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For the Archvile monster, you could make an equivalent like Doom 2016's Summoner I suppose.
The Flesh Wizard would be a cool addition too. I know though that the sprite work would have to be made from the ground up on any NEW monsters for BD 64. But you should totally add and or create(or have others help create) new monsters that would fit the game's style and atmosphere.
I am absolutely excited for this mod, Doom 64 to me is the three Doom 3&4, the sounds sights looks just everything about it I love.
Keep up the amazing work dude!
I really hope you add all the other demons from Doom II and other new ones and weapons
as long as it fixed that ******* lag bug
when I load it with my PB it doesn't work, is there a selection for voices?
MY PREYERS TO THE DARK GODS CAME TRUE!!!! THANK YOU DUDE!!!
YES BTFG exactly, the the flying hell knight makes the game so ******* slow. Id suggest either lowering fireball count or removing it or replacing a new enemy. Cause its so ******* slow at times and my PC can handle most games on ultra graphics etc etc
I have some good suggestions for ProjectBrutal:
1. Either have individual ammo for each weapon(a good example is looking at the plasma weapons and BFG weapons: we could see blue plasma, green plasma, dark energy[for black hole], freeze energy, etc etc) or have limited weapon slots(my thinking here is, I have weapons that basically are the same thing except more powerful, or etc etc. To me it would be better to have one weapon kind for that slot so the chainsaw, fists, pistols/SMG, shotgun, doubleshotgun, mini gun, rifle, rocket launcher, grenade launcher, plasma weapon, BFG weapon, mancubus arm, and revenant shoulder rocket)
- To me it would allow the player to make harder choices and better decisions depending on their fight instead of being forced to juggle all these awesome weapons and have not enough ammo for each. I find it kind of cumbersome to be lugging around every single one, but maybe it could be apart of the options: Limited slots, or more ammo types, or etc etc
2. Of course always more enemies if possible, there are so many awesome demons out there to select from but of course they would need to be given Brutal Doom animations.
3. More ammo for pistol rounds, rifle rounds, and especially need more energy rounds.
These are just what I thought could be looked at or added or made to light, regardless of these things ProjBrutal is ******* amazing, I have always wanted a mod that gives more to you as you keep playing.
Keep up the good work!
There needs to be a Doomguy voice replacer pack with Caleb's voice from Blood
What Brutal Doom needs is a voice pack from Blood of Caleb, his voice is perfect for Brutal Doom haha
agreed,it is too much like Quake and not like Doom. Doom has calm moments and then BOOM battle, not BATTLE BATTLE BATTLE le Quake ROCKET JUMP stuff
you buy it on steam for $20
so now we pay for mods?
keep up the good work
game needs HEAVY modding and DevTools
needs to be a cyborg person and one of their superweapons
is this for the Forgotten?
Hdoomguy.tumblr.com If any are interested in a hentai style doom mod check this out!
http://hdoomguy.tumblr.com/ If any are interested in a hentai style doom mod check this out!
does this mod work with Bio or Shifter?
the Freemen shouldn't have the Sound Wave weapons until they join the Atredies
I really hope the Mutants get their own faction(playable buildings and everything) in this mod, would be cool to see Cabal's army as well. Have you guys ever thought to create the mechs you see in the cutscenes and images during the intro to the campaign?
has any CnC 3 modder tried making those two other mech vehicles you see in the CnC 3 cutscenes before the campaign mission?
i like the look and feel of zDoom the best, but gzDoom has some graphic and other advantages. I have both depending on the mod, if it requires gzDoom then I use that, if not i just stay with zDoom
honestly, almost everygame(if they can) should offer Coop. Halo 1 and 2 did it perfect and this is another great example
hopefully a single player focus will come into play.
Is there a way to make the build time faster? I know it is MP based but 6 min for a structure haha
KW needs way more mods, one thing I really wish for CnC3 and KW is that the maps were much much bigger and more of the environment was usable(more building use and other things).
CnC 2 had huge maps in comparison
Suppressor, not silencer
There is a new mod coming out called H-Doom(currently in demo phase), the modders doing it don't have any blog or webpage but it is basically a sexual/Porn doom mod where you have your assort of toys/weapons, seduce the demon-girls and have a great time hahahaha
thank you! = D
I can't find the download for "WrathEd Mod Launcher" where do you guys get yours, the ModDB isn't there anymore