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MachoMan89
MachoMan89 @ Project Brutality Mutators 1.2.5

I would love to see the new Doom 4 sprites added to PB using either their Doom 4 sounds or Doom 64 sounds.

I love the old Doom imp but 64's and Doom 4's new sprites look more hellish haha.

I would also love to see added to PB are some of Reallm 66s like the dark imp and other types of Doom 3 and other content.

I know all of those things take time, love, and effort but the more insane and twisted the progression of weird dark mutant monsters the better.

Good karma+1 vote
MachoMan89
MachoMan89 @ Brutal Doom 64

For the Archvile monster, you could make an equivalent like Doom 2016's Summoner I suppose.

The Flesh Wizard would be a cool addition too. I know though that the sprite work would have to be made from the ground up on any NEW monsters for BD 64. But you should totally add and or create(or have others help create) new monsters that would fit the game's style and atmosphere.

I am absolutely excited for this mod, Doom 64 to me is the three Doom 3&4, the sounds sights looks just everything about it I love.

Keep up the amazing work dude!

Good karma+2 votes
MachoMan89
MachoMan89 @ Gore

I really hope you add all the other demons from Doom II and other new ones and weapons

Good karma+4 votes
MachoMan89
MachoMan89 @ Project Brutality Overhaul

as long as it fixed that ******* lag bug

Good karma+6 votes
MachoMan89
MachoMan89 @ Caleb VoicePack V1b

when I load it with my PB it doesn't work, is there a selection for voices?

Good karma+1 vote
MachoMan89
MachoMan89 @ Caleb VoicePack V1b

MY PREYERS TO THE DARK GODS CAME TRUE!!!! THANK YOU DUDE!!!

Good karma+2 votes
MachoMan89
MachoMan89 @ Project Brutality Tweak

YES BTFG exactly, the the flying hell knight makes the game so ******* slow. Id suggest either lowering fireball count or removing it or replacing a new enemy. Cause its so ******* slow at times and my PC can handle most games on ultra graphics etc etc

Good karma+2 votes
MachoMan89
MachoMan89 @ Project Brutality 2.03

I have some good suggestions for ProjectBrutal:

1. Either have individual ammo for each weapon(a good example is looking at the plasma weapons and BFG weapons: we could see blue plasma, green plasma, dark energy[for black hole], freeze energy, etc etc) or have limited weapon slots(my thinking here is, I have weapons that basically are the same thing except more powerful, or etc etc. To me it would be better to have one weapon kind for that slot so the chainsaw, fists, pistols/SMG, shotgun, doubleshotgun, mini gun, rifle, rocket launcher, grenade launcher, plasma weapon, BFG weapon, mancubus arm, and revenant shoulder rocket)

- To me it would allow the player to make harder choices and better decisions depending on their fight instead of being forced to juggle all these awesome weapons and have not enough ammo for each. I find it kind of cumbersome to be lugging around every single one, but maybe it could be apart of the options: Limited slots, or more ammo types, or etc etc

2. Of course always more enemies if possible, there are so many awesome demons out there to select from but of course they would need to be given Brutal Doom animations.

3. More ammo for pistol rounds, rifle rounds, and especially need more energy rounds.

These are just what I thought could be looked at or added or made to light, regardless of these things ProjBrutal is ******* amazing, I have always wanted a mod that gives more to you as you keep playing.

Keep up the good work!

Good karma+1 vote
MachoMan89
MachoMan89 @ Brutal Doom

There needs to be a Doomguy voice replacer pack with Caleb's voice from Blood

Good karma+3 votes
MachoMan89
MachoMan89 @ Project Brutality Tweak

What Brutal Doom needs is a voice pack from Blood of Caleb, his voice is perfect for Brutal Doom haha

Good karma+7 votes
MachoMan89
MachoMan89 @ DOOM (2016)

agreed,it is too much like Quake and not like Doom. Doom has calm moments and then BOOM battle, not BATTLE BATTLE BATTLE le Quake ROCKET JUMP stuff

Good karma-3 votes
MachoMan89
MachoMan89 @ Subnautica

you buy it on steam for $20

Good karma+2 votes
MachoMan89
MachoMan89 @ Black Mesa: Steam Launch Trailer

so now we pay for mods?

Good karma-2 votes
MachoMan89
MachoMan89 @ Campainger sargent

keep up the good work

Good karma+1 vote
MachoMan89
MachoMan89 @ Alien: Isolation

game needs HEAVY modding and DevTools

Good karma+4 votes
MachoMan89
MachoMan89 @ House Ordos saboteur

needs to be a cyborg person and one of their superweapons

Good karma+1 vote
MachoMan89
MachoMan89 @ All Grunt voice quotes

is this for the Forgotten?

Good karma+1 vote
MachoMan89
MachoMan89 @ Doom II

Hdoomguy.tumblr.com If any are interested in a hentai style doom mod check this out!

Good karma+4 votes
MachoMan89
MachoMan89 @ Doom

http://hdoomguy.tumblr.com/ If any are interested in a hentai style doom mod check this out!

Good karma-2 votes
MachoMan89
MachoMan89 @ Human Renovation v1.3

does this mod work with Bio or Shifter?

Good karma+1 vote
MachoMan89
MachoMan89 @ New freman

the Freemen shouldn't have the Sound Wave weapons until they join the Atredies

Good karma+2 votes
MachoMan89
MachoMan89 @ Tiberium Essence

I really hope the Mutants get their own faction(playable buildings and everything) in this mod, would be cool to see Cabal's army as well. Have you guys ever thought to create the mechs you see in the cutscenes and images during the intro to the campaign?

Good karma+2 votes
MachoMan89
MachoMan89 @ C&C3: Tiberium Wars

has any CnC 3 modder tried making those two other mech vehicles you see in the CnC 3 cutscenes before the campaign mission?

Good karma+2 votes
MachoMan89
MachoMan89 @ WW Doomguy Visor hud v1.1a

i like the look and feel of zDoom the best, but gzDoom has some graphic and other advantages. I have both depending on the mod, if it requires gzDoom then I use that, if not i just stay with zDoom

Good karma+1 vote
MachoMan89
MachoMan89 @ Status Report #6 - IT'S RELEASED!!!

honestly, almost everygame(if they can) should offer Coop. Halo 1 and 2 did it perfect and this is another great example

Good karma+1 vote
MachoMan89
MachoMan89 @ TALON Mod 1.3

hopefully a single player focus will come into play.

Is there a way to make the build time faster? I know it is MP based but 6 min for a structure haha

Good karma+2 votes
MachoMan89
MachoMan89 @ C&C3: Kane’s Wrath

KW needs way more mods, one thing I really wish for CnC3 and KW is that the maps were much much bigger and more of the environment was usable(more building use and other things).

CnC 2 had huge maps in comparison

Good karma+4 votes
MachoMan89
MachoMan89 @ Black Market: Nemesis

Suppressor, not silencer

Good karma0 votes
MachoMan89
MachoMan89 @ DoomDb - The official Doom WAD sharing group!

There is a new mod coming out called H-Doom(currently in demo phase), the modders doing it don't have any blog or webpage but it is basically a sexual/Porn doom mod where you have your assort of toys/weapons, seduce the demon-girls and have a great time hahahaha

Good karma0 votes
MachoMan89
MachoMan89 @ OUTDATED: One Vision 0.7

thank you! = D

Good karma+1 vote
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