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MachoMan89
MachoMan89 @ T2SoE Ultra64

right on, there is so much Turok 1 and 2 can benefit from modders.

More ammo, improved weapons, customization, upgrades, new enemies, improved enemies, more enemies, MORE AMMO, reloading, more gore, your awesome textures, no respawning ammo, anything and everything

Reply Good karma+2 votes
MachoMan89
MachoMan89 @ Turok

modders please go nuts with Turok 1 and 2, unleash every creative bone you got

Reply Good karma+2 votes
MachoMan89
MachoMan89 @ T2SoE Ultra64

YES, Turok 1 and 2 deserve and need so many mods, Textures, weapons, enemies, maps, levels, you name it.

I want the mod community to go as crazy as Doom, Half Life, Quake, all of em.

Reply Good karma+3 votes
MachoMan89
MachoMan89 @ Turok 2: Seeds of Evil

YES <3

Reply Good karma+2 votes
MachoMan89
MachoMan89 @ Point of View Video 1

I am getting that same problem for now too

Reply Good karma+1 vote
MachoMan89
MachoMan89 @ Absolute Redemption

of if not the middle crosshairs, the circle crosshair around them all. I just want to get rid of that part

Reply Good karma+1 vote
MachoMan89
MachoMan89 @ Absolute Redemption

Is there a way to not have the new crosshair? I would just like the regular old cross hairs instead of the one in the model update. It's just a little too big on screen

Reply Good karma+1 vote
MachoMan89
MachoMan89 @ Absolute Redemption Ultra Definition

the only thing i want to change is the crosshair, it is a little obnoxious for me. Is there a way to just have the original cross hair?

Reply Good karma+1 vote
MachoMan89
MachoMan89 @ Invasion | Remod 1.0

I am having an issue with the flashlight/lighter, when ever I hit the button assigned to it the game crashes. I have the steam version and this remod too

Reply Good karma+1 vote
MachoMan89
MachoMan89 @ Hopelessness: The Afterlife

You should combine Hopelessness 1 and 2 together as one big mod, and if anyone could do an HD of it and all that

Reply Good karma+1 vote
MachoMan89
MachoMan89 @ RustWorld

Gunman Chronicles needs to be re-released and deserves a lot of attention. I beat it a few weeks ago and i absolutely LOVED it. It deserves many mods, addons, expansions, sequels, a BM equivalent, hell a WHOLE SERIES!

Reply Good karma+1 vote
MachoMan89
MachoMan89 @ The Core

Can't wait

Reply Good karma+2 votes
MachoMan89
MachoMan89 @ KW Reloaded 1.55 Final

Is there a way i can remove subtitles and the custom font?

Reply Good karma+1 vote
MachoMan89
MachoMan89 @ Columbine.wad

Have you ever played GTA, if so than you should report yourself for killing innocent 1s and 0s for no reason at all but to entertain yourself

Reply Good karma0 votes
MachoMan89
MachoMan89 @ Unofficial Big Bang Patch 1.04 (0.2) Open Beta

For some reason I cannot open any of my saves for this mod it crashes. It shows the load screen but when it finishes it just exits the game and says "program not working"

I have the CD version

Reply Good karma+1 vote
MachoMan89
MachoMan89 @ Tiberian History: Release 7 *(Obsolete)*

the download said it has malware or virus, does it>?

Reply Good karma+1 vote
MachoMan89
MachoMan89 @ Release 20161015

I cannot wait till every campaign mission for CnC, Red Alert, and Dune 2 will all be available and with a constant play. Keep up the amazing work

Reply Good karma+1 vote
MachoMan89
MachoMan89 @ C&C: Red Alert 1.08 English Patch

doesnt work with the latest windows

Reply Good karma+1 vote
MachoMan89
MachoMan89 @ Classic Chaingunner 64

both need to be in the game, they need to add the assault rifle the marines use and also have the chaingun guy

Reply Good karma+3 votes
MachoMan89
MachoMan89 @ Brutal DOOM 64 Trailer 2

I'd love to see more zombie marine types added, the assault rifle should be added the ones the other marines use, even more UAC facility levels, alt weapon functions, aiming down the sight, more demon types, cyborg demons, phantoms, hell maybe even some of the Doom 1/2 enemies just with Doom 64 graphics, weapon upgrades, upgraded backpack with even more ammo, and the list could go on

Reply Good karma+1 vote
MachoMan89
MachoMan89 @ Project Brutality Mutators 1.4.5

I would love to see the new Doom 4 sprites added to PB using either their Doom 4 sounds or Doom 64 sounds.

