MaceCrusherMadunususMace joined Nov 16, 2007Hi there everyone! I am MaceCrusherMadunusus, I started modding roughtly 4 years ago on a game called Star Wars: Jedi Knight Jedi Academy. I have made quite a lot of maps, most of which are available on Jk3files.com... Although, I have made many more. I am now also part of the Movie Battles II team, hoping to help bring bigger and better maps, both in gameplay and visuals.
Horizons of Taris
0 comments by MaceCrusherMadunusus on Sep 5th, 2009 digg this super bookmark Its been a while since I have posted anything here but here we go. Recently JKfiles.com announced they would be having a mapping contest, the theme turned out to be Taris. Jedi Knight Galaxies mod was planning to have a Taris location in the future, so I thought this would be a good opportunity to get a start on it. However, here it is. :) ScreenshotsVideoContest Download Link: Jediknight3.filefront.com Be sure to check out the other contest submissions!
Republic Frigate, Republic Assault Cruiser & Main Characters
0 comments by MaceCrusherMadunusus on Mar 8th, 2009 digg this super bookmark As part of the new skybox I am working to bring together for the maps featured, here is the final version of the Republic Frigate seen in the Clone Wars series. This ship is similar to that of the Republic Cruiser seen in Episode 1, but it was modified to be more of a small frigate in the clone wars, and also a bit more effective in defending itself. Have a look: Special thanks to DT of Star Wars: The New Era mod. Here we have a Republic Assault Ship that will be seen in the skybox, and possibly a ship you can fly around with. As well as the three main characters for the scenario: Sev'rance Tann, Echuu Shen-Jon and his Padawan Naat Reath. First we have the Acclamator or Republic Assault ship. This one is also textured like the Clone Wars variant because well, its a bit more colorful and less gray and boring. Second, we have the main characters that you will be able to play as, or fight against in the Siege mode of the mod. Sev'rance TannSev'rance Tann is the leader of Separatist (CIS) Forces in the Battle of Sarapin. In-gameEchuu Shen-JonEchuu Shen-Jon is a Jedi Master who lost his first Padawan to Sev'rance Tann. He is commanding the Republic Forces in the area. In-gameNaat ReathNaat Reath is the Padawan of Echuu Shen-Jon and also the sister of Echuus first Padawan, Stam Reath. In-gameSpecial Thanks to Spanki, Scerendo, Hapslash, Kel and Antizac for their models/skins.Enjoy!
MBII Republic Cruiser Nearing Completion
1 comment by MaceCrusherMadunusus on Jan 2nd, 2009 digg this super bookmark Now that the Movie Battles II version of the map is nearing completion, I have screenshots for you all. At the time of this post, the siege and MBII versions of the map are 98.8% completed. (Siege is actually a little more because there is some MBII specific features in the map) Here are some screenshots and videos before I continue with what I have to say. Some areas and elements are still WIP. There are some nice little clones as well, they took a pretty big beating. Most were by force and not by blasters. (Hence the blood) Navigation Help First picture: Locked Doors Videos This first video is how i made CIS spawn for the map, first video Additional things made for the map. Soon I will be requesting a Siege creator for the BaseJKA version to be included in the full Republic Cruiser pack. All I would need this person to do is to create all the classes and balance them out, making them unique as possible in base JKA. While keeping both sides interesting and not mirrored. Anyone willing to do that please post here. You will get an early preview of the map to begin testing on. Testers will also be called on to beta the base JKA version as well. Thanks to everyone,
Battle Over Coruscant Preview
0 comments by MaceCrusherMadunusus on Dec 25th, 2008 digg this super bookmark ![]() In an attempt to keep everyone updated, here is another update on Movie Battles II. Similar to that of the Death Star RC2 preview, we now have a preview for Battle Over Coruscant by Darth NormaN. Hopefully we will see a release for this beauty sometime in the future, just gotta pester Norman a bit more. Streams Youtube (SD, HD) - Youtube.com As with the other (and future) map preview videos, these are exclusively for streaming. This video will not be available for download. Have fun,
Movie Battles II is Pulsing!
0 comments by MaceCrusherMadunusus on Dec 6th, 2008 digg this super bookmark Development is a time consuming effort. While we could be spending our time promoting our mod, we feel that it's better to spend it on actually perfecting out our flaws. There is still a long road to walk ahead. Weunderstand promotion is important but at this stage it's better to make the mod really good so we can start the promotion all around the exterior of this community. MaceCrusherMadunusus was kind enough to put up a quick (and awesome) teaser for you fans while also having the purpose of drawing those who do not know of our mod yet, aswell. Hopefully making them curious to check it out. A site update is also likely to happen. Sooner or later.. Okay folks, here's the good stuff: Movie Battles II Teaser "Pulsing"For those of you who want to download it. Get it on either: FileFront (WMV) FileFront (Quicktime) or Mace's Site (WMV) Mace's Site (Quicktime)
The Creation of Movie Battles II Republic Cruiser - Episode 1
0 comments by MaceCrusherMadunusus on Nov 2nd, 2008 digg this super bookmark Here we go, another video for your eyes to stare in awe at. Here we have Episode 1 (Of about 6) showing the creation of the Movie Battles II version of Republic Cruiser. The first episode that we have here shows how I took the Side Hangar of the original Republic Cruiser (Actually took it out of the FFA version of the side hangar) and put it into Movie Battles II with tons of optimizations, fixes and making it MBII compatible. Some of the things you see in this video is me taking out random entities that are not at all needed in the MBII version, to start off with. Then it heads on to things like Hinting or blocking things that are not in your line of sight (FPS helper) as well as some brushwork optimizations creating less t-junctions and tris. However, in this video you do not see everything I had done on this area, the whole area took about a day to get fully up to specs. The footage you see in the video is only about 1 hour of that work.
|