fishhead
fishhead Apr 16 2008, 10:05pm says:

This scene does a great job of setting a mood.

+1 vote     media: Maps
fishhead
fishhead Apr 16 2008, 10:03pm says:

Great texturing.

+1 vote     media: Models
fishhead
fishhead Apr 16 2008, 10:01pm says:

Holy sh** was my reaction, as well. That is SO incredibly cool.

+1 vote     media: Models
fishhead
fishhead Apr 16 2008, 2:44am says:

Amazing lighting.

+1 vote     media: WBM
fishhead
fishhead Feb 29 2008, 2:37pm says:

This mod has some of the best zombies I've seen in any game or mod.

+2 votes     media: Julie Zombie Model
fishhead
fishhead Feb 29 2008, 2:34pm says:

Your team's graphical style is great and so unique. I love it!

+1 vote     media: In-Game "City of Dawn" Shot
fishhead
fishhead Feb 29 2008, 2:29pm says:

That snow effect is amazing and unique in a zombie setting.

+4 votes     media: In-Game "Cabin Fever" Shot
fishhead
fishhead Dec 26 2007, 8:10pm says:

I love that flashlight.

+2 votes     media: Yay! New map (recb_prisoncity) by me (ruMpel)
fishhead
fishhead Dec 26 2007, 8:08pm says:

This was/is definately the best map in Beta 1. Setup perfectly with so many things to explore, especially for a multiplayer map.

+2 votes     media: Yay! "New" map (recb_darkwoods) by me (ruMpel)
fishhead
fishhead Dec 26 2007, 8:05pm says:

Superb, topnotch lighting.

+2 votes     media: Everybody's dead.
fishhead
fishhead Dec 26 2007, 8:04pm says:

You really are wonderful people (the Coldblood team). You really care about what you are doing and do a great job at it. Also, you are so dedicated to your project.

+1 vote     mod: Resident Evil : Cold Blood
fishhead
fishhead Dec 26 2007, 7:58pm says:

Great, fantastic, moody lighting.

+2 votes     media: New Subway 1
fishhead
fishhead Nov 10 2007, 1:11am says:

I love it except everything is alittle too big, such as the boxes and tabs, making the look a bit overwhelming.

+2 votes     poll: v4 is here. Your opinion is:
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