I love the old Doom imp but 64's and Doom 4's new sprites look more hellish haha.

I would also love to see added to PB are some of Reallm 66s like the dark imp and other types of Doom 3 and other content.

I know all of those things take time, love, and effort but the more insane and twisted the progression of weird dark mutant monsters the better.

Reply Good karma+1 vote
MachoMan89
MachoMan89 @ Brutal Doom 64

For the Archvile monster, you could make an equivalent like Doom 2016's Summoner I suppose.

The Flesh Wizard would be a cool addition too. I know though that the sprite work would have to be made from the ground up on any NEW monsters for BD 64. But you should totally add and or create(or have others help create) new monsters that would fit the game's style and atmosphere.

I am absolutely excited for this mod, Doom 64 to me is the three Doom 3&4, the sounds sights looks just everything about it I love.

Keep up the amazing work dude!

Reply Good karma+2 votes
MachoMan89
MachoMan89 @ Gore

I really hope you add all the other demons from Doom II and other new ones and weapons

Reply Good karma+4 votes
MachoMan89
MachoMan89 @ Project Brutality Overhaul

as long as it fixed that ******* lag bug

Reply Good karma+6 votes
MachoMan89
MachoMan89 @ Caleb VoicePack V1b

when I load it with my PB it doesn't work, is there a selection for voices?

Reply Good karma+1 vote
MachoMan89
MachoMan89 @ Caleb VoicePack V1b

MY PREYERS TO THE DARK GODS CAME TRUE!!!! THANK YOU DUDE!!!

Reply Good karma+2 votes
MachoMan89
MachoMan89 @ Project Brutality Tweak

YES BTFG exactly, the the flying hell knight makes the game so ******* slow. Id suggest either lowering fireball count or removing it or replacing a new enemy. Cause its so ******* slow at times and my PC can handle most games on ultra graphics etc etc

Reply Good karma+2 votes
MachoMan89
MachoMan89 @ Project Brutality 2.03

I have some good suggestions for ProjectBrutal:

1. Either have individual ammo for each weapon(a good example is looking at the plasma weapons and BFG weapons: we could see blue plasma, green plasma, dark energy[for black hole], freeze energy, etc etc) or have limited weapon slots(my thinking here is, I have weapons that basically are the same thing except more powerful, or etc etc. To me it would be better to have one weapon kind for that slot so the chainsaw, fists, pistols/SMG, shotgun, doubleshotgun, mini gun, rifle, rocket launcher, grenade launcher, plasma weapon, BFG weapon, mancubus arm, and revenant shoulder rocket)

- To me it would allow the player to make harder choices and better decisions depending on their fight instead of being forced to juggle all these awesome weapons and have not enough ammo for each. I find it kind of cumbersome to be lugging around every single one, but maybe it could be apart of the options: Limited slots, or more ammo types, or etc etc

2. Of course always more enemies if possible, there are so many awesome demons out there to select from but of course they would need to be given Brutal Doom animations.

3. More ammo for pistol rounds, rifle rounds, and especially need more energy rounds.

These are just what I thought could be looked at or added or made to light, regardless of these things ProjBrutal is ******* amazing, I have always wanted a mod that gives more to you as you keep playing.

Keep up the good work!

Reply Good karma+1 vote
MachoMan89
MachoMan89 @ Brutal Doom

There needs to be a Doomguy voice replacer pack with Caleb's voice from Blood

Reply Good karma+3 votes
MachoMan89
MachoMan89 @ Project Brutality Tweak

What Brutal Doom needs is a voice pack from Blood of Caleb, his voice is perfect for Brutal Doom haha

Reply Good karma+7 votes
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